Story of Seasons (video game)

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Story of Seasons
StoryofSeasonWWBoxart.png
Developer(s)Marvelous AQL
Publisher(s)
Director(s)Takahiro Yura
Producer(s)Yoshifumi Hashimoto
Artist(s)Igusa Matsuyama
Composer(s)Riyo Kinugasa
Noriko Ishida
SeriesStory of Seasons
Platform(s)Nintendo 3DS
Release
  • JP: 27 February 2014
  • NA: 31 March 2015
  • EU: 31 December 2015
  • AU: 9 January 2016
Genre(s)Farm simulation, role-playing
Mode(s)Single-player

Story of Seasons, known in Japan as Bokujō Monogatari: Tsunagaru Shin Tenchi (牧場物語 つながる新天地, lit. Ranch Story: To The New World), is a farming simulation video game developed by Marvelous Entertainment for the Nintendo 3DS. It was released in Japan on February 27, 2014, and in North America on March 31, 2015. The game is not under the Harvest Moon title in North America due to Natsume's ownership of the name.[2] However, less than a month later, Natsume themselves announced their own original title, not produced by Marvelous, Harvest Moon: The Lost Valley released only in North America and Europe, also released in 2014 for the Nintendo 3DS.[3]

The game follows along the same lines as the rest of the series, in which the player takes on the role of a farmer. The player can choose to play a boy or girl farmer. The player can choose between two difficulties at the beginning of the game, but this cannot be changed once the choice is made. There are a variety of things to do in this game, such as producing crops and raising livestock. Story of Seasons introduces new characters, including a tiny goddess and a tiny witch.[4]

Story[edit]

The player is bored with their regular life and receives a flyer announcing the need for farmers in Oak Tree Town. Deciding to risk it all, the player moves to the small village. There are four other farmers living in Oak Tree Town, who will teach the player how to run their new farm. The ultimate goal is to unlock all seven vendors by fulfilling certain requirements and make Oak Tree Town a renowned international trade city. Large variety of seeds, items, buildings, and animals become available through unlocking the vendors. Together the NPC farmers and the player will help each other become successful.

Gameplay[edit]

The main feature of the game is connectivity according to Yoshifumi Hashimoto, the producer of the Story of Seasons series. Players sell their crop and dairy products to other countries in the game via a Trade Station. Some countries prefer one type of item over another, and may have to travel to the other countries to make deliveries. Personal farm data can be swapped with other players using StreetPass.[5]

Character customization is back from Harvest Moon: A New Beginning. The player can control his or her hair style and color, eyes, skin color, hats, glasses, clothing outfits, and up to three accessories. Farming has been simplified to the 3x3 field. Sowing, watering, and harvesting can now be done to the entire 3x3 field instead of one at a time. This allows the player to care for more fields in less time. Crops do not carry over to the next season like they did in A New Beginning; once the first of the next season rolls around, all crops from the previous season that are still growing will be wilted and dead.[citation needed]

The player can set up a wildlife Safari, housing a variety of exotic animals such as monkeys and parrots. The Safari will be toured by the other villagers, similar to the Garden Tour in A New Beginning. The exotic animals are added through the Safari through unlocking them from vendors in the game through having good relations with them. Other animals the player can only keep by meeting certain conditions. If the player becomes friendly with the animals through interaction they will be able to keep more animals in the Safari. Farm animals that are brought and taken care of within the Safari become happier and less stressed. In the Safari there is a mine where rare gems and minerals can be found through use of the hammer tool.[6]

This game brought a new concept of in-game rival farmers and conquests. The player can compete with their rival farmers for more land within the game to plant crops. There are multiple lands and players compete through three different competitions, which are the following: seasonal festivals, amount of items shipped, and amount of money earned from shipping items. After winning players can rent the field for a temporary amount of time, until their time is up and they are challenged by the other farmers for the field if they do not renew in time.

Along with other games of the series this game brings back the dating mechanic, which includes six marriage candidates for the player to choose from. Getting married does not affect the storyline and does not unlock anything but the spouse does offer to forage for items after marriage. Marriage candidates depend on the gender of the character the player chose at the start. To get married, the player must raise friendship with the candidate, view all four flower events that are triggered through being at a specific friendship level (or higher) and setting, as well as upgrade their house size and give them a blue feather. The player can view two of the events before needing to get a commitment ring as a signal that they are dating in order to continue to view the other two events. After giving the candidate the ring the player is not allowed to view events for the other candidates.

Also in this game are combos. Equipping certain groupings of items such as rings, necklaces, and earrings can restore stamina and health to the player. There are combinations of items that can be placed in town that could increase prices that players can sell their items at, as well as combinations of items that will decrease the amount of time needed to create items.

Multiplayer[edit]

Unlocked on Spring 26 Year 1, Players can do multiplayer over Local connection or Internet, and with "Anyone" or "Friends", the latter required all parties have their 3DS friend codes registered in each other's system. Players can create a room for three visitors at most or search for an open room in the Multiplayer menu from starting screen. Player opening his/her farm needs to prepare three gifts for each visitor, and player who search for farm to visit also needs to prepare a gift for the host. The number of gift is varied between 1 and 5, depending on the type of item. There are some non-tradeable items, for example rare materials such as orichalcum, platinum; golden or plus products; some clothes and hats; etc.

During the farm visit, players will be able to use a magic wand to sprinkle some magic to the host's plants and animals. The plants will receive star points, and the animals' stress level will be reduced (however, it does not increase animal's products star rank). Hosting a multiplayer session in this game is highly beneficial to boost the plants' star rank. Wanding other players will give them ability to float mid-air by pressing and holding B button. Besides enjoying the farmland design, players can also look inside the host's house and admire the interior design.

Unlike the predecessor, A New Beginning, the multiplayer in Story of Seasons is region-locked, meaning the trading and farm visits can only be done among players from the same region. This has caused confusion and disappointment for some players in Europe and North American region, and this limitation is blamed for the low rate of rooms in the multiplayer section.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic76/100[7]

In March 2014, Story of Seasons was the top selling game in Japan, at 131,000 units sold.[8] IGN awarded it a score of 8.4 out of 10, saying "Story of Seasons successfully integrates both supply-and-demand economics and personality into the farm-life sim".[9] It has a score of 76 out of 100 on Metacritic based on 39 reviews, indicating "generally favorable reviews".[7]

In July 2015, Xseed announced that Story of Seasons became their fastest-selling game ever, with over 100,000 units sold in North America.[10]

References[edit]

  1. ^ Calvert, Darren. "Nintendo Publishing Story Of Seasons In Europe Due Q1 2016". Nintendo Life. Retrieved 15 September 2015.
  2. ^ Moriarty, Colin (May 28, 2014). "Harvest Moon returns in Story of Seasons on 3DS". IGN. Retrieved April 7, 2015.
  3. ^ Whitehead, Thomas (June 4, 2014). "Natsume Announces Harvest Moon: The Lost Valley for a 2014 Release on 3DS". NintendoLife. Retrieved April 4, 2015.
  4. ^ Kořenek, Antonin (February 24, 2014). "(Japan) New Characters Introduced for Harvest Moon: Linking the New World". Operation Rainfall. Retrieved April 7, 2015.
  5. ^ Groenendijk, Ferry (March 2, 2015). "Top 10 Bestselling Video Games Worldwide in Week 9, 2014". Video Games Blogger. Retrieved April 7, 2015.
  6. ^ "Story of Seasons".
  7. ^ a b "Story of Seasons for 3DS Reviews". Metacritic. CBS Interactive. Retrieved September 25, 2018.
  8. ^ Whitehead, Thomas (March 5, 2014). "Harvest Moon: Connect To A New World Dominates for 3DS in Japan". NintendoLife. Retrieved April 7, 2015.
  9. ^ http://uk.ign.com/articles/2015/05/01/story-of-seasons-review
  10. ^ Cowan, Danny (16 July 2015). "Xseed reaps record-breaking sales from Story of Seasons on 3DS". Digital Trends. Retrieved 24 July 2015.

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