Steve Jackson (British game designer)
|Born||20 May 1951|
|Occupation||Fantasy author, entrepreneur, game designer, writer, game reviewer|
Steve Jackson began his career in games in 1974 as a freelance journalist with Games & Puzzles magazine. In early 1975, Jackson co-founded the company Games Workshop with school friends John Peake and Ian Livingstone.:43 They started publishing a monthly newsletter, Owl and Weasel, which was largely written by Jackson, and sent copies of the first issue to subscribers of the recently[when?] defunct fanzine Albion; Brian Blume received one of these copies, and sent them a copy of the new game Dungeons & Dragons in return. Jackson and Livingstone felt that this game was more imaginative than anything being produced in the UK at the time, and so worked out an arrangement with Blume for an exclusive deal to sell D&D in Europe.:43 In late 1975, Jackson and Livingstone organized their first convention, the first Games Day.:43 While selling game products directly out of their flat, their landlord kicked them out in the summer of 1976 after people kept showing up there looking for an actual store.:43 By 1978 the first Games Workshop store had opened, in London.
At a Games Day convention in 1980 Jackson and Livingstone met Geraldine Cooke, an editor at Penguin Books. They persuaded her to consider publication of a book about the role-playing hobby. This was originally intended to be an introductory guide, but the idea of an interactive gamebook seemed more appealing. After several months Cooke decided that this was viable and commissioned Jackson and Livingstone to develop it. In 1980, Jackson and Livingstone began to develop the concept of the Fighting Fantasy gamebook series, the first volume of which (The Warlock of Firetop Mountain) was published in 1982 by Puffin Books (a subsidiary imprint of Penguin Books).:46 While Fighting Fantasy mainly targeted children, Sorcery! was marketed to an older audience. Jackson and Livingstone attributed the gamebooks' popularity to their difficulty.
After the success of the Fighting Fantasy series, Jackson designed the first interactive telephone role-playing game, FIST, which was based loosely on the concepts of the gamebooks. Jackson and Livingstone sold off their stake in Games Workshop in 1991.:50 In the mid-1990s Jackson spent 2.5 years as a games journalist with the London Daily Telegraph. He then set up computer games developer Lionhead Studios with Peter Molyneux. Jackson left Lionhead in 2006 when Microsoft bought the company. He is an honorary professor at Brunel University in London, where he teaches the Digital Games Theory and Design MA.
He is often mistaken for Steve Jackson, an American game designer. The US Jackson also wrote three books in the Fighting Fantasy series, which adds to the confusion, especially as these books were simply credited to "Steve Jackson" without any acknowledgement that it was a different person.
- The Warlock of Firetop Mountain (1982) with Ian Livingstone, Puffin Books
- Sorcery! 1–4 (1983–85), Puffin Books
- The Citadel of Chaos (1983), Puffin Books
- Starship Traveller (1984), Puffin Books
- House of Hell (1984), Puffin Books
- Fighting Fantasy: The Introductory Role-playing Game (1984), Puffin Books
- Appointment with F.E.A.R. (1985), Puffin Books
- The Tasks of Tantalon (1985), Oxford University Press
- Creature of Havoc (1986), Puffin Books
- The Trolltooth Wars (1989), Puffin Books
- Lost Eden (1995), Virgin Interactive
- Circle of Blood (1996), Virgin Interactive
- Close Combat: Invasion – Normandy (2000), Strategic Simulations, Inc.
- Fighting Fantasy: The Warlock of Firetop Mountain (2001), Laughing Jackal
- The Movies (Premiere Edition) (2005), Activision
- Fighting Fantasy: The Warlock of Firetop Mountain (2009), Big Blue Bubble
- Sorcery! 1 – The Shamutanti Hills (2013), Inkle
- Sorcery! 2 – Kharé – Cityport of Traps (2013), Inkle
- Sorcery! 3 – The Seven Serpents (2015), Inkle
- Sorcery! 4 – The Crown Of Kings (2016), Inkle
- BattleCards – a card game first published in 1993 that features a unique scratch-and-slay system[clarification needed]
- Fantasy Interactive Scenarios by Telephone (F.I.S.T.) – a telephone-based single-player roleplaying game similar to Fighting Fantasy
- Jackson, Steve (2007). "The Warlord". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 365–368. ISBN 978-1-932442-96-0.
- Livingstone, Ian (April 1975). "Editorial". Owl and Weasel. Games Workshop (3): 2.
- Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
- "The Gaming Dynasty That Began In A West London Flat". Londonist. 4 January 2018. Retrieved 18 May 2020.
- McFerran, Damien (16 August 2013). "You are the hero: A history of Fighting Fantasy". Eurogamer. Retrieved 25 August 2014.
- Plant, Mike (6 June 2013). "Interview: Steve Jackson, role-playing game titan". The Register. Retrieved 25 August 2014.
- Capper, Andy. "Steve Jackson & Ian Livingstone". Vice. Archived from the original on 26 August 2014. Retrieved 25 August 2014.
- Dredge, Stuart (23 January 2014). "Steve Jackson talks F.I.S.T. – the first interactive telephone role playing game". The Guardian. Retrieved 25 August 2014.
- "Frequently Asked Questions". Steve Jackson Games. 29 March 2007. Retrieved 14 September 2007.
- "Steve Jackson – Biography and Public Warning". Steve Jackson Games. 14 December 2010. Retrieved 6 November 2011.
- Steve Jackson at MobyGames
- Steve Jackson interview on Yog Radio about Games Workshop and Fighting Fantasy, June 2010