Street Fighter Alpha 2

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Street Fighter Alpha 2
Street Fighter Alpha 2 flyer.png
Developer(s) Capcom
Publisher(s) Capcom
Virgin Interactive (EU)
Composer(s) Setsuo Yamamoto
Syun Nishigaki
Tatsuro Suzuki
Series Street Fighter
Platform(s) Arcade
PlayStation 2
Sega Saturn
Super Famicom/SNES
Release Arcade
  • JP: February 27, 1996
  • NA: March 6, 1996
  • JP: August 9, 1996
  • NA: September 30, 1996
  • EU: December 1996
Sega Saturn
  • JP: September 14, 1996
  • NA: September 30, 1996
  • EU: November 16, 1996
Super Famicom/SNES
  • NA: November 1996
  • EU: December 19, 1996
  • JP: December 20, 1996
Windows PC
  • NA: November 1, 1997
  • JP: March 12, 1998
  • EU: 1998
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CPS-2
Display Raster, 384 x 224 pixels (Horizontal),
4096 colors on screen,
16,777,216 color palette[1]

Street Fighter Alpha 2, known as Street Fighter Zero 2 (ストリートファイターZERO 2?) in Japan/Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting. The game features a number of improvements over the original, such as new attacks, stages, endings, and gameplay features.


Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first Alpha. If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously (or vice versa). The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button.

The single-player mode, much like the original Street Fighter Alpha, consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret "rival" whom they can face during the course of the single-player mode after meeting certain requirements, in which then the rival will interrupt one of the player's regularly scheduled matches and exchange dialogue with the player's character. With Akuma now a regular character, a more powerful version of the character dubbed "Shin Akuma" replaces him as a secret opponent. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss.


The game brings back all thirteen characters from Street Fighter Alpha, with M. Bison, Akuma, and Dan now being immediately selectable as playable characters. In addition to the Alpha roster, Alpha 2 includes Dhalsim and Zangief, both from Street Fighter II, Gen, an assassin from the original Street Fighter, Rolento, a member of the Mad Gear gang who originally appeared in Final Fight, and newcomer Sakura, a Japanese schoolgirl who takes up street fighting after witnessing one of Ryu's battles.


Street Fighter Alpha 2 was first unveiled at the February 1996 AOU show in Tokyo.[2]



Street Fighter Alpha 2 was released under the title of Street Fighter Zero 2 in Japan, Asia, and South America. The American and European versions of Alpha 2 feature three additional characters who were not in the Zero 2 version: Evil Ryu and the EX versions of Dhalsim and Zangief.

Capcom released an updated version of Zero 2 titled Street Fighter Zero 2 Alpha, which features all the additional characters from Alpha 2, as well as other changes to the game. In addition to Zangief and Dhalsim, Zero 2 Alpha also features EX versions of Ryu, Ken, Chun-Li, Sagat, and M. Bison, all of whom were characters from Street Fighter II′: Champion Edition. Custom Combos are now executed by pressing a punch and kick button of the same strength simultaneously and now require half (1½ level) of the Super Combo gauge filled to perform them. Some of the characters have gained new moves such as Ryu's Shakunetsu Hadouken and Dhalsim's Yoga Tempest. Zero 2 Alpha also features a Survival mode, as well as a 2-on-1 Dramatic Battle mode similar to the hidden "Ryu and Ken vs. Bison mode" in the original Alpha. In the Japanese version of Zero 2 Alpha, Evil Ryu has different dialogue exchanges and a different ending from his regular counterpart.


  • Street Fighter Alpha 2 was ported to the Sony PlayStation and the Sega Saturn in 1996. The PlayStation port features an arranged soundtrack (in the form of XA-Audio), while the Saturn version uses an arranged soundtrack in a streaming ADPCM format (which looped properly like in the arcade version). Both versions feature Shin Akuma as a selectable character via a secret code (which differs between the two versions, the PlayStation version required players to move the cursor in a pattern which formed the letter Z on the character select screen, the Saturn port required a pattern that formed an X), in addition to the classic-style Chun-Li. The Saturn port is the only one of the two versions to feature the characters Evil Ryu, EX Dhalsim, and EX Zangief from the American arcade version. The Saturn port also features an exclusive Survival mode, as well as an Art Gallery. The PlayStation version of Street Fighter Alpha 2 was re-released for the PSP and PlayStation 3 via the PlayStation Network on June 4, 2009 in North America.
  • The SNES version was also released in 1996. This version makes use of the S-DD1 chip for on-the-fly graphic decompression. Despite the graphics decompression chip, this version has loading times when entering matches while sounds are loaded onto the sound chip. Unlike the PlayStation and Saturn versions, the only secret character available to the player through normal means is the classic-style Chun-Li. However, it is possible to unlock Shin Akuma as a playable character by using an Action Replay code (7E1C2714 for player 1, 7E1C4F14 for player 2). This port was re-released for the Virtual Console in North America on December 7, 2009[3] and in the PAL region on January 29, 2010 for the Wii, and in North America on May 22, 2014, and in the PAL region on October 2, 2014 for the Wii U.
  • A Windows PC port was also released; based on the PlayStation version (but using the arcade soundtrack in 22 kHz WAV format) in 1997. This version was sold as a bundle with the original Alpha in Japan.
  • A home version of Street Fighter Zero 2 Alpha was released under the title of Street Fighter Alpha 2 Gold in North America, Street Fighter Alpha 2′ (Prime) in Europe, and Street Fighter Zero 2′ (Dash)[4] in Japan. The game was released as part of the Street Fighter Collection, a compilation that also includes Super Street Fighter II and Super Street Fighter II Turbo. Alpha 2 Gold features most of the same changes, features, and game modes as the arcade version of Zero 2 Alpha, only omitting the 2-on-1 Dramatic Battle mode from the arcade version. In addition to all of the characters featured in previous versions of Alpha 2, Gold features a version of Cammy based on her rendition from X-Men vs. Street Fighter, who appears as a hidden character selectable only in the game's Versus and Training modes. This version was re-released in Japan as a standalone game in the PlayStation the Best and Satakore budget games lines.
  • The 2006 PlayStation 2 compilation Street Fighter Alpha Anthology features a version of the original Alpha 2 based on the arcade game, as well as a revised version of Alpha 2 Gold which features Cammy as a selectable character in the game's Arcade Mode (with her own storyline and ending). Both games feature Survival and Dramatic Battle Modes in addition to the Arcade, Versus, and Training modes. The Japanese version of the compilation (Street Fighter Zero: Fighters' Generation) features the arcade versions of Zero 2 and Zero 2 Alpha, as well as the US version of Alpha 2 and a revised version of Zero 2′ as hidden games.


Review scores
Publication Score
PS SNES Saturn
AllGame 2.5/5 stars[5] 3/5 stars[6] 4.1/5 stars[7]
CVG 5/5 stars[8] 4/5 stars[9] 5/5 stars[8]
EGM 21 / 40[10] 36.5 / 40[11]
Famitsu 32 / 40[12] 32 / 40[13]
GameFan 228 / 300[14] 281 / 300[15]
Game Informer 7.75 / 10[18]
GamePro 19.5 / 20[16] 18 / 20[17]
GamesMaster 86%[19] 87%[20]
GameSpot 7.8 / 10[22] 8.1 / 10[21]
IGN 8.5 / 10[23]
PSM 8 / 10[24]
Mean Machines 94%[25]
Sega Saturn Magazine 95%[26]
Publication Award
10th Gamest Awards (Winner) Best Game of 1996,
Best Fighting Game,
Top Character (Dan Hibiki)[27]
10th Gamest Awards (Nominee) Best Graphics (#9),
Best Direction (#6),
Best VGM (#4)[27]
Electronic Gaming Monthly Arcade Game of the Year,
Saturn Game of the Year (Runner-Up),
Fighting Game of the Year (Runner-Up)[28]
GameFan Megawards Fighting Game of the Year,
Coin-Op Game of the Year (Runner-Up)[29]
GamePro Readers' Choice Awards 5th Best Arcade Game,
5th Best Fighting Game[30]

A reviewer for Next Generation gave the arcade version 3 out of 5 stars, praising the large number of characters, smooth animation, innovative backgrounds, and "wonderful" character design. He deemed the custom combos "an unprecedented, new, and complex innovation in Street Fighter gameplay", though he found some points of their implementation to be odd. He concluded, "Although it's just another 2D fighter for those who aren't paying attention, this is a fine new addition for true hard-core gameplayers."[31]

In the Japanese arcade magazine Gamest, Street Fighter Zero 2 was voted Best Game of 1996 in the Tenth Annual Grand Prize. Zero 2 was also No. 1 in the category of "Best Fighting Game", No. 9 in "Best Graphics", No. 6 in "Best Direction", and No. 4 in "Best VGM (Video Game Music)". Dan Hibiki and Sakura Kasugano were depicted on the cover of this issue, who were placed No. 1 and No. 3 respectively on the Top 50 Characters of 1996, with Ryu at No. 13, Zangief at No. 18 (sharing the spot with Mature from The King of Fighters '96), Guy at No. 26, Chun-Li at No. 32, Akuma at No. 37 (sharing the spot with two other characters), Rolento at No. 45 (sharing the spot with the Elf from Dungeons & Dragons: Shadow over Mystara) and Ken at No. 49 (sharing the spot with two other characters).[27]

The Saturn port received extra praise for its faithfulness to its arcade counterpart, with GameSpot stating that "Street Fighter Alpha 2's translation from coin-op to home is almost flawless."[32] The port was also a commercial success, selling over 400,000 units in Japan.[33]


  1. ^ "CP System II (CPS2) Hardware (Capcom)". System 16. 2015-02-17. Retrieved 2016-03-11. 
  2. ^ "Model 3: Sega Affirms Arcade Supremacy". Next Generation. No. 17. Imagine Media. May 1996. p. 17. 
  3. ^ "Classic Rayman and Street Fighter Games Lead a Luminous December Lineup". Nintendo of America. 7 December 2009. Retrieved 7 December 2009. 
  4. ^ Like the Japanese versions of Street Fighter II Dash and Street Fighter II Dash Turbo, the word "Dash" is represented by a prime symbol (’).
  5. ^ Kanarick, Mark (2014-12-10). "Street Fighter Alpha 2 - Overview - allgame". Archived from the original on December 10, 2014. Retrieved 2016-03-11. 
  6. ^ Alan, Brett (2014-12-10). "Street Fighter Alpha 2 - Overview - allgame". Archived from the original on December 10, 2014. Retrieved 2016-03-11. 
  7. ^ Williamson, Colin (2014-12-12). "Street Fighter Alpha 2 - Review - allgame". Archived from the original on December 12, 2014. Retrieved 2016-03-11. 
  8. ^ a b "Computer and Video Games - Issue 181 (1996-12)(EMAP Images)(GB)". Retrieved 2016-03-11. 
  9. ^ "Computer and Video Games - Issue 182 (1997-01)(EMAP Images)(GB)". Retrieved 2016-03-11. 
  10. ^ Electronic Gaming Monthly, issue 90 (January 1997), page 74
  11. ^ Electronic Gaming Monthly, issue 89 (December 1996), page 84
  12. ^ "ストリートファイターZERO2 まとめ [PS] / ファミ通.com". 2014-02-22. Retrieved 2016-03-11. 
  13. ^ "ストリートファイターZERO2 まとめ [セガサターン] / ファミ通.com". 2014-02-22. Retrieved 2016-03-11. 
  14. ^ GameFan, volume 5, issue 1 (January 1997), page 18
  15. ^ GameFan, volume 4, issue 11 (November 1996), pages 18 & 122-123
  16. ^ GamePro, issue 98 (November 1997), page 108
  17. ^ GamePro, issue 98 (November 1997), page 120
  18. ^ "Street Fighter Alpha 2". 1997-01-17. Archived from the original on January 17, 1997. Retrieved 2016-03-11. 
  19. ^ GamesMaster, issue 49 (December 1996), pages 40-41
  20. ^ GamesMaster, issue 52 (February 1997), page 63
  21. ^ "Street Fighter Alpha 2 Review". GameSpot. 1996-12-01. Retrieved 2016-03-11. 
  22. ^ Gerstmann, Jeff (2013-10-10). "Street Fighter Alpha 2 Review". GameSpot. Retrieved 2016-03-11. 
  23. ^ "Street Fighter Alpha 2". IGN. 1996-12-11. Retrieved 2016-03-11. 
  24. ^ Review, Issue 13, December 1996
  25. ^ "MeanMachinesSega50UK" (PDF). Sega Retro. 2015-08-02. Retrieved 2016-03-11. 
  26. ^ Sega Saturn Magazine, issue 13, pages 66-67
  27. ^ a b c Ishii, Zenji (December 1996). "第10回ゲーメスト大賞". Gamest Magazine. 188: pg. 46. Retrieved 2008-12-28. 
  28. ^ Electronic Gaming Monthly, issue 92 (March 1997), pages 82-91
  29. ^ GameFan, volume 5, issue 2 (February 1997), pages 34-36
  30. ^ "GamePro - Issue 106 Volume 09 Number 07 (1997-07)(IDG Publishing)(US)". Retrieved 2016-03-11. 
  31. ^ "2D or Not 2D?". Next Generation. No. 18. Imagine Media. June 1996. p. 129. 
  32. ^
  33. ^ "Sega Saturn Magazine (JP)" (PDF). 


  • Cole, Jason; Schaefer, Jeff; Taylor, Matt; Watson, Mike; Wolfe, Graham (1996). Street Fighter Alpha 2 Strategy Guide. Empire 21 Publishing, Inc. 
  • Studio Bent Stuff (Sep 2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN 4-88554-676-1. 

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