Street Fighter II Turbo: Hyper Fighting

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Street Fighter II:
Hyper Fighting
Street Fighter II Dash Turbo (flyer).PNG
Producer(s)Yoshiki Okamoto
Designer(s)Akira Nishitani
Akira Yasuda
Composer(s)Yoko Shimomura
Isao Abe
SeriesStreet Fighter
Mode(s)Single-player, multiplayer
Arcade systemCP System
CPU68000 @ 12 MHz,[1]
Z80 @ 3.579 MHz
SoundYM2151 @ 3.579 MHz,
MSM6295 @ 7.576 MHz
DisplayRaster, horizontal orientation, 336×240 pixels, 60 Hz refresh rate,

Street Fighter II' Turbo: Hyper Fighting[a] is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II': Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards.[3] The next game in the series, Super Street Fighter II, uses the CP System's successor, the CP System II.


Chun-Li performs her Kikoken special move against Dhalsim.

Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Shadaloo Bosses, were each given at least one new special move.

Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.


Year Platform Media Developer Publisher Notes
1993 Super NES 20 Megabit ROM cartridge Capcom Capcom Includes Champion Edition rules as an alternative mode.
1993 Genesis 24 Megabit ROM cartridge Capcom Capcom Hyper Fighting rules and speed were included as a mode in Street Fighter II Special Champion Edition.
1998 Sega Saturn CD-ROM Capcom Capcom Included in Capcom Generation 5. Released exclusively in Japan.
1998 PlayStation CD-ROM Capcom Capcom
Virgin Interactive (EU)
Included in Street Fighter Collection 2.
2005 PlayStation 2 DVD-ROM Digital Eclipse Capcom Included in Capcom Classics Collection Vol. 1. Based on the PS version.
2005 Xbox DVD-ROM Digital Eclipse Capcom Included in Capcom Classics Collection Vol. 1. Based on the PS version.
2006 PlayStation Portable UMD Capcom Capcom Included in Capcom Classics Collection: Reloaded. Based on the PS version.
2006 Xbox 360 Online distribution Sensory Sweep Studios Capcom
2017 Super NES Classic Internal Flash Memory Capcom Capcom Re-release of 1993 Super NES port.
2018 PlayStation 4 BD-ROM Digital Eclipse Capcom Included in Street Fighter 30th Anniversary Collection.
Xbox One
Nintendo Switch ROM cartridge
Windows Online distribution

Super NES[edit]

A port was released for the Super Famicom on July 11, 1993 in Japan,[b] and for the Super NES in August 1993 in North America and October 1993 in the PAL region.[4] The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. Despite being titled Turbo, this port also contains the Champion Edition version of the game in the form of a "Normal" mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a cheat code that allows up to six faster settings. Other cheat codes allow players to enable and disable special moves in Versus mode, as well as play through the single-player mode with all of the special moves disabled.

The pitch change in the characters' voices when they perform a variation of their special moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country were restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. Sound effects featuring people or animals shouting after a round ended were added as well, an aesthetic element that was not present in the arcade version of Hyper Fighting, but rather was added in Super Street Fighter II.

Nintendo re-released Hyper Fighting in September 2017 as part of the company's Super NES Classic Edition.[5]

Other releases[edit]

The Sega Genesis version, Street Fighter II': Special Champion Edition, while based primarily on Champion Edition, allows players to play the game with Hyper Fighting rules as well. The game's content is almost identical to the SNES version of Street Fighter II Turbo.

Hyper Fighting is included in Street Fighter Collection 2 (Capcom Generation 5) for the Sega Saturn and PlayStation. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360 via Xbox Live Arcade which features an online versus mode. It was also released for the iPod Touch, iPhone, iPad, and Android, along with Street Fighter II and Champion Edition, as part of Capcom Arcade. In 2017, Nintendo re-released Street Fighter II' Turbo: Hyper Fighting as part of the company's Super NES Classic Edition.


Review scores
SNESWiiXbox 360
AllGame4.5/5 stars[7]4/5 stars[8]3/5 stars[9]
CVG95%[10]9 / 10[11]
Edge9 / 10[12]
EGM38 / 40[15]
Eurogamer9 / 10[13]7 / 10[14]
Famitsu36 / 40[16]
GameFan389 / 400[17]
GamePro20 / 20[18]
GameSpot7.5 / 10[21]6.7 / 10[22]
GamesRadar+4/5 stars[20]
GameTrailers8 / 10[23]
IGN7.5 / 10[24]
OXM (UK)9 / 10[11]
OXM (US)9 / 10[27]
Super Play96%[4]
Total!5/5 stars[28]
Aggregate scores
Gamest Awards (1993)6th Best Game of 1993,
5th Best Fighting Game[32]

In Japan, Game Machine listed Street Fighter II' Turbo: Hyper Fighting on their February 1, 1993 issue as being the second most-successful table arcade unit of the year, outperforming titles such as Warriors of Fate and Street Fighter II': Champion Edition.[33]

In the February 1994 issue of Gamest, Hyper Fighting, along with Super Street Fighter II, was nominated for Best Game of 1993, but lost to Samurai Spirits. Hyper Fighting was ranked as sixth, while placing fifth in the category of Best Fighting Games.[32]

The game has sold 4.1 million copies on the SNES.[34]

In 1997 Electronic Gaming Monthly listed Street Fighter II' Turbo: Hyper Fighting as the best arcade game of all time[35] and the Super NES conversion as the 5th best console game of all time, explaining that it was the last and best refinement of Street Fighter II before the basic formula of the series changed with the Super and Alpha installments.[36]


  1. ^ Released in Japan as Street Fighter II Dash Turbo (Japanese: ストリートファイターII ダッシュターボ, Hepburn: Sutorīto Faitā Tsū Dasshu Tābo, stylized as Street Fighter II′ Turbo, with a prime symbol representing the word "Dash"). The word "Turbo" is not used in the title screen of the overseas version, instead rendering the title simply as Street Fighter II′: Hyper Fighting, but it was still present in supplemental materials such as the game's marquee and installation instructions.[3]
  2. ^ In contrast to the arcade version, the Super Famicom port was simply titled Street Fighter II Turbo, omitting the word "Dash" from the title (hence why the prime symbol is absent from the title of this version). The title of the overseas version is the same.


  1. ^ "CP System arcade system by Capcom Co., Ltd. (1988)". Retrieved October 26, 2017.
  2. ^ "Street Fighter II' - Hyper Fighting - Videogame by Capcom". Retrieved October 26, 2017.
  3. ^ a b "Turbo Street Fighter II Champion Edition installation instructions". The Arcade Manual Database.
  4. ^ a b "Street Fighter II Turbo Import Review". Super Play. September 1993.
  5. ^ "Super NES Classic Edition". Nintendo of America, Inc. September 29, 2017.
  6. ^ "SFII: Hyper Fighting Review for 360 from". Archived from the original on November 23, 2015.
  7. ^ Marriott, Scott Alan. "Street Fighter II Turbo: Hyper Fighting - Review". Allgame. Archived from the original on November 15, 2014. Retrieved April 5, 2014.
  8. ^ Rovi Corporation. "Street Fighter II Turbo: Hyper Fighting [Virtual Console]". Archived from the original on November 14, 2014.
  9. ^ Rovi Corporation. "Street Fighter II': Hyper Fighting [Xbox Live Arcade]". Archived from the original on November 14, 2014.
  10. ^ Computer and Video Games, issue 142 (September 1993), pages 34-37
  11. ^ a b "Live Arcade Review: Street Fighter II Hyper Fighting -". Archived from the original on March 28, 2007.
  12. ^ Edge, issue 1 (October 1993), pages 82 & 90-91 (published August 19, 1993)
  13. ^ "Virtual Console Roundup". July 21, 2007.
  14. ^ "Street Fighter II' Hyper Fighting". August 2, 2006.
  15. ^ Electronic Gaming Monthly, issue 50 (September 1993), page 22
  16. ^ "ストリートファイターII ターボ".
  17. ^ GameFan, volume 1, issue 9 (September 1993), pages 10 & 58-64
  18. ^ GamePro, issue 49 (August 1993), pages 26-35
  19. ^ GamesMaster, issue 9 (September 1993), pages 48-49 (published August 19, 1993)
  20. ^ Dan_Amrich (August 2, 2006). "Street Fighter II' Hyper Fighting - Xbox Live Arcade review". GamesRadar+.
  21. ^ Navarro, Alex. "Street Fighter II Turbo: Hyper Fighting Review". GameSpot. Retrieved April 5, 2014.
  22. ^ Greg Kasavin. "Street Fighter II' Hyper Fighting Review". GameSpot.
  23. ^ "GameTrailers". GameTrailers.
  24. ^ Miller, Jonathan (August 2, 2006). "Street Fighter II Hyper Fighting Review". IGN. Retrieved October 26, 2017.
  25. ^ Nintendo Magazine System, issue 11 (August 1993), page 10
  26. ^ Official Nintendo Magazine, issue 100 (November 2013), page 89 (published September 25, 2013)
  27. ^ Official Xbox Magazine, October 2006, page 83
  28. ^ Total, issue 10/93 (October 1993), pages 66-69
  29. ^ "Street Fighter II Turbo for Super Nintendo". GameRankings. CBS Interactive. Archived from the original on December 9, 2019. Retrieved May 14, 2020.
  30. ^ "Street Fighter II' Hyper Fighting for Xbox 360". GameRankings. CBS Interactive. Archived from the original on December 9, 2019. Retrieved May 16, 2020.
  31. ^ "Street Fighter II' Hyper Fighting for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved May 16, 2020.
  32. ^ a b 第7回ゲーメスト大賞. GAMEST (in Japanese) (107): 20.
  33. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 442. Amusement Press, Inc. February 1, 1993. p. 25.
  34. ^ "Platinum Titles". Capcom. September 30, 2013. Archived from the original on February 8, 2015. Retrieved November 2, 2013.
  35. ^ "The 10 Best Arcade Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 130.
  36. ^ "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 155. Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.

Further reading[edit]

  • Studio Bent Stuff (September 2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN 4-88554-676-1.

External links[edit]