Star Fighter (video game)
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|Developer(s)||Fednet, Krisalis, Acclaim Entertainment|
October 8th, 1996
Star Fighter or Star Fighter 3000 is a 3D flight based shoot-em-up. The gameplay is mission based and involves elements of strategy and planning. The player can order wingmen to fly in formation and attack specific targets.
Star Fighter 3000 was first released for the Acorn Archimedes, in November 1994, by Fednet Software. Fednet Software was a company created by Tim Parry and Andrew Hutchings to publish the game. Earlier games the pair developed were Chocks Away and Stunt Racer 2000, which were published by The Fourth Dimension.
In 2002, a second branch for RISC OS was developed for newer machines. It was a back-port of the 3DO code. Development was done under the software label FlaYmz; headed by Nathan Atkinson (formerly of Visions of the Impossible) and coded by Lee Noar. Paul Thomson (VOTI and DFI) and Lee Johnston (VOTI) worked on the new introduction. The conversion was extremely difficult because little paperwork was available to explain how the 3DO handled some of the graphics routines. Lee Noar had the difficult task unpicking this code. This version featured the graphical and gameplay enhancements of the 3DO version.
FlaYmz worked with MicroDigital to produce a killer game for release of the Omega computer, showing off the power of a dedicated graphics card in a RISC OS computer. The port was developed on StrongARM RISC PCs which, for most of the development, were too slow to run the game at a decent fps. However, the deal fell through when MicroDigital started showing financial difficulties. Optimisations were done to the code to make it playable on the StrongARM. Later, in April 2008, this version was made available for through RiscWorld magazine, the full version being bundled free with Volume 8, Issue 6. FlaYmz had no involvement in the release in 2008, having disbanded shortly after Microdigital failed due to the market decline.
The 3DO version was developed by Tim Parry and Andrew Hutchings. It was developed after the original Acorn version was released. This version is slightly different from the original RISC OS game. The map screen is in 3D, not 2D as in the Acorn RISC OS version. Also, to upgrade the ship the player must collect a series of 3D shapes after blowing up certain objects. In the Acorn RISC OS version, the player collects and spends money on ship upgrades. Another difference is that the player can blast pathways through mountain ranges with the laser.
PC, PlayStation and Saturn
Star Fighter 3000 was also released for the PC, Sony PlayStation and Sega Saturn by Acclaim Entertainment. These versions were ports of the 3DO version. Unlike the original Acorn version and 3DO version, Tim Parry and Andrew Hutchings had no involvement in their development.
Reviews for the 3DO version varied widely. Electronic Gaming Monthly criticized the controls for being too loose but praised the huge number of missions, the addictive gameplay, and most of all the ability to fly freely in any direction. GamePro summarized that "Star Fighter doesn't quite soar with the eagles, but it doesn't flop with the turkeys, either." They noted the ability to fly in any direction and the large number of missions as positive elements, and the slow game speed, undetailed graphics, and pronounced pop up as negative elements. A reviewer for Next Generation also found the game uneven and cited the large number of missions, slow game speed, and "ridiculous" pop up. However, he additionally commented that the ability to deform the landscape with weapons fire is fun, and that "enemy installations tend to be designed as if someone were really trying to defend themselves". Maximum panned it for its "dreadful control system", pronounced slowdown, and grating music, as well as the simplicity of the early missions. They did praise the game's visuals, but concluded that "when inevitably compared to Air Combat, this ultimately fails to present a credible alternative."
Stephen Poole of GameSpot gave the PC version a 4.4 out of 10, saying that flight simulators are much better suited for PC than console, and as a straight conversion of a 3DO game, Star Fighter retains the shortcomings of its console origins. He especially criticised the poor graphics, story and controls.
Space Fighter 4000
In 2011, Andrew Hutching entered a new game, inspired by Star Fighter, in the 2011 'Dream Build Play' contest. Written for the XNA platform, it was released for Xbox 360 and Windows PC.
- "Studio 3DO Ships First PC Products; Star Fighter, Captain Quazar, Game Guru Available at Retail". Business Wire. October 9, 1996. Retrieved 2011-12-18.
- Home of the Underdogs (January 13, 2006). "Star Fighter 3000". goldenageofgames.com. Retrieved January 30, 2012.
One of the innovative features about the game is the ability to order your wingmen to fly in formation, attack specific targets [...]
- "Star Fighter 3000". Acorn Arcade. Retrieved 19 April 2016.
- Weston, Andrew (November 17, 2008). "Star Fighter 3000: The Next Generation review". Drobe. Retrieved January 30, 2012.
For many years, Chris Bazley had worked on ensuring compatibility of the original game with all Acorn and RISC OS machines [...] Chris more recently even released a patch enabling owners of the original Fednet release to upgrade the game from the original floppies right up to the modern 32-bit compatible version [...]
- riscworld.volume8.issue6 RiscWorld article about Starfighter 3000: The Next Generation, the 3DO version ported back to the RiscPC
- "Review Crew: Star Fighter". Electronic Gaming Monthly. No. 80. Ziff Davis. March 1996. p. 30.
- Poole, Stephen (November 15, 1996). "Star Fighter Review". GameSpot. Retrieved 2015-07-12.
- "Maximum Reviews: Starfighter". Maximum: The Video Game Magazine. No. 2. Emap International Limited. 1995. p. 161.
- "Stellar". Next Generation. No. 15. Imagine Media. March 1996. p. 86.
- "ProReview: Star Fighter". GamePro. No. 91. IDG. April 1996. p. 82.
- Youtube Video of Space Fighter 4000 gameplay