Steins;Gate: Linear Bounded Phenogram

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Steins;Gate: Linear Bounded Phenogram
The cover art is split into ten fragments, each containing an illustration of one of the game's player characters on a green background.
English cover art
Producer(s)Tatsuya Matsubara
Writer(s)Naotaka Hayashi
SeriesScience Adventure
Platform(s)PlayStation 3, Xbox 360, PlayStation Vita, iOS, PlayStation 4, Microsoft Windows
Genre(s)Visual novel

Steins;Gate: Linear Bounded Phenogram[a] is a visual novel video game developed by 5pb., released for the PlayStation 3, Xbox 360, and PlayStation Vita in 2013, and later ported to iOS, PlayStation 4, and Microsoft Windows. It is part of the Science Adventure series, and a spin-off from the 2009 game Steins;Gate. It consists of eleven side stories, which are set in different realities, and follow different Steins;Gate characters. By using the characters' cell phones to make different choices, the player affects the direction of the plot.

The game was produced by Tatsuya Matsubara, with character design by Huke. As 5pb.'s Chiyomaru Shikura felt that the Steins;Gate world had been fully concepted, he let a group of other writers create the game's story to bring new ideas to the series. Among these were Naotaka Hayashi, who had worked on previous Science Adventure titles and supervised the story, and Kotaro Uchikoshi, whose writing for the game was influenced by the anime series Code Geass. Reviewers liked the game, and enjoyed the use of multiple viewpoints in the story.


Linear Bounded Phenogram is a visual novel[1] in which the player advances through text and dialogue to read through several short stories; by using the player characters' cell phones to make different choices and responses in the "phone trigger" system, the player can affect the direction of the game's plot. In the iPhone version of the game, the player picks up and puts down the in-game phone by holding the phone they are playing on vertically or horizontally, respectively.[2]


Linear Bounded Phenogram is a spin-off from Steins;Gate, consisting of eleven side stories set in different realities, some of which are similar to the one in the original game, and some which are very different. Two of the stories follow Rintaro Okabe – the player character in the original Steins;Gate – while the rest follow other characters.[1]

Development and release[edit]

Kotaro Uchikoshi wrote the scenario "Three Contrapasso About the Abduction".

Linear Bounded Phenogram was developed by 5pb.,[3] and was produced by Tatsuya Matsubara, with character designs by Huke.[2] 5pb.'s CEO Chiyomaru Shikura wrote the game's theme song, "Phenogram", which was performed by Ayane.[4] Unlike the original Steins;Gate, where Shikura came up with the story himself, the story of Linear Bounded Phenogram was crafted by a group of writers: when Shikura was working on the anime adaptation of Steins;Gate, he realized that the game's world was already "concepted out", which meant that he could let other writers who understand the world work on Steins;Gate projects, bringing new ideas into it.[5]

The script was written and supervised by Science Adventure series regular Naotaka Hayashi together with a number of other writers:[2][3] Baio Shimokura, Masahiro Yokotani, Kiyomune Miwa, Teru Arai, Shogo Sakamoto, Masashi Kigasawa, Toru Yasumoto, Kougetsu Mikaduki, Keiji Akatsuki,[2] and Kotaro Uchikoshi,[3] who all wrote one scenario each.[2] Uchikoshi did not work sequentially on his scenario,[6] "Three Contrapasso About the Abduction",[2] instead choosing to write in a "disordered" style, going back and forth and writing different parts in parallel.[6] A large influence on his scenario was the anime series Code Geass (2006–2007), with the character Lelouch Lamperouge influencing Okabe's "wannabe bad guy" characterization.[7]

The game was first announced in November 2012 for an early 2013 release,[3] and was released for the PlayStation 3 and the Xbox 360 on April 25, 2013.[8][9] A PlayStation Vita version followed later in the same year, on November 28.[10] While the story remains unchanged, some optimization of the game was done for the PlayStation Vita release.[11] It was additionally released for iOS devices on August 19, 2014,[2] and an HD remaster for the PlayStation 4 was released in a bundle with first-print copies of the Japanese PlayStation 4 and PlayStation Vita versions of the game Steins;Gate Elite on September 20, 2018;[12][13][14] the HD remaster will also be published internationally by Spike Chunsoft as part of their Microsoft Windows and PlayStation 4 releases of Steins;Gate Elite on February 17, 2019 and early 2019, respectively.[15][16]

In Japan, the game was made available in two limited editions: one for the PlayStation 3 and Xbox 360 versions, which includes a replica of Okabe's cell phone,[17] and one for the PlayStation Vita version, which includes a DVD with a round-table discussion with the voice actors, and a set of Steins;Gate-themed bandages.[11]


Review score

During the game's debut week, the PlayStation 3 and Xbox 360 versions were the fifth and sixteenth best selling games in Japan with 34,292 and 8,821 copies sold, respectively;[18] the Xbox 360 version dropped off the top 20 chart the following week, while the PlayStation 3 version dropped to nineteenth place, selling an additional 5,144 copies for a grand total of 48,257 copies sold.[19] In December 2013, reported that the standard and limited editions of Steins;Gate Phenogram were their ninth and twentieth best selling Xbox 360 games of the year, respectively.[20]

Richard Eisenbeis at Kotaku said that the game, like other Steins;Gate games, has excellent art. He noted that it was more serious than the two previous Steins;Gate spin-offs, and found it interesting to follow characters other than Okabe and seeing their thoughts, and enjoyed how they received a lot of character development.[1] Famitsu's writers also enjoyed the multiple viewpoints, particularly that of the character Mayuri Shiina, and gave the game their "Gold Hall of Fame" award.[8] Patrick Gann of RPGFan enjoyed the game's opening themes, particularly "Phetaritette Encounter", the opening for the PlayStation Vita version, which he said was the most musically interesting piece by Ayane in the music album The Sound of Steins;Gate Complete.[21]


  1. ^ Steins;Gate: Senkei Kōsoku no Phenogram (Japanese: シュタインズ・ゲート 線形拘束のフェノグラム, Hepburn: Shutainzu Gēto: Senkei Kōsoku no Fenoguramu)


  1. ^ a b c Eisenbeis, Richard (2015-07-29). "The Three Steins;Gate Spin-off Games You've Probably Never Heard of". Kotaku. Gizmodo Media Group. Archived from the original on 2016-08-24. Retrieved 2016-08-30.
  2. ^ a b c d e f g "STEINS;GATE Linear Bounded Phenogram". iTunes. Apple Inc. Archived from the original on 2016-09-17. Retrieved 2016-10-03.
  3. ^ a b c d Ishaan (2012-11-24). "5pb Working On New Game Steins;Gate: Linear Bounded Phenogram". Siliconera. Curse, Inc. Archived from the original on 2015-11-03. Retrieved 2016-09-03.
  4. ^ Romano, Sal (2013-02-19). "Steins;Gate: Senkei Kousoku no Phenogram opening movie". Gematsu. Archived from the original on 2015-10-19. Retrieved 2016-09-03.
  5. ^ Gifford, Kevin (2013-03-06). "Steins;Gate creator talks up the new sequel and anime film". Polygon. Vox Media. Archived from the original on 2015-06-25. Retrieved 2016-09-03.
  6. ^ a b Szczepaniak, John (2014-08-11). The Untold History of Japanese Game Developers. 1. SMG Szczepaniak. pp. 298–313. ISBN 978-0992926007.
  7. ^ Parish, Jeremy (2014-02-13). "Inside the Genesis of Virtue's Last Reward and the Challenges of Visual Novels". USgamer. Gamer Network. Archived from the original on 2016-05-14. Retrieved 2016-09-03.
  8. ^ a b c "シュタインズ・ゲート 線形拘束のフェノグラム まとめ [PS3]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-10-24. Retrieved 2016-08-30.
  9. ^ "シュタインズ・ゲート 線形拘束のフェノグラム まとめ [360]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-11-09. Retrieved 2016-08-25.
  10. ^ "シュタインズ・ゲート 線形拘束のフェノグラム まとめ [Vita]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-12-11. Retrieved 2016-08-30.
  11. ^ a b Spencer (2013-11-08). "Watch Steins;Gate: Linear Bounded Phenogram's Vita Opening Movie". Siliconera. Curse, Inc. Archived from the original on 2014-09-16. Retrieved 2016-09-03.
  12. ^ Romano, Sal (2017-12-14). "Steins;Gate Elite first-print copies in Japan include Famicom-style Steins;Gate on Switch, Linear Bounded Phenogram HD on PS4 and PS Vita". Gematsu. Archived from the original on 2017-12-14. Retrieved 2017-12-14.
  13. ^ Romano, Sal (2018-02-13). "Steins;Gate Elite delayed to general 2018 in Japan". Gematsu. Archived from the original on 2018-02-14. Retrieved 2018-02-14.
  14. ^ "『シュタインズ・ゲート エリート』の発売日が9月20日に決定! 豪華特典を同梱した完全受注生産限定版も発表". Famitsu (in Japanese). Enterbrain. 2018-06-18. Archived from the original on 2018-06-18. Retrieved 2018-06-18.
  15. ^ Sato (2018-09-25). "Steins;Gate Elite Launches In The West On February 19, 2019 For PS4 And Switch". Siliconera. Curse, Inc. Archived from the original on 2018-09-26. Retrieved 2018-09-26.
  16. ^ Romano, Sal (2018-09-25). "Steins;Gate Elite for PS4 and Switch launches February 19, 2019 in North America". Gematsu. Archived from the original on 2018-09-26. Retrieved 2018-09-26.
  17. ^ Romano, Sal (2016-09-03). "New Steins;Gate Japanese release date set". Gematsu. Archived from the original on 2016-06-15. Retrieved 2016-09-03.
  18. ^ Romano, Sal (2013-05-01). "Media Create Sales: 4/22/13 – 4/28/13". Gematsu. Archived from the original on 2016-03-24. Retrieved 2016-09-03.
  19. ^ Romano, Sal (2013-05-08). "Media Create Sales: 4/29/13 – 5/5/13". Gematsu. Archived from the original on 2016-05-27. Retrieved 2016-09-03.
  20. ^ Spencer (2013-12-11). "Amazon Japan's Best Game Of 2013 Is Monster Hunter 4, Pokemon X Is Number 3". Siliconera. Curse, Inc. Archived from the original on 2014-12-23. Retrieved 2016-09-03.
  21. ^ Gann, Patrick. "The Sound of STEINS;GATE Complete". RPGFan. Archived from the original on 2017-01-04. Retrieved 2017-01-23.

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