Star Trek: Armada II
|Star Trek: Armada II|
North American boxart
|Developer(s)||Mad Doc Software|
|Release date(s)||November 16, 2001|
|Mode(s)||Single player, Multiplayer|
Star Trek: Armada II is a real time strategy video game published by Activision in 2001, based upon the Star Trek universe. The game was developed by Mad Doc Software. It is the sequel to Star Trek: Armada. Star Trek: Armada II was released by Activision a year after they acquired the full rights to all the franchise holding of the video game's franchise from Viacom. It was the first of the three major Star Trek video game sequel titles that were released by Activision from 2001 until their departure from the franchise in 2003.
Like its predecessor, Armada II is set in the Star Trek: The Next Generation era of the Star Trek universe. The game showcases events in the Alpha Quadrant between the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union, Species 8472, and the Borg.
Set just six months after the events of Star Trek: Armada, the Borg once again threaten the Alpha Quadrant. They have created a new ship capable of assimilating entire worlds in just a few seconds. After routing the attempted foothold, Captain Picard discovers a new type of nebula - a tachyon nebula. Intrigued, Picard discovers a new type of transwarp gate called a Transwarp Portal, capable of sending fleets of starships from one quadrant to another almost instantly, thus giving reason as to how the Borg managed to get so deep into the Alpha Quadrant undetected. Starfleet Command then orders Picard to seize control of it and launch a counteroffensive into the heart of Borg space in the Delta Quadrant, into the Borg staging grounds. Though successful, some of the Federation forces, Picard included, are left stranded when the Transwarp Portal collapses due to a destabilization of the inter-spatial transwarp manifolds.
Meanwhile, the Cardassians use the sudden absence of Federation forces to begin their own offensive. The Cardassians proceed to destroy the Federation's reserve fleet. Klingon Chancellor Martok discovers that Gul Kentar, leader of the Cardassian uprising, is in league with the Romulans. Kentar is developing the "Quantum Singularity" that allows the Cardassians to summon Species 8472 ships at will. Martok leads an attempt to thwart Kentar's grab for power and destroy the project. The Klingons stop the Cardassian rebellion and occupy their homeworld, Cardassia Prime. In the final battle, Martok tracks down and kills Gul Kentar, taking out the Quantum Singularity Project along the way.
The Borg Queen, stranded in the Alpha Quadrant by the same twist of fate that trapped Picard on her side of the galaxy, discovers that Species 8472 has found a way into the Alpha Quadrant. She attempts to mass an armada to suppress this threat by assimilating native species planets, ships and technologies, but its growth is stunted by the constant attacks from the Federation. She then realizes that only by working with the Federation they can defeat Species 8472. The Federation and the Borg Collective create an alliance and venture into Species 8472's fluidic space to destroy their staging grounds by destroying the Rift Maker, thus ending the threat to the Alpha Quadrant by closing all the rifts.
The game ends with the two sides parting ways, the Klingons asserting control over the Cardassians and order, somewhat, returning to the galaxy.
Star Trek: Armada II employs many of the same features of its predecessor, though with a few improvements. The crew resource can now be gathered by creating planet-based colonies in addition to Starbases, as opposed to the bonus given for placing Starbases near planets in the first game. Depending on the type of planet, establishing a colony can produce crew at a far higher rate for a much lower cost, though colonies sacrifice defense for efficiency.
Two new resources are also added: latinum and metal. Metal is mined from planets and balances out the dilithium costs in the first game. Latinum can be traded at trading stations for metal and dilithium, and is essential to research structures. The Klingons, Romulans, and Cardassians rely heavily on latinum, while the Federation has very little use for it. The Borg eschew latinum completely; they do not trade with other species, they assimilate them. To compensate for the lack of a trading station, the Borg have a structure which can convert metal into dilithium and vice versa. Species 8472 converts all three types of resources into an all-purpose "bio-matter" resource, and likewise cannot trade with other species.
The races available in campaign mode are The United Federation of Planets, The Klingon Empire, and The Borg Collective. In other methods of play, such as Multiplayer and Instant Action (Skirmish), the Cardassian Union, Romulan Star Empire, and Species 8472 are added as playable factions. There are also third-party mods for download that will add extra races.
While most races' gameplay is essentially the same, Species 8472 are different because of their biotechnology. The crew resource is not used by them; they instead use one officer per ship and have a much smaller officer limit. Since Species 8472 have no crew on board their ships, they are unable to take over enemy ships or be taken over themselves.
Sins of a Solar Empire Rebellion: Star Trek Armada 3 Modification
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- "Activision Files Breach Of Contract Lawsuit Against Viacom". Activision. July 1, 2003. Retrieved 2010-03-11.
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- Star Trek: Armada II official website (backup)
- Star Trek: Armada II at Memory Alpha (a Star Trek wiki)
- Star Trek: Armada II at MobyGames