Stephen Dinehart

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Stephen Dinehart
Born Stephen Erin Dinehart IV
Alma mater College for Creative Studies
The University of Southern California School of Cinematic Arts
Awards See below

Stephen Erin Dinehart IV is a game designer, writer, and teacher, best known for his work in video games.[1] Dinehart is an early proponent of transmedia storytelling and interactive narrative design. He created the idea of the VUP (viewer/user/player) in 2006, relating his model of transmedia development to Richard Wagner's concept of "total artwork" ("Gesamtkunstwerk") where the spectator becomes actor/player.[2] Stephen also wrote the job description and took the first "Narrative Designer" position at THQ in 2006, the first of its kind in the interactive entertainment industry.[3] Dinehart is a noted game writer and Narrative Designer,[4] being alumni of companies such as THQ, Electronic Arts, Activision and others.[5][6]

As defined by Dinehart, Interactive Narrative Design combines ludology, narratology and game design to form interactive entertainment development methodologies. It is a narratological craft which focuses on the structuralist, or literary semiotic creation of stories via viewer/user/player (VUP) navigated dataspaces.[7] These interactive narrative experiences allow the player to witness data as navigable, participatory, and dramatic in real-time:[8]

He was final nominee for “Best Writing for a Game Production” for Company of Heroes: Opposing Fronts at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (2007), and the game won “Nokia Award for Outstanding Innovation in Gaming.”[9] His MFA is from the University of Southern California's School of Cinematic Arts Interactive Media Division, and his BFA in Animation & Digital Media is from the College for Creative Studies in Detroit.[10]



External links[edit]


  1. ^ "The VUP - Transmedia and Crossmedia Convergence in a Connected World". Retrieved 2013-02-18. 
  2. ^ "From crossmedia to transmedia: thoughts on the future of entertainment". Lunch over IP. 2008-05-24. Archived from the original on 2016-12-30. Retrieved 2013-02-18. 
  3. ^ marzo 17, 2011 (2011-03-17). "Transmedia evangelist at "Cross-media Summit": Stephen Dinehart". Archived from the original on 2016-03-04. Retrieved 2013-02-18. 
  4. ^ Human, Kevin. "ProQuest Document View - The enthymematic model of meaning-making in video games: Towards narratively designed transmedia texts". Retrieved 2013-02-18. 
  5. ^ "Via – Stephen Dinehart Interview | Designer Narrative". 2011-08-15. Retrieved 2013-02-18. 
  6. ^ "Features - Narrative Design For Company Of Heroes: Stephen Dinehart On Writing For Games". Gamasutra. Retrieved 2013-02-18. 
  7. ^ Dinehart, Stephen E. "Defining Interactive Narrative Design 2 – The Narrative Design Explorer™". Archived from the original on 2011-02-27. Retrieved 2010-09-02. 
  8. ^ Dinehart, Stephen E. "What is Interactive Narrative Design? | The Narrative Design Explorer™". Retrieved 2013-02-18. 
  9. ^ [1] Archived May 27, 2010, at the Wayback Machine.
  10. ^ "Archived copy". Archived from the original on 2009-07-20. Retrieved 2009-07-28. 
  11. ^ Litten, Matt (2012-10-05). "Elan Awards: And the Nominees Are…". :. Retrieved 2013-02-18. 
  12. ^ Archived from the original on September 29, 2009. Retrieved February 16, 2010.  Missing or empty |title= (help)
  13. ^ a b c [2] Archived March 16, 2009, at the Wayback Machine.