Street Fighter II′: Champion Edition

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Street Fighter II′: Champion Edition
Street Fighter II Dash (flyer).png
Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Yoshiki Okamoto
Designer(s) Akira Nishitani
Akira Yasuda
Composer(s) Isao Abe
Series Street Fighter
Platform(s) Arcade, PC Engine, Sharp X68000, Master System, Mega Drive/Genesis, SNES, PlayStation, Sega Saturn, Playstation 2, Xbox, Playstation Portable
Release date(s) March 1992
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CP System
CPU 68000 @ 12 MHz,[1]
Z80 @ 3.579 MHz
Sound YM2151 @ 3.579 MHz,
MSM6295 @ 7.576 MHz
Display Raster, horizontal orientation, 384×224 pixels, 60 Hz refresh rate,
4096 out of 65,536 colors[2]

Street Fighter II': Champion Edition (ストリートファイターIIダッシュ -CHAMPION EDITION-?) is a competitive fighting game released for the arcades by Capcom in 1992. It was the first of several updated versions of the original Street Fighter II: The World Warrior. The main changes consisted of the addition of the Grand Masters (the final four computer-controlled opponents in the single-player mode) as playable characters and mirror matches (same character vs. matches). The fighting techniques of the eight main characters from the original game were also further refined to allowed for more balanced competitive play.

Champion Edition was followed by Street Fighter II′ Turbo: Hyper Fighting, released several months later.


The ability to play as the four Grand Masters (Sagat and M. Bison shown here) was made possible in Champion Edition.

The following changes were made from the original World Warrior edition of the game.

Playable bosses: The four Grand Masters (Balrog, Vega, Sagat, and M. Bison), who were the final opponents controlled by the computer in the single-player mode, are now usable by players. The four bosses were considerably toned down from the previous game. However, they still remain strong in this version.

Mirror matches: In The World Warrior, players were not allowed to choose the same character. In Champion Edition, this restriction is removed and each character has two color palettes. The original palette is selectable by pressing any attack button, while alternate palettes are chosen with the Start button.The font of the player's name tag also changes colors from yellow to blue if his or her character is using the alternate color scheme.

Refined character balance: The returning eight main characters had many of their techniques and priorities modified in order to allow for more balanced competition between different characters. Ryu's and Ken's fighting techniques in particular were changed in order to differentiate their respective fighting styles.

Single-player mode: The matches in the single-player mode was increased from 11 opponents to 12 due to the addition of the mirror matches. This also changed the order in which the third bonus stage occurred (the drum-breaking minigame): in the original game it took place after the match with Vega; wherein Champion Edition, it takes place after defeating Balrog. The endings of some of the returning characters were redrawn (particularly Ryu's, Ken's, and Zangief's), while each of the four bosses received an ending as well. The ending for the boss characters consist of an image of all four Grand Masters (with the character used by the player on top), with scrolling text overlaid on it specific to the player character.

Like in World Warrior, the game only shows end credits sequence if the player complete the single-player tournament without losing a match. Whereas the music played in the World Warrior version of the credits was the same music used for the Continue screen, Champion Edition plays an entirely new track instead. The special credits sequence where the player completes the game without losing a single round was also changed, which now depicts the twelve playable fighters performing their special moves on oil drums and crates.


Year Platform Media Developer Publisher Notes
1993 PC Engine 20 Megabit HuCard NEC Avenue Capcom Released exclusively in Japan. Later released worldwide via the Wii Virtual Console.
1993 Genesis 24 Megabit ROM cartridge Capcom Capcom Titled Street Fighter II': Special Champion Edition. Includes an additional game mode based on Hyper Fighting.
1993 X68000 4 x 5" floppy disks Capcom Capcom Released exclusively in Japan.
1997 Master System 8 Megabit ROM cartridge Tec Toy Tec Toy Released exclusively in Brazil.
1998 Sega Saturn CD-ROM Capcom Capcom Included in Capcom Generation 5. Released exclusively in Japan.
1998 PlayStation CD-ROM Capcom Capcom Included in Street Fighter Collection 2.
2006 PlayStation 2 DVD-ROM Digital Eclipse Capcom Included in Capcom Classics Collection Vol. 1. Based on the PS version.
2006 Xbox DVD-ROM Digital Eclipse Capcom Included in Capcom Classics Collection Vol. 1. Based on the PS version.
2006 PlayStation Portable UMD Capcom Capcom Included in Capcom Classics Collection: Reloaded. Based on the PS version.

PC Engine[edit]

The PC Engine version (published by NEC Home Electronics and developed by Capcom) was released exclusively in Japan on June 12, 1993. The accuracy of this port is high compared to the Super NES port of the The World Warrior, as it featured the barrel breaking bonus stage that was cut out from that version, along with numerous voice clips by the announcer and the elephants in Dhalsim's stage (these were later integrated in Street Fighter II Turbo for the SNES). This version was released on a 20-Megabit HuCard. A six-button controller was released specifically for the game; when the port is played on a standard two-button controller, the Run button, along with buttons I and II, are used as switchable attack buttons, while the Select button is used to toggle between punches and kicks. This version was released on Virtual Console on November 16, 2009.

Mega Drive/Genesis[edit]

The Sega Mega Drive/Genesis version of Champion Edition, titled Street Fighter II' Plus: Champion Edition in Japan and Street Fighter II': Special Champion Edition in North America and Europe, was released on September 28, 1993 in Japan, September 27, 1993 in North America, and October 1993 in Europe. It was first of two Street Fighter II ports for the console and came in a 24 Megabit cartridge.

The Genesis version was originally intended to be a standalone port of Champion Edition, similar to the PC Engine version. However, following the announcement of Street Fighter II Turbo for the SNES, Sega ordered their version to be delayed so that Capcom could add all of the extra content from the SNES Turbo version as well, resulting in the title change.

A six-button controller for the Genesis was made primarily for the game and released around the same time. The game can also be played with the original three-button controller, in which the three action buttons are used for attacks (light, medium, and heavy), while the Start button is used to toggle between punches and kicks (the pause function cannot be used with a three-button controller as a result).

Special Champion Edition consists of a "Champion" mode with Champion Edition rules and a "Hyper" mode with Hyper Fighting rules, similar to the "Normal" and "Turbo" modes in the SNES Turbo version. This was the first console version of a Street Fighter II game to feature the original opening sequence which depicted two generic martial artists fighting in front of a cheering public (the Japanese version features a white fighter hitting a black opponent, while the overseas versions replaced the black opponent with another white fighter). The ten-stars speed settings in "Hyper" mode, which were only accessible in the SNES version through a cheat code, is available by default in the Genesis version, and a cheat code that allows players to adjust the speed in "Champion" mode as well was added in its place. Special Champion Edition was also the only home version at the time to allow players to cancel simultaneous button inputs.

This version was a bestseller in Japan,[3] the UK[4] and USA.[5] In November 1993, Famitsu magazine's Reader Cross Review gave the Dash Plus version of the game a 10 out of 10.[6]

Special Champion Edition was released as a plug'n play system in 2005 as part of the "Play TV Legends" series by Radica. It also included the Genesis version of Ghouls'n Ghosts.


On November 26, 1993, Capcom released an X68000 port of Champion Edition exclusively in Japan, which consisted of four floppy disks. The port is almost identical to the arcade version, with the same exact graphics and almost identical soundtrack. However, the X68000 version forces player to switch floppy disks when loading different stages and characters (it is possible to avoid this by installing the game to the system's hard drive if the computer has more than 6 Megabytes). The game also included a joystick adapter that allowed players to use the Super Famicom and Mega Drive versions of Capcom's CPS Fighter joystick controller. On an X68030 with multiple PCM drivers installed, the music and voice quality can match that of the arcade version's ADPCM sound system.

Master System[edit]

A Master System port of Champion Edition was also released in 1997 for the Brazilian market, published by Tec Toy, although the character portraits in the player select screen are based on Super Street Fighter II. It features only eight characters; Dhalsim, E. Honda, Zangief and Vega are not in this version.[7]

Other releases[edit]

Street Fighter II Turbo for the SNES, while based on the succeeding game in the series (Street Fighter II′ Turbo: Hyper Fighting), allows players to choose between Champion Edition rules (Normal mode) and Hyper Fighting rules (Turbo mode).

The arcade version is also included in Street Fighter Collection 2 (Capcom Generation 5) for the PlayStation and Sega Saturn, as well as Capcom Classics Collection Vol. 1 for the PlayStation 2 and Xbox, and Capcom Classics Collection: Reloaded for PlayStation Portable.


Review scores
Publication Score
AllGame Arcade 4/5 stars[8] Genesis: 4.5/5 stars[9]

Critical reception[edit]

In November 1993, Famitsu magazine's Reader Cross Review gave Special Champion Edition a 10 out of 10.[10]

Commercial reception[edit]

Street Fighter II: Champion Edition sales exceeded $2.3 billion in gross revenue, making it one of the top 10 biggest grossing arcade games of all time.[11]


  1. ^
  2. ^
  3. ^ Official Japanese Mega Drive sales chart, December 1993, published in Mega (magazine) issue 15
  4. ^ Official Gallup UK Mega Drive sales chart, January 1994, published in Mega (magazine) issue 16
  5. ^ Official American sales chart, February 1994, published in Mega (magazine) issue 17
  6. ^ 読者 クロスレビュー: ストリートファイターII ダッシュプラス. Weekly Famicom Tsūshin. No.257. Pg.40. 12–19 November 1993.
  7. ^ GameSpot Staff (2006). "Street Fighter II′". Retrieved 2006-08-08. 
  8. ^ Arcade Review
  9. ^ Genesis Review
  10. ^ 読者 クロスレビュー: ストリートファイターII ダッシュプラス. Weekly Famicom Tsūshin. No.257. Pg.40. 12–19 November 1993.
  11. ^ "Top 10 Biggest Grossing Arcade Games". US Gamer. Retrieved 2013-01-25. 

Further reading[edit]

  • Studio Bent Stuff (Sep 2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN 4-88554-676-1. 

External links[edit]

Preceded by
Japanese number-one Mega Drive game
December 1993
Succeeded by
Shining Force 2
Preceded by
Mortal Kombat
UK number-one Mega Drive game
January 1994
Succeeded by
FIFA Soccer
Preceded by
Mortal Kombat
USA number-one Genesis game
February 1994
Succeeded by
Madden NFL '94