Steep Slope Sliders

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Steep Slope Sliders
Steep Slope Sliders EU cover art.jpg
European Sega Saturn cover art
Director(s)Yasuyuki Hirota
Designer(s)Yasuyuki Hirota
Junji Seki
Hideki Nomura
Riichirō Nitta
Takako Taniguchi
Platform(s)Sega Saturn, Arcade
ReleaseSega Saturn
  • JP: October 23, 1997
  • NA: December 16, 1997[1]
  • EU: 1998
Mode(s)Single player, multiplayer
Arcade systemSega ST-V

Steep Slope Sliders (スティープ・スロープ・スライダーズ) is a game that was made for the Sega Saturn and Sega Titan ST-V arcade system, published in 1997. It was developed by a collaboration of Victor Interactive Software, and the Cave Company. The game was released by Victor Interactive Software in Japan and by Sega in other territories. Capcom released the arcade version.


While UEP Systems' Cool Boarders system of executing moves is extremely regimented by a combo interface, Steep Slope Sliders' allows the player far more autonomy. Instead of actually holding in a direction while jumping (similar to the system that the SSX snowboarding series now uses), everything was based on the face buttons that were pressed, but the method of performing tricks was completely based on the Jamma configuration that was used in the arcades. Many other Sega arcade ports were like this as well, most notably Die Hard Arcade, Virtua Fighter: Remix, Virtua Fighter Kids, Radiant Silvergun and Winter Heat.


Cave developed a follow-up exclusively for the PlayStation, Trick'N Snowboarder. It was released on 27th March 1998 in Europe and May 16th, 1998 in the UK after originally missing a UK release for unknown reasons.


Next Generation reviewed the Saturn version of the game, rating it four stars out of five, and stated that "Touring Car caps off the Sega racing franchise on Saturn very well. It also demonstrates that if you want the best in hard-core arcade racing, Saturn still has what it takes."[2]


  1. ^ "PR: Off the Beaten Path With "Steep Slope Sliders" for Sega Saturn". Transworld Snowboarding. TEN: The Enthusiast Network. December 15, 1997. Retrieved July 31, 2014.
  2. ^ "Finals". Next Generation. No. 38. Imagine Media. February 1998. pp. 115, 117.

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