Sprint 2

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Sprint 2
Musée Mécanique 185.JPG
Developer(s) Kee Games
Publisher(s) Kee Games
Designer(s) Dennis Koble & Lyle Rains
Platform(s) Arcade
Release date(s)

‹See Tfd›

  • NA: November 2, 1976
Genre(s) Racing
Mode(s) One-player or Two-player game
Cabinet Upright
CPU 6502
Display Raster (black and white), standard resolution

Sprint 2 is a 2 player overhead-view arcade racer released in 1976 by Kee Games,[1] a wholly owned subsidiary of Atari. It was the first arcade game to use a CPU to control part of the game.[2]

Technology[edit]

Sprint 2 evolved from Gran Trak 10 and Gran Trak 20, but included a microprocessor (the 6502), a first for racing games. This allowed Sprint 2 to include two computer-controlled cars, better graphics, and more tracks. Unlike Gran Trak, this machine did not have brake pedals, but the players could still make their cars "fishtail" by turning their steering wheels abruptly.

Legacy[edit]

Sprint 2 was the first in a long series of games, some of which bore its name into the 1980s.

  • Sprint 4 and Sprint 8, a 4 player and 8 player version respectively, were released in 1977. Both were full color raster versions of the game.
  • Sprint 1 was released in 1978. The "1" and "2" designations reflect the number of players, rather than indicating it was a prequel.
  • Championship Sprint a 2 player version with updated graphics, was released by Atari Games in 1986.
  • Super Sprint, a 3 player version of Championship Sprint, was released by Atari Games in 1986.
  • Badlands, a 2 player "post-apocalyptic" setting update of Championship Sprint, was released in 1989.

Sprint 2 was also believed to be the first Atari product to feature the well-known 'Atari arcade font'.[3]

In 2016 a reverse engineered version to Javascript became available.[4]

References[edit]

  1. ^ "Sprint 2 Killer List of Video Games Entry". Retrieved 2007-08-21. 
  2. ^ "Atari: From Boom to Bust and Back Again". Next Generation. Imagine Media (4): 37. April 1995. 
  3. ^ Arcade-history.com - Sprint 2
  4. ^ Forty-Year-Old Arcade Game Reveals Secrets of Robot Path Planning on hackaday.com by Dan Maloney (April 28, 2016)

External links[edit]