Steven Universe: Save the Light

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Steven Universe: Save the Light
Save the Light icon.jpg
Developer(s)Grumpyface Studios[a]
Publisher(s)Cartoon Network Games[b]
Platform(s)
ReleasePlayStation 4
  • WW: October 31, 2017
Xbox One
  • WW: November 3, 2017
Microsoft Windows
  • WW: August 13, 2018
OS X
  • WW: August 13, 2018
Nintendo Switch
  • NA: October 30, 2018
  • EU: November 3, 2018
Genre(s)Action-adventure, role-playing
Mode(s)Single-player

Steven Universe: Save the Light is an action-adventure role-playing video game developed by Grumpyface Studios and published by Cartoon Network Games. Based on the television series Steven Universe, it is a sequel to the 2015 mobile game Steven Universe: Attack the Light. It was released digitally on October 31, 2017 for PlayStation 4, on November 3, 2017 for Xbox One,[1] and on August 13, 2018 for Windows and OS X; and released physically on October 30, 2018 for Nintendo Switch.[2]

Gameplay[edit]

After the events of Attack the Light!, Steven, the Gems and their friends go on a quest to retrieve the Light Prism when the Homeworld Gem Hessonite (voiced by Christine Baranski) steals it.[3]

Save the Light features seven playable characters from the series, Steven, Garnet, Amethyst, Pearl, Connie, Greg and Peridot, with four characters being equipped to a party at a time.[4][5] The game has a "blend of real-time and turn-based combat", and more of a focus on exploration and puzzle-solving than its predecessor.[1] Players are able to explore Beach City and surrounding areas, and engage in battles with enemies. During battle, the players' actions, which include attacking and defending, will build up the star meter, which allows the characters to pull off more powerful moves. A new feature allows characters to build up a relationship-based meter during battles and dialogue interactions; when filled, certain characters are able to fuse, such as Steven and Connie into Stevonnie.[6]

Development[edit]

Grumpyface Studios collaborated on the story with series creator Rebecca Sugar, and cited the increased gameplay complexity compared to Attack the Light! as a reason for the switch to consoles.[1] The game was announced at PAX East in March 2017.[7] A port of the game to PC and Mac, by Finite Reflection Studios, was announced in July 2018,[8] and confirmed to release on Steam in August 2018.[9][2] The developers later teased another big announcement related to the game, eventually revealed to be a Nintendo Switch port, and a physical release of the game bundled with Capybara Games' OK K.O.! Let's Play Heroes for PlayStation 4, Xbox One, and Switch was released in May 2019 by Outright Games.[9][10]

Reception[edit]

Upon release, Save the Light received mostly positive reviews. Polygon and Destructoid both praised the game's art direction, battle system, and connection to the series, but criticized the amount of bugs and glitches found at launch.[11][12]

References[edit]

  1. ^ a b c Summers, Nick (10 March 2017). "A new 'Steven Universe' RPG is headed to consoles". Engadget. Retrieved 11 March 2017.
  2. ^ a b "Steven Universe: Save the Light on Steam". store.steampowered.com. Retrieved 2018-07-30.
  3. ^ "E3 2017: Hands-On with Steven Universe: Save the Light". June 19, 2017.
  4. ^ "Steven Universe: Save the Light Gameplay Reveal - PAX East 2017". IGN. 11 March 2017. Retrieved 11 March 2017.
  5. ^ "Grumpyface!". Grumpyface!.
  6. ^ "Welcome gameonohio.com - BlueHost.com". www.gameonohio.com.
  7. ^ Fahey, Mike. "Steven Universe RPG Coming To Consoles This Summer". Kotaku. Retrieved 11 March 2017.
  8. ^ Grumpyface Studios. "#StevenUniverse #SaveTheLight is coming to PC & Mac on #Steam!". Twitter. Retrieved 28 July 2018.
  9. ^ a b "Grumpyface Studios on Twitter". Twitter. Retrieved 2018-07-30.
  10. ^ Frank, Allegra (August 3, 2018). "Cartoon Network brings Steven Universe, OK K.O to Nintendo Switch this fall". Polygon.
  11. ^ "Review: Steven Universe: Save the Light". Destructoid.
  12. ^ Reynolds, Whitney (October 31, 2017). "Steven Universe: Save the Light review". Polygon.
  1. ^ Ported to Microsoft Windows and OS X by Finite Reflection Studios
  2. ^ Published physically by Outright Games