Stephen Erin Dinehart IV
|Alma mater||College for Creative Studies|
The University of Southern California School of Cinematic Arts
Stephen Erin Dinehart IV is an industry-leading game maker, writer, and the original 'narrative designer'. Trained at USC School of Cinematic Arts while on scholarship from Electronic Arts and The David Lynch Foundation, his works range from show writing for major theme parks, VR/AR, mobile and AAA video games. Dinehart has worked with franchises and characters ranging from The Marvel Universe and Mario to Batman and Lord of the Rings. Best known for his work in video games and themed entertainment, Stephen wrote the job description and took the first "narrative hesigner" position at THQ in 2006, the first of its kind in the interactive entertainment industry. Dinehart is ranked among the world's best game writers and narrative designers, being alumni of companies such as THQ, Electronic Arts, Activision and others.
As defined by Dinehart, interactive narrative design combines ludology, narratology and game design to form interactive entertainment development methodologies. It is a narratological craft which focuses on the structuralist, or literary semiotic creation of stories via viewer/user/player (VUP) navigated dataspaces. These interactive narrative experiences allow the player to witness data as navigable, participatory, and dramatic in real-time: The goal of which he calls in his book narrative designer "unlocking experience so we might synthesize it for dramatic purposes, imbuing play within interactive narrative systems with strong neural coupling potential and using the subsequent cognitive bias to make for a better world within which we all may love and play."
He was final nominee for "Best Writing for a Game Production" for Company of Heroes: Opposing Fronts at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (2007), and the game won "Nokia Award for Outstanding Innovation in Gaming." His MFA is from the University of Southern California's School of Cinematic Arts Interactive Media Division, and his BFA in Animation & Digital Media is from the College for Creative Studies in Detroit.
- Constantine (2005), THQ
- Cloud (2005), USC Interactive Media Division
- Journey of Jin (2006) USC Interactive Media Division
- The Lord of the Rings: The Battle for Middle Earth II (2006), Electronic Arts
- Company of Heroes: Opposing Fronts (2007), THQ
- Warhammer 40,000: Dawn of War: Soulstorm (2008), THQ
- Company of Heroes: Tales of Valor (2009), THQ
- F.E.A.R. 3 (2011), Warner Bros. Interactive Entertainment
- Nominated for "Best Writing in a Videogame production" for Company of Heroes: Opposing Fronts, at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (ELAN)(2007)
- Won "Outstanding Innovation in Gaming" for Company of Heroes: Opposing Fronts, at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (ELAN)(2007)
- Won "Best Student Design Philosophy Award" Slamdance Film Festival Guerilla Gamemaker Competition for Cloud (video game)(2006)
- Winner Independent Games Festival for Cloud (video game) (2006) 
- "Internet Download Game of the Month" designation from the UK magazine Edge for Cloud (video game) (2006)
- "Stephen E. Dinehart". IMDb. Retrieved 2018-11-25.
- "The VUP - Transmedia and Crossmedia Convergence in a Connected World". Convergenceishere.weebly.com. Retrieved 2013-02-18.
- marzo 17, 2011 (2011-03-17). "Transmedia evangelist at "Cross-media Summit": Stephen Dinehart". Cross-media.it. Archived from the original on 2016-03-04. Retrieved 2013-02-18.
- "best video game writer - Google Search". www.google.com. Retrieved 2018-11-17.
- Human, Kevin. "ProQuest Document View - The enthymematic model of meaning-making in video games: Towards narratively designed transmedia texts". Gradworks.umi.com. Retrieved 2013-02-18.
- "Via Gamasutra.com – Stephen Dinehart Interview | Designer Narrative". Videogamenarrative.wordpress.com. 2011-08-15. Retrieved 2013-02-18.
- "Features - Narrative Design For Company Of Heroes: Stephen Dinehart On Writing For Games". Gamasutra. Retrieved 2013-02-18.
- Dinehart, Stephen E. "Defining Interactive Narrative Design 2 – The Narrative Design Explorer™". Narrativedesign.org. Archived from the original on 2011-02-27. Retrieved 2010-09-02.
- Dinehart, Stephen E. "What is Interactive Narrative Design? | The Narrative Design Explorer™". Narrativedesign.org. Retrieved 2013-02-18.
- Dinehart, Stephen (2018-07-21). Narrative Designer: Fabulator Ludus. CreateSpace Independent Publishing Platform. ISBN 9781985672420.
-  Archived May 27, 2010, at the Wayback Machine
- "Archived copy". Archived from the original on 2009-07-20. Retrieved 2009-07-28.CS1 maint: Archived copy as title (link)
- Litten, Matt (2012-10-05). "Elan Awards: And the Nominees Are…". :. Retrieved 2013-02-18.
- https://web.archive.org/web/20090929233559/http://www.gamezone.com/news/02_20_08_05_10PM.htm. Archived from the original on September 29, 2009. Retrieved February 16, 2010. Missing or empty
-  Archived March 16, 2009, at the Wayback Machine