Splendor (game)

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Splendor
BoardGameSplendorLogoFairUse.jpg
Splendor box cover art
Designer(s) Marc André
Publisher(s) Space Cowboys
Players 2 to 4
Playing time 30 minutes
Skill(s) required Resource management

Splendor is a multiplayer card-based board game, designed by Marc André and illustrated by Pascal Quidault, first published in 2014 by Space Cowboys. The board consists of cards laid out in a grid. Players are gem merchants of the Renaissance buying gem mines, transportation, and shops. The game was nominated for the 2014 Spiel des Jahres (Game of the Year).[1][2]

An expansion, Cities of Splendor, was released in 2017 with four included modules (The Cities, The Trading Posts, The Orient, The Strongholds).[3]

Gameplay[edit]

Splendor is an engine-building and resource management game in which two to four players compete to collect the most prestige points. The game uses the following:

  • 40 gem tokens - seven each of emerald, sapphire, ruby, diamond, onyx, and five gold (wild). These are represented by poker-style chips.
  • 90 development cards
  • 10 Noble tiles

Each development card falls into one of three levels (•, ••, •••) indicating the difficulty of obtaining the gems required to purchase that card.

Every development card also is worth a particular gem (emerald, sapphire, ruby, diamond, or onyx), which may be used for future development card purchases.

Before the game begins, n+1 Noble tiles are dealt in the center, visible to the players, where n is the number of players. Four cards from each level (•, ••, •••) are dealt face up visible to the players, and the rest are kept in a separate deck.

Turns[edit]

A player's turn consists of a single action, which must be one of the following:

  • Take up to three gem tokens of different colors from the pool.
  • Take two gem tokens of the same color (provided there are at least four tokens left of that color).
  • Take one gold gem token and reserve one development card (if total number of reserved cards held by that player does not exceed three).
  • Purchase a development card (from the table or the player's reserved cards) by spending the required gem tokens or/and using the value of the cards in your field of play.
  • Do nothing.

After this action:

  • If the player has earned enough development card gems to trigger a Noble points bonus, that player is "visited" by the Noble, and takes that Noble tile.
    • If player is eligible for visit by more than one Noble, player can choose the Noble.
    • Noble tile is not replaced by a new one.
    • Player gets to keep the Noble until the end of the game.
  • If the player has more than 10 gems in their possession, they must return gems to limit the total count of gems in their possession to 10 or less.
  • If a development card is purchased, it is replaced from the top card on the respective deck. When the deck runs out, there are no more cards of that rank available.

End of game[edit]

When one player reaches 15 prestige points, the players continue playing the current round until each player has taken the same number of turns. Once this occurs, the game ends.

Scoring[edit]

Once the game ends, whoever has the most prestige points wins; in case of a tie, whoever purchased the fewest number of development cards wins.[4]

Honors[edit]

References[edit]

  1. ^ "Splendor (2014)". BoardGameGeek. Retrieved 14 November 2015. 
  2. ^ Law, Keith (21 July 2014). "Boardgame Review: Splendor". Paste Magazine. Retrieved 14 November 2015. 
  3. ^ Law, Keith (24 August 2017). "Gen Con 2017: The Best Games and More". Paste Magazine. Retrieved 24 November 2017. 
  4. ^ http://www.spacecowboys.fr/img/games/splendor/details/rules/Rules_Splendor_US.pdf