Street Fighter II Turbo: Hyper Fighting
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|Street Fighter II Turbo:
|Arcade system||CP System|
|CPU||68000 @ 12 MHz,
Z80 @ 3.579 MHz
|Sound||YM2151 @ 3.579 MHz,
MSM6295 @ 7.576 MHz
|Display||Raster, horizontal orientation, 336×240 pixels, 60 Hz refresh rate,
Street Fighter II Turbo: Hyper Fighting[a] is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game in the series, Super Street Fighter II, uses the CP System's successor, the CP System II.
Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move. The new techniques are as follow:
- Ryu and Ken can now perform the Hurricane Kick in mid-air.
- E. Honda has an anti-aerial attack called the Sumo Smash or Super Sumo Splash (スーパー百貫落とし Sūpa Hyakkan Otoshi).
- Blanka has a vertical version of his Rolling Attack in addition to the original horizontal version.
- Chun-Li now has a fireball technique known as the Kikōken (気功拳, "Spirit Cultivation Fist") and can perform the Spinning Bird Kick in mid-air.
- Zangief can perform the Hi-Speed Double Lariat or Turbo Spinning Clothesline, a quicker version of his standard Double Lariat - which exclusive to this version, grants him invulnerability to projectiles and all low attacks, e.g. sweep kicks.
- Dhalsim has the Yoga Teleport, which allows him to instantly transport himself in front or behind his opponent from a certain distance depending on the input used.
Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.
|1993||Super NES||20 Megabit ROM cartridge||Capcom||Capcom||Includes Champion Edition rules as an alternative mode.|
|1993||Genesis||24 Megabit ROM cartridge||Capcom||Capcom||Hyper Fighting rules and speed were included as a mode in Street Fighter II Special Champion Edition.|
|1998||Sega Saturn||CD-ROM||Capcom||Capcom||Included in Capcom Generation 5. Released exclusively in Japan.|
Virgin Interactive (EU)
|Included in Street Fighter Collection 2.|
|2006||PlayStation 2||DVD-ROM||Digital Eclipse||Capcom||Included in Capcom Classics Collection Vol. 1. Based on the PS version.|
|2006||Xbox||DVD-ROM||Digital Eclipse||Capcom||Included in Capcom Classics Collection Vol. 1. Based on the PS version.|
|2006||PlayStation Portable||UMD||Capcom||Capcom||Included in Capcom Classics Collection: Reloaded. Based on the PS version.|
|2017||Super NES Classic||Internal Flash Memory||Capcom||Capcom||Re-release of 1993 Super NES port.|
A port was released for the Super Famicom on July 11, 1993 in Japan,[b] and for the Super NES in August 1993 in North America and October 1993 in the PAL region. The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. Despite being titled Turbo, this port also contains the Champion Edition version of the game in the form of a "Normal" mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a cheat code that allows up to six faster settings. Other cheat codes allow players to enable and disable special moves in Versus mode, as well as play through the single-player mode with all of the special moves disabled.
The pitch change in the characters' voices when they perform a variation of their special moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country were restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. Sound effects featuring people or animals shouting after a round ended were added as well, an aesthetic element that was not present in the arcade version of Hyper Fighting, but rather was added in Super Street Fighter II.
The Sega Genesis version, Street Fighter II: Special Champion Edition, while based primarily on Champion Edition, allows players to play the game with Hyper Fighting rules as well. The game's content is almost identical to the SNES version of Street Fighter II Turbo.
Hyper Fighting is included in Street Fighter Collection 2 (Capcom Generation 5) for the Sega Saturn and PlayStation. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360 via Xbox Live Arcade which features an online versus mode. It was also released for the iPod Touch, iPhone, iPad, and Android, along with Street Fighter II and Champion Edition, as part of Capcom Arcade.
This section needs expansion. You can help by adding to it. (April 2014)
In the February 1994 issue of Gamest, Hyper Fighting, along with Super Street Fighter II, was nominated for Best Game of 1993, but lost to Samurai Spirits. Hyper Fighting was ranked as sixth, while placing fifth in the category of Best Fighting Games.
The game has sold 4.1 million copies on the SNES.
- Released in Japan as Street Fighter II Dash Turbo (Japanese: ストリートファイターII ダッシュターボ Hepburn: Sutorīto Faitā Tsū Dasshu Tābo, stylized as Street Fighter II′ Turbo, with a prime symbol representing the word "Dash"). The word "Turbo" is not used in the title screen of the overseas version, instead rendering the title simply as Street Fighter II′: Hyper Fighting, but it was still present in supplemental materials such as the game's marquee and installation instructions.
- In contrast to the arcade version, the Super Famicom port was simply titled Street Fighter II Turbo, omitting the word "Dash" from the title (hence why the prime symbol is absent from the title of this version). The title of the overseas version is the same.
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