StarCraft II: Legacy of the Void
|StarCraft II: Legacy of the Void|
StarCraft II: Legacy of the Void is a planned stand alone expansion pack to the military science-fiction real-time strategy game StarCraft II: Wings of Liberty, and the third part of the StarCraft II trilogy developed by Blizzard Entertainment.
The expansion will include additional units and multiplayer changes from Wings of Liberty, as well as a continuing campaign focusing on the Protoss species. It will span approximately 20 missions and will be priced as an expansion set. The campaign will focus on Artanis as its main character. Blizzard plans to release a beta version of the expansion in the first half of 2015.
The single player campaign will contain elements of diplomacy. The player will work with different Protoss tribes which will help them gain allies and advance the plot, but at the same time making them enemies with other tribes. Using units from one side may preclude using units from the other side, and alienating one or another sect may cut the player off from part of the campaign. The ultimate goal of the campaign is to unite the various tribes into a viable, unified force that can ensure the Protoss' survival. As in the previous two games, which focused on Jim Raynor and Sarah Kerrigan respectively, the campaign will have a central character, which will be Artanis.
The single player part of the expansion will focus on the Protoss race. The creature Amon will be the primary antagonist of the story. Jim Raynor and Sarah Kerrigan will play smaller parts in the story as well.
The development of StarCraft II was announced on May 19, 2007, at the Blizzard Worldwide Invitational in Seoul, South Korea. At the June 2008 Blizzard Worldwide Invitational, Blizzard Executive Vice President Rob Pardo said that StarCraft II was to be released as a trilogy of games, starting with Wings of Liberty, focused on the Terrans, followed by Heart of the Swarm, revolving around the Zerg, and finally Legacy of the Void, devoted to the Protoss. Blizzard's storyboard team was already working on Heart of the Swarm in early 2010 while Wings of Liberty 's game play was refined.
Little to no development was going into Legacy of the Void as of 2008. Work had started on Legacy of the Void story, scripts and missions by March 2013, as Heart of the Swarm neared release. Dustin Browder, the game director of StarCraft II, stated that "we will certainly do our best to reduce the time between expansions", while noting that "efficient and quick game development is not something we have traditionally been great at." As of February 2013, James Waugh is serving as lead writer on Legacy of the Void.
By August 2013, the story for Legacy of the Void was written, much of the cinematics were completed, and voice actors were in the studio recording dialogue for the game. Dustin Browder announced in November 2013 he was satisfied with the game's story, but felt the missions and campaign mechanics needed more work, to make them "feel" like Protoss missions.
In November 2014, Blizzard released additional information for the game. As opposed to earlier information, the expansion won't require the original game, and will be released as a stand alone expansion. Blizzard also announced the new cooperative game play modes Archon Mode, and Allied Commander. Additionally, new units and unit redesigns for the multiplayer part of the game were showcased.
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|Wikimedia Commons has media related to StarCraft II.|
- StarCraft II: Legacy of the Void at Blizzard Entertainment