Strange Adventures in Infinite Space

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Strange Adventures in Infinite Space
Developer(s)Digital Eel
Publisher(s)Cheapass Games
Astraware
Designer(s)Rich Carlson
Iikka Keranen
Programmer(s)Iikka Keranen
Artist(s)Bill Sears
Composer(s)Rich Carlson
SeriesInfinite Space
EngineProprietary
Platform(s)Microsoft Windows, Classic Mac OS, Palm Pilot, Linux
Release2002
Genre(s)Hybrid roguelike
Mode(s)Single-player

Strange Adventures In Infinite Space is a roguelike-like computer game set in fictional space. Strange Adventures In Infinite Space was created by the independent game development group Digital Eel and released for Windows and Mac on March 15, 2002 by boardgame developer-publisher, Cheapass Games. It was later released for Pocket PC and Palm by British developer-publisher Astraware.

Gameplay[edit]

In Strange Adventures In Infinite Space the game players explore a "plausibly implausible" fictional region of the Milky Way galaxy called The Purple Void.

Strange Adventures In Infinite Space sets itself up differently each time it is played. Stars, black holes, planets, nebulae, artifacts, alien patrols, gadgets, lifeforms and dozens of events and encounters are randomized for each game session. Unlike conventional roguelikes, Strange Adventures In Infinite Space features graphics, music and sound, and game sessions typically last from 3 to 20 minutes, hence the game's tagline "Explore the galaxy in 20 minutes or less!"

Development[edit]

Strange Adventures In Infinite Space was created by the independent game development group Digital Eel and released on March 15, 2002 by boardgame developer-publisher Cheapass Games.

Open sourcing and freeware release[edit]

As of November 11, 2005, the source code is freely available under the GNU GPL,[1][2] though without the other game content. Since September 28, 2009, Strange Adventures In Infinite Space was made available as freeware, including the game content.[3] Due to the source code availability ports to alternative platforms emerged, for instance for the ARM and Linux based OpenPandora.[4][5]

Years later it was also released for Pocket PC and Palm by British developer/publisher, Astraware.

Sequels[edit]

Its sequels, the IGF award-winning Weird Worlds: Return to Infinite Space (2005, Windows, Mac, iPad) and the crowd-funded Infinite Space III: Sea of Stars (2015, Windows, Mac), each feature more content and options.

Reception[edit]

Ernest Adams, writing for Gamasutra in 2005, described Strange Adventures In Infinite Space as "The perfect short game".[6]

Strange Adventures In Infinite Space was a 2003 Independent Games Festival finalist.[7]

See also[edit]

References[edit]

  1. ^ source on digital-eel.com
  2. ^ sais on infinitespacegames.com "After being sold for several years by Cheapass Games, Strange Adventures in Infinite Space was released as free software and its source code was made available under the GNU General Public License. Go to the Strange Adventures in Infinite Space website to download the game, source code and various other goodies"
  3. ^ strange-adventures-in-infinite-space-free on Rock, Paper, Shotgun (2009-10-07)
  4. ^ strange-adventure-in-infinite-space-v1-5-0-01-pandora-game-port on pdroms.de
  5. ^ sais on github.com
  6. ^ "A Perfect Short Game" in Gamasutra (September 15, 2004)
  7. ^ "IGF Competition Finalists" Archived 2015-06-11 at the Wayback Machine on igf.com in 2003

External links[edit]