Schkolne was born in Cape Town and moved to the United States as a child. During high school he attended North Carolina School of Science and Mathematics. Later he earned his BS from Carnegie Mellon University. Schkolne went on to obtain his PhD in Computer Science at Caltech where he pioneered foundational methods for drawing in 3D or virtual reality environments.
Schkolne's graduate work at Caltech resulted in the first fully functional drawing program for virtual reality. The program, an early precursor to Google's Tilt Brush, was shown at SIGGRAPH in 1999. The program captured hand movements and translated them into digital strokes. Schkolne worked in collaboration with BMW's Designworks to use Surface Drawing as a platform for creating conceptual prototypes.
- "Close to the wire – the joys of speedcabling". BBC. 2008-02-12. Retrieved 2016-03-01.
- "Archive of Digital Art Artist Profile: Steven Schkolne".
- Schkolne, Steven (2004). 3D interfaces for Spatial Construction (phd). California Institute of Technology. doi:10.7907/8VWJ-TX38.
- Vicente, Cipolla-Ficarra, Francisco (2013-08-31). Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability. IGI Global. ISBN 978-1466644915.
- Wang, Xiangyu; Schnabel, Marc Aurel (2008-12-21). Mixed Reality In Architecture, Design, And Construction. Springer Science & Business Media. ISBN 978-1402090882.