Star Wars: Shadows of the Empire (video game)

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Star Wars: Shadows of the Empire
Star Wars: Shadows of the Empire
North American cover art
Developer(s) LucasArts
Publisher(s) Nintendo (N64)
LucasArts (PC)
Director(s) Mark Haigh-Hutchinson
Designer(s) Jon Knoles
Composer(s) Joel McNeely
Platform(s) Nintendo 64
Microsoft Windows
Release date(s) Nintendo 64
  • NA: December 3, 1996[1]
  • JP: June 14, 1997
Microsoft Windows
  • NA: September 17, 1997[1]
Re-release May 3, 2016 (GOG)
Genre(s) Action
Mode(s) Single-player

Star Wars: Shadows of the Empire is a 1996 third-person shooter video game, developed by LucasArts. It was one of the first games made available for the Nintendo 64, with more than 1 million copies sold as of 1997.[3] A version for Windows 95 was released a year later. Shadows of the Empire was the third top-selling Nintendo 64 game for 1997.

In the game, the player controls the mercenary Dash Rendar in his efforts to help Luke Skywalker and rescue Princess Leia from Prince Xizor's hands. It is part of the Star Wars: Shadows of the Empire multimedia project and takes place as a backstory between The Empire Strikes Back and Return of the Jedi.


The story begins shortly before the battle of Hoth, as Dash Rendar and Leebo, Dashs' droid co-pilot, arrive in Echo Base to deliver supplies. He briefly talks with Han Solo, who gets him a position in Rogue Squadron. Dash flies in the battle, but returns to Echo Base when the shield generator is destroyed, just as the Millennium Falcon leaves. He makes his way through the base, attempting to return to The Outrider. Dash encounters several wampas on the way, and has to fight an AT-ST, but eventually makes it back to Leebo and The Outrider, and they escape through an asteroid field.

Part 2 begins after the end of The Empire Strikes Back, as Dash searches for Boba Fett, so he can rescue Han Solo. He hunts down and battles IG-88, attempting to repair his ship on Ord Mantell. The droid tells him that Fett is hiding on a moon of the planet Gall. Dash finds Boba Fett, and damages his ship, Slave I, but Fett manages to escape.

Believing that The Emperor will let him take Vader's place if Skywalker is killed, Prince Xizor orders Jabba the Hutt to kill Luke Skywalker. Jabba sends a group of swoop bikers to Obi-Wan Kenobi's home, where Luke is practicing his Jedi skills. Dash races them, and ends up eliminating all members of the gang. Luke informs Dash of a secret imperial supercomputer aboard the Imperial Freighter Suprosa. Dash steals the computer, and battles with a cargo droid in a hangar.

The final chapter begins with Luke, Lando Calrissian, Chewbacca, and Dash infiltrating Xizor's palace on Coruscant to save Princess Leia, whom Xizor has taken captive. Dash enters the palace through the sewers, and battles an enormous dianoga in the sewer, before entering the palace itself, where he does battle with Xizor's Gladiator Droid. After defeating the droid, Xizor escapes to his Skyhook space station. Xizor battles the Rebellion before a Star Destroyer arrives. Dash then proceeds to fly into the Skyhook, and destroys it from the inside. Dash is presumably killed in the blast, along with Xizor.

A short scene before the credits show Luke and Leia on Tatooine, mourning Dash's death. If the game is beaten on the Medium, Hard, or Jedi difficulty levels, this is followed by one more scene of Dash and Leebo, who had managed to escape the blast, discussing how they plan on hiding from their enemies, with Dash saying, "It's good to be remembered as a martyr without actually being dead, wouldn't you say?"

Development and production[edit]

The work on Shadows of the Empire project started in late 1994 with the idea of making a side story to the movies. After dismissing the use of the main characters from the movies as the star of the new game, which gave the developers more freedom with the game and story[4]:6–7 they built on a minor character from the book, Dash Rendar. Rendar is a character with many similarities to Han Solo, including a ship, the Outrider, which bears a close resemblance to Solo's Millennium Falcon.

Jon Knoles, who was the game's Senior Artist, Animator and previously worked on other LucasArts games for PC and SNES, is credited with bringing the idea of Shadows and placing it between the The Empire Strikes Back and Return of the Jedi films.[3][4]:13

While in production, Shigeru Miyamoto, Senior Marketing Director of Nintendo, suggested while viewing an early version of the game that the character of Dash be more animated. He suggested Rendar could become restless when waiting for the player to control him, and more animated in how he holds his weapons.[4]:50

A prototype Nintendo 64 was not yet available when the work began on Shadows, and as a result, the developers used a Silicon Graphics Onyx.[5] For a prototype controller with which to test the game, they were delivered a modified SNES controller with a primitive analog joystick and Z trigger designed by Konami. For maximal secrecy under strict Nondisclosure agreement, the core team was not allowed to speak to anyone else about the hardware or the project, and the controller prototype was concealed within a cardboard box that the team could place their hands into.[3]

The game was originally planned to have 19 levels, Nintendo Power reported a reduction to 12 levels,[5] and the final release contains a total of 10 levels. This game was unique among other Nintendo 64 titles for using a "real" orchestral soundtrack, instead of synthesized music like that in Star Wars: Rogue Squadron.[3]

Release and reception[edit]

Review scores
Publication Score
AllGame 3/5 stars[6]
GameSpot 7.1/10[7]

With the developer reporting more than 1 million copies sold by 1997,[3] Shadows of the Empire is the third top-selling Nintendo 64 game for that year (September 1996 to August 1997).[8] It has received generally mixed to positive reviews from critics. The main criticism of the game was how its "stunning" first level makes the rest of the game seem like a letdown.[7] GameSpot's John Broady claimed that "...the control, camera angles, and frustrating save feature keep it from reaching its full potential".[7] Allgame's Scott Alan Marriott criticized the shooting sequences as "rather boring, probably due to the less involving third-person perspective".[6]


  1. ^ a b c "Star Wars: Shadows of the Empire on IGN". IGN. Retrieved 2009-09-18. 
  2. ^ IGN staff (February 28, 1997). "N64 Launches in Europe Saturday". IGN. Retrieved 2010-10-06. 
  3. ^ a b c d e Haigh-Hutchinson, Mark (January 1997). "Classic Postmortem: Star Wars: Shadows Of The Empire". Game Developer. Retrieved February 5, 2015. 
  4. ^ a b c Boyer, Crispin. Shadows of the Empire Strategy Guide. Electronic Gaming Monthly. 
  5. ^ a b "Nintendo Power". Vol. Vol. 83. 
  6. ^ a b Marriott, Scot Alan. "Star Wars: Shadows of the Empire - Review". Allgame. Archived from the original on February 15, 2010. Retrieved July 18, 2013. 
  7. ^ a b c Broady, John. "Star Wars: Shadows of the Empire Review". Gamespot. Retrieved July 18, 2013. 
  8. ^ "Nintendo 64". Electronic Gaming Monthly 1998 Video Game Buyer's Guide. March 1998. p. 45. ISSN 1071-5290. 

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