Steep Slope Sliders

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Steep Slope Sliders
Steep Slope Sliders EU cover art.jpg
European Sega Saturn cover art
Developer(s) Cave
Publisher(s) Sega
Capcom (Arcade)
Director(s) Yasuyuki Hirota
Designer(s) Yasuyuki Hirota
Junji Seki
Hideki Nomura
Riichirō Nitta
Takako Taniguchi
Platform(s) Saturn, Arcade
Release date(s) Saturn
JP 19971023October 23, 1997
NA December 16, 1997[1]
EU 1998
JP 1998
Genre(s) Sports
Mode(s) Single player, multiplayer
Arcade system Sega ST-V

Steep Slope Sliders (スティープ・スロープ・スライダーズ?) is a game that was made for the Sega Saturn and Sega Titan ST-V arcade system, published in 1997. It was developed by a collaboration of Victor Interactive Software, and the Cave Company and was published by Sega. While UEP Systems' Cool Boarders system of executing moves is extremely regimented by a combo interface, Steep Slope Slider's allows the player far more autonomy. Instead of actually holding in a direction while jumping (similar to the system that the SSX snowboarding series now uses), everything was based on the face buttons that were pressed, but the method of performing tricks was completely based on the Jamma configuration that was used in the arcades. Many other Sega arcade ports were like this as well, most notably Die Hard Arcade, Virtua Fighter: Remix, Virtua Fighter Kids, Radiant Silvergun and Winter Heat.

There are four different riders, seven different tracks, and twelve audio tracks available to begin with. Players were able to unlock up to 11 extra boarders (including an Alien, UFO and Penguin), plus some hidden tracks. For its time, Steep Slope Sliders had impressive graphics and fast game play.

The track listing on the game is as follows.

  • Strings Blew Away- Suo+Channel X
  • Turn About Face- Channel X
  • The Phantom Voltage- Channel X
  • Acid Riot- The Neurons
  • Room- The Neurons
  • Sunny Day- The Neurons
  • White Wall- White Wall
  • Egg Tail- Egg Tail
  • Kiss- Nap On Mondy
  • Hold Me Close- Nap On Mondy
  • イントロ- Channel X

The game also used the Saturn's Internal clock to set the tracks at the correct time of day for where they were in the world. This allowed you to snowboard at night, morning, day and evening.


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