Star Wars: Obi-Wan
|Star Wars: Obi-Wan|
Star Wars: Obi-Wan is a 2001 video game published by LucasArts, one of the early games for the Xbox console. Players control Obi-Wan Kenobi, Padawan to Qui-Gon Jinn. It takes place around 32 years before the Battle of Yavin, in the weeks prior to and during the events of The Phantom Menace. The game received generally mixed reviews upon its release.
In Star Wars: Obi-Wan, the player controls Obi-Wan Kenobi during a sequence of events prior to and leading up to The Phantom Menace. The game is unique in that lightsaber combat is controlled using the right analog stick of the Xbox controller. By moving the stick in specific motions Kenobi will swing his lightsaber in a related motion. The character has a variety of Force powers at his disposal. One power provides a version of bullet time, slowing the area around the character, effectively allowing players to attack slowed-down enemies, or evade to cover. Other powers allow him to jump higher, move objects, and disarm enemies. Kenobi will perform a 180 degree turn with the press of a button, allowing the player to instantly spin and attack enemies behind them. Aside from the lightsaber, weapons such as blasters, ion grenades, and turrets can be utilized against enemies. The game supports a multiplayer mode called Jedi Battle, which allows two players to battle each other as any one of the Jedi characters unlocked. Characters may be unlocked by defeating them in the single player Jedi arena, which becomes available between missions.
Star Wars: Obi-Wan is a retelling of the events of The Phantom Menace, beginning with Obi-Wan surviving an attempt on his life by a criminal outfit called the Black Heth on Coruscant. He reports this to the Jedi Council, who inform him that the Black Heth have been growing in strength, and that an informant planted by the city guard has been exposed and taken to the gang's hideout. Mace Windu tasks Obi-Wan with rescuing him; the informant reveals that arms dealers are selling large quantities of weapons to the Black Heth to destabilize Coruscant.
Obi-Wan tries and fails to intercept the dealers as they evacuate the planet; the Council determines that they are a tribal species called Jin'ha. As the Jin'ha are too primitive a race to manufacture such deadly arms themselves, Jedi Masters Plo Koon and Eeth Koth are sent on a mission to their homeworld, Obredaan, to investigate. The ship transporting them disappears, and Obi-Wan, accompanied by Qui-Gon, is ordered to complete the mission instead. While Qui-Gon locates the two captured Jedi, Obi-Wan discovers a vast mining and refinery complex beneath Obredaan built to process cortosis, a lightsaber-resistant mineral that could be used to craft weapons ideal for combatting Jedi. As the group leaves, they spot a ship from the Trade Federation leaving Obredaan.
When representatives from the Federation deny any knowledge of the Jin'ha's activities, Qui-Gon and Obi-Wan are given an official assignment to meet with Federation Viceroy Nute Gunray and inspect his facilities. Upon boarding the Viceroy's ship, the Jedi are placed in a conference room that slowly fills with poisonous gas as a squad of Federation droids arrive with orders to kill them. The pair escape and attempt to storm the ship's bridge, but are forced to retreat in the face of superior firepower. Instead, Qui-Gon instructs his apprentice to sabotage the ship's communications array and disable its engines, cutting the ship off from the rest of the Federation fleet and forcing it to land on the nearest planet, Naboo. Upon landing, they discover that the Federation has launched a full-scale invasion of the planet.
Qui-Gon meets Jar-Jar Binks, who takes them to his people, the Gungans. The Gungans refuse to provide assistance, but do allow the Jedi to take one of their ships to Naboo's capital, Theed. With Qui-Gon providing a distraction, Obi-Wan fights his way through the invasion forces and accesses the royal palace through the kitchen; a handmaiden named Asha helps him bypass the palace's security system and meet up with Royal Guard leader Captain Panaka. Unfortunately, by the time they reach the throne room, Queen Amidala has been captured by the Federation, who intend for her to sign a treaty legitimizing their invasion.
Qui-Gon and Obi-Wan ambush the Queen's droid escorts and escape Naboo. While on Tatooine looking for spare parts to fix their damaged ship, a party of Tusken Raiders abduct Amidala. Obi-Wan pursues them to a large village, and defeats the Raider war chief in hand-to-hand combat. The Raiders submit, and allow him to leave with the Queen.
On Coruscant, the Council, against Qui-Gon's wishes, order him and Obi-Wan to return to Theed and protect Amidala until they can identify a Sith warrior who attacked them on Tatooine. Obi-Wan meets with Asha, who has assumed command of the planet's resistance forces and asks him to liberate a group of pilots being held in a makeshift prison so they can go after the Federation's command ship. Obi-Wan does so, and also destroys the anti-aircraft cannon the Federation had placed to intercept the pilots.
While the attack commences, the Jedi help the resistance fight off an attempt to recapture the hangar. The Sith arrives, and Qui-Gon battles him until he is struck down. Obi-Wan steps in and defeats the Sith, avenging his master. As the Federation surrenders to Amidala, Obi-Wan swears to honor Qui-Gon's dying wish by training a young boy he found on Tatooine as a Jedi.
Development began on May 13, 1999, intended for a PC release. PC Gamer rumored it as a "sequel" to Star Wars Jedi Knight: Dark Forces II, emphasizing mouse control of the Jedi lightsaber. However, in November 2000 it was shifted to exclusive Xbox development by George Lucas himself, due to lack of performance on the PC platform. The game resurfaced in May 2001 exclusively on the Xbox just prior to that year's E3. Plans for objective-based multiplayer modes and online play were also canceled. After the release on December 19, 2001, GameCube and Game Boy Advance versions were planned but they were canceled due to other projects by LucasArts. Developers spoke with key figures involved with The Phantom Menace and crafted each level and story arc to fit within the boundaries of the universe.
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