StarCraft II: Legacy of the Void

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StarCraft II: Legacy of the Void
StarCraft II - Legacy of the Void cover.jpg
StarCraft II: Legacy of the Void cover artwork, depicting protagonist Artanis
Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Designer(s) Dustin Browder
Artist(s) Samwise Didier
Writer(s) Chris Metzen
James Waugh
Series StarCraft
Platform(s) Microsoft Windows
Release date(s)
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

StarCraft II: Legacy of the Void is a planned stand alone expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the third part of the StarCraft II trilogy developed by Blizzard Entertainment.[2]

The expansion will include additional units and multiplayer changes from Wings of Liberty, as well as a continuing campaign focusing on the Protoss species. The campaign will focus on Artanis as its main character.[3] Blizzard launched invite-only beta testing of the game on March 31, 2015.[4]

The pre-order of the game was announced and made available for purchase on and major game retailers on July 15, 2015.[5] Pre-ordering the game grants immediate access to the multiplayer beta and a set of 3 prologue missions titled Whispers of Oblivion, which will also be available to all players at an undetermined time prior to the launch of Legacy of the Void.[5]


The single-player campaign will contain elements of diplomacy. The player will work with different Protoss tribes which will help them gain allies and advance the plot, but at the same time making them enemies with other tribes.[6] Using units from one side may preclude using units from the other side, and alienating one or another sect may cut the player off from part of the campaign.[7] The ultimate goal of the campaign is to unite the various tribes into a viable, unified force that can ensure the Protoss' survival.[8] As in the previous two games, which focused on Jim Raynor and Sarah Kerrigan respectively, the campaign will have a central character, which will be Artanis.[9]


The single-player part of the expansion will focus on the Protoss race. The creature Amon will be the primary antagonist of the story. Jim Raynor and Sarah Kerrigan will play smaller parts in the story as well.

Chris Metzen has likened the story to that of the film 300, with a small force engaging a much more powerful one in a desperate last stand. The storyline will conclude the StarCraft II trilogy.[10]



The development of StarCraft II was announced on May 19, 2007, at the Blizzard Worldwide Invitational in Seoul, South Korea.[11][12] At the June 2008 Blizzard Worldwide Invitational, Blizzard Executive Vice President Rob Pardo said that StarCraft II was to be released as a trilogy of games, starting with Wings of Liberty, focused on the Terrans, followed by Heart of the Swarm, revolving around the Zerg, and finally Legacy of the Void, devoted to the Protoss.[2] Blizzard's storyboard team was already working on Heart of the Swarm in early 2010 while Wings of Liberty‍ '​s game play was refined.[13]

Little to no development was going into Legacy of the Void as of 2008.[14] Work had started on Legacy of the Void story, scripts and missions by March 2013, as Heart of the Swarm neared release. Dustin Browder, the game director of StarCraft II, stated that "we will certainly do our best to reduce the time between expansions", while noting that "efficient and quick game development is not something we have traditionally been great at."[15] As of February 2013, James Waugh is serving as lead writer on Legacy of the Void.[16]

By August 2013, the story for Legacy of the Void was written, much of the cinematics were completed, and voice actors were in the studio recording dialogue for the game.[17] Dustin Browder announced in November 2013 he was satisfied with the game's story, but felt the missions and campaign mechanics needed more work, to make them "feel" like Protoss missions.[18]

In November 2014, Blizzard released additional information for the game. As opposed to earlier information, the expansion won't require the original game, and will be released as a stand alone expansion.[19] Blizzard also announced the new cooperative game play modes Archon Mode, and Allied Commander. Additionally, new units and unit redesigns for the multiplayer part of the game were showcased.[20]

The beta testing started on March 31, 2015.[4]

Whispers of Oblivion[edit]

On June 16, 2015 at E3, Blizzard announced the upcoming release of a prologue to Legacy of the Void titled Whispers of Oblivion consisting of 3 missions. The prologue is available to anyone who pre-purchases the game, and will be made available to all players in the future. The mini-series is intended to bridge the storyline between Heart of the Swarm and Legacy of the Void.[21]


  1. ^ Hillier, Brenna (August 5, 2015). "StarCraft 2: Legacy of the Void “expected to be released” this year". VG 247. Retrieved August 5, 2015. 
  2. ^ a b "StarCraft II split into trilogy". GameSpot. 2008-10-10. Retrieved 2008-10-10. 
  3. ^ Pardo, Rob (2008-10-10). "Starcraft 2 Legacy of the Void Announcement". Retrieved 2014-11-08. 
  4. ^ a b Turi, Tim (2015-03-18). "StarCraft II: Legacy Of The Void Enters Closed Beta March 31". Game Informer. Retrieved 2015-03-18. 
  5. ^ a b "Legacy of the Void™ Now Available for Pre-Purchase". Blizzard Entertainment. 2015-07-15. Retrieved 2015-07-20. 
  6. ^ Browder, Dustin (2008-12-30). "StarCraft 2 Wings of Liberty (PC)". Retrieved 2011-12-05. 
  7. ^ Rausch, Allen; Browder, Dustin (2008-10-10). "StarCraft II: Making the Split (PC) (page 2)". GameSpy. Retrieved 2011-12-05. 
  8. ^ Browder, Dustin; Ross, Jonathan (2009-06-29). "Destructoid interview: StarCraft II's Dustin Browder". Destructoid. Retrieved 2011-12-05. 
  9. ^ Pardo, Rob (2008-10-10). "Starcraft 2 Trilogy Announcement". Retrieved 2011-12-05. 
  10. ^ StarCraft 2: Heart of the Swarm interview with Chris Metzen. PC Gamer. Event occurs at 6:30. 
  11. ^ Onyett, Charles (2007-05-18). "Blizzard's Worldwide Invitational – The StarCraft 2 Announcement". IGN. Retrieved 2007-05-19. 
  12. ^ Park, Andrew (2007-05-18). "Starcraft II warps into Seoul". GameSpot. Retrieved 2007-05-19. 
  13. ^ "GiantBomb: Chris Metzen Talks StarCraft II and World of Warcraft: Cataclysm". Blizzplanet. 2010-04-30. Retrieved 2010-05-06. 
  14. ^ "Q&A: The Starcraft II Brain Trust". Giant Bomb News. 2008-10-17. Retrieved 2012-12-05. 
  15. ^ "Reddit AMA Full Transcript - Dustin Browder, Alan Dabiri, David Kim". Blizzard Entertainment. March 6, 2013. Retrieved March 11, 2013. 
  16. ^ "Grand Old Podcast Episode 88 Transcript". Rivalcast Media. 2013-03-17. Retrieved 2013-03-17. 
  17. ^ "Robert Clotworthy Announced Voice Recording for the StarCraft II: Legacy of the Void Expansion Has Begun". BlizzPlanet. 12 August 2013. Retrieved 12 August 2013. 
  18. ^ "StarCraft 2: Legacy of the Void: Campaign Needs More Work, Blizzard Says". WarCry. 9 November 2013. Retrieved 9 November 2013. 
  19. ^ Williams, Katie (8 November 2014). "BlizzCon 2014: Starcraft 2: Legacy of the Void is a Standalone Game". IGN. Retrieved 19 May 2015. 
  20. ^ Kollar, Phillip (7 November 2014). "StarCraft 2: Legacy of the Void's crazy new two-player mode revealed early". Polygon. Retrieved 7 November 2014. 
  21. ^ Albert, Brian (16 June 2015). "E3 2015: Blizzard Announces Free Legacy of the Void Prologue". IGN UK. Retrieved 16 June 2015. 

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