Star Control: Origins

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Star Control: Origins
Developer(s) Stardock Entertainment
Publisher(s) Stardock Entertainment
Series Star Control Edit this on Wikidata
Platform(s) Microsoft Windows
Release September 20, 2018
Genre(s) Adventure, Action
Mode(s) Single player, multiplayer

Star Control: Origins is a strategy video game developed and published by Stardock Entertainment for Microsoft Windows, with a console release planned.[1] It is intended as an addition to the 1990s era Star Control series. The game was announced in 2016.

Setting[edit]

With the introduction of Origins, the Star Control setting becomes a multiverse. Origins takes place in an alternate universe, away from the events of the original trilogy. However, it features a similar tone, with vibrant tones and lightheartedness interspersed with darker moments.[2]

The game begins in the year 2086. Many alien species have already learned how to travel through space. The human space agency Star Control launches Earth's first interstellar-capable ship to investigate an alien distress signal. The player assumes the role of the captain of that ship.

The game is set in a procedurally-generated galaxy that is somewhat influenced by the Milky Way.[3]

Gameplay[edit]

Star Control: Origins is an action/adventure game with RPG elements. The player explores the galaxy, conducts diplomacy with alien races, and engages in ship-to-ship space combat. Players are able to land on the surface of small spherical planets and travel along the surface.

The game will feature a story editor, allowing players to create new storylines and dialogue for aliens. The aliens will lip-sync with any custom dialogue the players write.[4]

Development[edit]

In 2013, Atari filed for bankruptcy and began selling its assets, which included the sale of its remaining Star Control assets to Stardock.[5] Stardock claims to have purchased from Atari the Star Control Trademark and publishing rights for the original Star Control trilogy, whereas the series' creators Fred Ford and Paul Reiche III claim to own the Copyright in the first two games.[6][7] The dispute led to Stardock filing a lawsuit against Ford and Reiche for trademark infringement, with a counter-suit against Stardock for copyright infringement.[8] As such, Star Control: Origins does not use settings, characters, or plot details from the original Star Control games.[6]

Star Control: Origins uses the Nitrous engine, which offers full 64-bit multicore CPU support and agnostic GPU support (including Vulkan).

References[edit]

  1. ^ "Stardock Announces Star Control: Origins" Stardock. October 18, 2016.
  2. ^ Stardock, "The Star Control FAQ" January 3, 2014
  3. ^ Brad Wardell, "Star Control Origins Interview with Brad Wardell" Gerry Martin, January 23, 2017
  4. ^ Brad Wardell, "Stardock’s Strategy For Bringing ‘Star Control’ Back" [a]list, January 20, 2017.
  5. ^ Megan Farokhmanesh (July 21, 2013). "Wargaming, Stardock System vying for Atari assets". Polygon. Retrieved February 26, 2017.
  6. ^ a b Lee Hutchinson (February 22, 2018). "Star Control Countersuit Aims to Invalidate Stardock's Trademarks". Ars Technica. Retrieved February 26, 2018.
  7. ^ James Cunningham (December 2, 2017). "Bad Blood, IP Issues Have Stardock, Toys for Bob Squabbling for Star Control". Hardcore Gamer.
  8. ^ Shabana Arif (February 23, 2018). "STARDOCK COUNTER-SUED FOR COPYRIGHT THEFT BY STAR CONTROL CREATORS". IGN. Retrieved February 26, 2018.

External links[edit]