Steven Polge is a game programmer, most noted for his work on Epic Games' Unreal series of games. Polge was hired by Epic in 1997 after creating the Reaper Bot, which is recognized by Guinness World Records as the first computer-controlled deathmatch opponent. In addition to programming on the franchise, he served as lead designer on Unreal Tournament 3, and has been credited on other Epic titles such as Gears of War, Shadow Complex and Infinity Blade.
Video game credits
- 1998 – Unreal
- 1999 – Unreal Tournament
- 2002 – Unreal Tournament 2003
- 2002 – Unreal Championship
- 2003 – Unreal II: The Awakening (engine programming)
- 2004 – Unreal Tournament 2004
- 2005 – Unreal Championship 2: The Liandri Conflict
- 2006 – Gears of War (additional programming)
- 2007 – Unreal Tournament 3
- 2009 – Shadow Complex (engine programming)
- 2010 – Infinity Blade (engine programming)
- 2011 – Infinity Blade II (engine programming)
- 2011 – Gears of War 3 (engine programming)
- 2011 – Bulletstorm (additional gameplay programming)
- 2013 – Gears of War: Judgment (engine programming)
- TBA – Unreal Tournament
- Conley, Stacey (21 December 2012). "The Longevity of Unreal Tournament: Part One". Epic Games Community. Epic Games. Archived from the original on July 30, 2013. Retrieved 6 September 2014.
After I released the Reaper bot for quake, Epic offered me a job working on Unreal. After we shipped the first Unreal game, we realized we wanted to go farther into multiplayer. The bot AI I was developing gave us the opportunity to make a multiplayer focused game that could also be enjoyed stand alone, which was important at that time when not everyone had good internet connections or experience with multiplayer gaming. I was the lead programmer for Unreal Tournament, and focused on AI, networking, player physics, and general gameplay.
- Totilo, Stephen (7 December 2011). "The Quiet Tinkerer Who Makes Games Beautiful Finally Gets His Due". Kotaku. Gawker Media. Retrieved 7 October 2014.
The engine-licensing was an epiphany. Sweeney and his pals at Epic realized that they could make money by granting other developers the right to use their tech. He loved it, because deals like that made Epic the money it needed to focus on making games. Sweeney's involvement in the first Unreal Engine diminished after the first Unreal game shipped. Other programmers, including Epic's bright AI wiz Steve Polge moved to the forefront ... Polge was the first programmer that Sweeney worked with who he discovered was as good as him. He's still at Epic and a big Sweeney fan since he joined the company in 1997.
- "First computer-controlled deathmatch opponent". Guinness World Records. Retrieved July 9, 2017.
- Park, Andrew (9 May 2005). "Unreal Tournament 2007 Exclusive Preview - An Overview of the Next UT". GameSpot. CBS Interactive. Retrieved 4 January 2016.
- "Steve Polge Interview". OzUnreal. Archived from the original on 12 April 2001. Retrieved 4 January 2016.
- Fragmaster. "Fear The Reaper, An Interview with Steven Polge". Quakewiki. Retrieved 6 September 2014.
- PC Gamer (21 May 2014). "Unreal Tournament interview: on transparent development, the best UT guns and "pure, fast action"". PC Gamer. Retrieved 6 September 2014.
- Dyer, Mitch (8 May 2014). "Epic Games Reveals Free, Crowdsourced Unreal Tournament". IGN. Retrieved 6 September 2014.
- Thöing, Sebastian (15 June 2007). "Unreal Tournament 3 Interview mit Steve Polge (english)". PC Games.
- hal (14 July 2007). "BeyondUnreal Interviews: Steve Polge". BeyondUnreal.
- Stuart, Keith (30 January 2008). "Unreal Tournament 3 Interview: notes from the AI frontline". The Guardian.
- Kelly, Neon (26 February 2009). "Steve Polge on Epic's future plans". VideoGamer.com.
- Team Hollywood (3 March 2009). "Episode 18: Unreal Tournament III Titan Pack". The Escapist.