Stephen Crow
Appearance
(Redirected from Stephen Crow (game programmer))
Stephen Crow (also known as Stephen J. Crow, Steve Crow, and Steve J. Crow) is a game programmer who worked in the 1980s on the ZX Spectrum platform, programming for companies such as Hewson Consultants and Bubble Bus Software. He also worked with members of the Graftgold team. More recently,[when?] he was the lead artist working for the now-defunct Monkeytropolis.[1]
Recognition
[edit]Crow was elected "Best Programmer Of The Year" in 1986 by the readers of CRASH.[2] He was also voted best programmer of the year at the 1985 Golden Joystick Awards.[3]
Games
[edit]ZX Spectrum
[edit]- Laser Snaker (1983), Poppy Soft
- Factory Breakout (1984), Poppy Soft
- Wizard's Lair (1985), Bubble Bus Software
- Starquake (1985), Bubble Bus Software
- Firelord (1986), Hewson
- Uridium (1986), Hewson
- Uridium+ (1987), Hewson
- Zynaps (1987), Hewson
- Eliminator (1988), Hewson
- Heavy Metal (1990), US Gold
Commodore 64
[edit]- Marauder (1988), Hewson
- Turbo Outrun (1989), U.S. Gold
- Savage (1989), Firebird Software
- Mr. Heli (1989), Firebird Software
- Golden Axe (1990), Virgin Games
- Chase H.Q. II: Special Criminal Investigation (1990), Ocean Software
Other platforms
[edit]- Global Gladiators (1993), Virgin Games
- Disney's Aladdin (1993), Sega Enterprises
- Cool Spot (1993), Virgin Games
- Walt Disney's The Jungle Book (1994), Virgin Interactive Entertainment
- Earthworm Jim (1994), Playmates Interactive
- Earthworm Jim Special Edition (1995), Interplay Entertainment
- Earthworm Jim 2 (1995), Playmates Interactive
- Skullmonkeys (1998), Electronic Arts
- BoomBots (1999), SouthPeak Games
- Metal Arms: Glitch in the System (2003), Sierra Entertainment, Vivendi Universal Games
- World of Warcraft: The Burning Crusade (2007), Blizzard Entertainment
References
[edit]- ^ EWJ TGSMA Team - Steve Crow Retrieved on 17 July 2007
- ^ The 1986 Crash Readers' Awards Best Programmer Retrieved on 2 August 2007
- ^ "Computer & Video Games".