Spyborgs

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Spyborgs
Spyborgscoverart.png
Developer(s) Bionic Games
Publisher(s) Capcom
Director(s) Lloyd Murphy
Michael Stout
Designer(s) Mark C. Stuart
Writer(s) Meghan Heritage
Composer(s) Clark Crawford
Platform(s) Wii
Release
  • NA: September 22, 2009[1]
  • EU: September 25, 2009[2]
Genre(s) Beat 'em up
Mode(s) Single-player, Multiplayer

Spyborgs is a beat 'em up video game for the Wii developed by American studio Bionic Games and published by Capcom. It was released in September 2009.

Gameplay[edit]

Spyborgs gameplay screenshot

Spyborgs sees players controlling a member of a team of cyborg secret agents, each with their own unique abilities, through several levels populated by enemies. The game is designed to be played co-operatively with two players, though the AI will take control of the other character in single player games. Players can also gain experience points to upgrade their character's abilities.[3]

For each level, players can choose two out of the three Spyborgs, which include:

  • Clandestine, formerly known as Kuno Ichi, a quick and nimble female ninja
  • Bouncer, a lumbering but powerful robot
  • Stinger, a soldier with a cybernetic gun arm.[4]

Played using the Wii Remote, motion controls initiate special attacks while the two characters can team up their attacks for additional damage.[3] Alternatively, players can also choose to play with the buttons on the Wii Remote instead.

Plot[edit]

Development[edit]

Initially announced in June 2008 at Capcom's Captivate event,[5] Spyborgs underwent a major redesign after a lukewarm reception from the gaming press.[6] Changes include a shift from bright cartoony graphics reminiscent of Saturday morning cartoon shows,[7] to a grittier and more realistic visual look, as well as the removal of minigames which served as parodies of children's toy commercials.[8] The current game also shifted focus from an action-oriented game with superpower-based puzzle elements to a brawler.[9]

The game was developed in an internal engine designed by Bionic Games, not MT Framework.[10]

Reception[edit]

Spyborgs has achieved mixed reviews among critics. IGN awarded the game a 7.5 out of 10, praised the game for its high quality graphics and large amount of polish. Despite this, IGN criticised the title for its punishing difficulty and lack of innovation.[11] Eurogamer issued a nominal rating of 5 out of 10, criticising the game for being generic.[12]

References[edit]

  1. ^ "Spyborgs Release Date Moved Forward". Gaming Union. Retrieved 2009-08-12. 
  2. ^ Purchese, Robert. "Spyborgs given September date". EuroGamer. Retrieved 2009-07-21. 
  3. ^ a b McInnes, Shaun (2009-06-04). "Spyborgs E3 2009 Hands-On Impressions". GameSpot. Retrieved 2009-07-04. 
  4. ^ "Spyborgs Exclusive Character Profile - Stinger" Kidzworld.com. Retrieved on 2009-09-04.
  5. ^ McWhertor, Michael (2008-06-03). "Capcom Announces Spyborgs For Wii". Kotaku. Retrieved 2008-06-03. 
  6. ^ Nelson, Randy (2008-08-05). "Capcom: Spyborgs undergoing 'significant overhaul'". Joystiq. Retrieved 2009-07-04. 
  7. ^ Hatfield, Daemon (2008-06-03). "IGN: Spyborgs Preview". IGN. Retrieved 2008-06-03. 
  8. ^ Mitchell, Richard (2009-04-28). "Capcom's Spyborgs resurfaces, fresh video and screens". Joystiq. Retrieved 2009-07-04. 
  9. ^ Crecente,, Brian (2009-04-29). "Spyborgs Preview: Why Waggle". Kotaku. Retrieved 2009-07-04. 
  10. ^ Svensson, Christian (July 6, 2012). Did Spyborgs use the MT Framework?. Capcom. Retrieved April 18, 2016. 
  11. ^ Casamassina, Matt. "Spyborgs Review on IGN". Retrieved 2009-09-24. 
  12. ^ Reed, Kristan. "Spyborgs Review on Eurogamer". Retrieved 2009-09-24. 

External links[edit]