Streets of Rage 2

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Streets of Rage 2
Streets Of Rage 2 -EUR-.PNG
North American box art
Developer(s) Sega
MNM Software[1]
Shout! Designworks[1]
Publisher(s) Sega
Producer(s) Noriyoshi Ohba
Designer(s) Kataru Uchimura
Ayano Koshiro
Mikito Ichikawa
Programmer(s) Kataru Uchimura
Akitoshi Kawano
Yukio Takahashi
Composer(s) Yuzo Koshiro
Motohiro Kawashima
Series Streets of Rage
Platform(s) Arcade, Mega Drive/Genesis, Game Gear, Master System, PSN, 3DS eShop
Release Mega Drive / Genesis
  • NA: December 20, 1992
  • JP: January 14, 1993
  • EU: January 1993
Genre(s) Beat 'em up
Mode(s) Single-player, multiplayer

Streets of Rage 2, released in Japan as Bare Knuckle II: The Requiem of the Deadly Battle (ベア・ナックルII 死闘への鎮魂歌, Bea Nakkuru Tsū: Shitō he no Chinkonka), is a side-scrolling beat 'em up video game published by Sega in 1992 for the Mega Drive/Genesis console and developed by an ad hoc team of several companies: Sega, Ancient, Shout! Designworks, MNM Software and H.I.C.[1] It is the second game in the Streets of Rage series, a sequel to Streets of Rage and followed by Streets of Rage 3.

The game introduced two new characters: Max Thunder and Eddie "Skate" Hunter, brother of Adam Hunter from the original game.


A year has passed since the events of Streets of Rage. To celebrate the defeat of the mysterious 'Mr. X' and his syndicate the previous year, Adam Hunter, Axel Stone and Blaze Fielding met at their favorite nightspot in the city and spent their time reminiscing about their vigilante crusade against 'Mr. X' and his organization. Axel and Blaze had moved out of the city after the adventure from last year. Axel has begun working as a part-time bodyguard and Blaze teaches dance classes. Adam has since rejoined the police force and lives in a small house with his younger brother.

The next morning, Axel received a phone call from Eddie 'Skate' Hunter, Adam's younger brother. Skate had arrived at home from school and was shocked to find his house in ruin and his older brother missing. Attached to the front door was a picture of Adam chained to a wall at the feet of Mr. X. The criminals began to retake the streets once more. Beatings and lootings took place regularly and in broad daylight. Chaos reigned in the city, far worse than before.

Realizing that Mr. X and his syndicate have returned for revenge against them and the city, Axel and Skate waste no time in telling Blaze about the unexpected situation and Blaze herself is determined to help Axel out in defeating Mr. X and rescuing Adam. Accompanied by Adam's young brother Skate and Axel's friend, a professional wrestler named Max Thunder, Axel and Blaze set forth on a rescue mission, which will take them from the city all the way to Mr. X's hideout on a desolate island, where they will eventually face Mr. X and his bodyguard Shiva.


Unlike the other two games in the series, this game has only one ending, the "good" ending where Mr. X is defeated and Adam is rescued. The five heroes then take a helicopter to leave Mr. X's island.



Streets of Rage 2 was coded by the same programming team that did the original game. To make it possible to add more features and additional memory cache, the programmers improved the Megadrive cartridge specifications.[2]


The soundtrack for Streets of Rage 2 was composed by Yuzo Koshiro, along with three contributions from Motohiro Kawashima. It was composed using then outdated NEC PC-8801 hardware alongside Koshiro's own audio programming language. According to Koshiro: "For Bare Knuckle I used the PC88 and an original programming language I developed myself. The original was called MML, Music Macro Language. It's based on NEC's BASIC program, but I modified it heavily. It was more a BASIC-style language at first, but I modified it to be something more like Assembly. I called it Music Love'. I used it for all the Bare Knuckle Games."[3]

The soundtrack was influenced by electronic dance music, specifically house, techno, hardcore techno,[4] and breakbeat.[5] The soundtrack for Streets of Rage 2 is considered "revolutionary" and ahead of its time,[6][7] for its "blend of swaggering house synths," "dirty" electro-funk and "trancey electronic textures that would feel as comfortable in a nightclub as a video game."[6]



The Master System and Game Gear 8-bit versions of Streets of Rage 2 are quite different from the Mega Drive original, and to each other, similar to the Master System/Game Gear version of Sonic the Hedgehog. An arcade version of Streets of Rage 2 was released onto Sega's Mega Drive based Mega-Play hardware. Streets of Rage 2 was collected in the Sega Smash Pack for Sega's final home console the Dreamcast. There is also a port of the game as well as the first and third games on the Japanese version of Sonic Gems Collection for the PlayStation 2 and GameCube. The ports on Sonic Gems Collection are Genesis perfect and are the Japanese versions of the games (they are also available on GameTap). The game appears in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. A Streets of Rage Collection was also added to Xbox Live Arcade, featuring all three Genesis games, as part of the Sega Vintage Collection.[citation needed]

The game was released for Japan's Virtual Console on May 15, 2007, and then released on North America's on May 21, 2007 and on Europe's on June 1, 2007. The original game was released for the iPhone and iPod touch in April 2011. Streets of Rage 2 is also available on the PlayStation Network. It was published on Valve's Steam platform on 26 January 2011, both as stand-alone purchase and part of the SEGA Mega Drive Classics Pack 4. On August 29, 2007, Streets of Rage 2 was released on Xbox Live Arcade for the Microsoft Xbox 360 console, featuring filtered graphics and online co-operative play. It was later removed from the service in June 2012 and replaced with the Streets of Rage Collection, which includes all three games of the series.[citation needed]

3D Streets of Rage 2 was developed by M2 as part of the 3D Classics series for the Nintendo 3DS. It was released on April 29, 2015 in Japan[8] and July 23, 2015 in North America, Europe and Australia.[9][10] In addition to being redesigned with the stereoscopic 3D effects of the 3DS, it features two new gameplay modes in Rage Relay and Casual Mode. Rage Relay allows the player to play through the game using all four characters in any chosen order, and will switch to the next in line each time they die. Casual Mode allows players to instantly defeat enemies, including bosses, by knocking them to the ground or using combos.[citation needed]


Upon release, Streets of Rage 2 received wide critical acclaim, with scores above 90% from most video game magazines at the time. In the United States, GamePro gave it a perfect score of 5 out of 5, stating that "against the Final Fights and Super Double Dragons of the world, Streets of Rage 2 more than fends for itself" and concluded it to be the "side-scrolling street fighter to beat."[26] GameFan's four reviewers gave it scores of 97%, 95%, 97% and 97%. They described it as "the best fighting game" and "best side scroll fighter" they "ever played," praising the gameplay, graphics, sound effects, and Yuzo Koshiro music, concluding it to be "the best fighting sequel of '92."[25] Mega Play reviewers gave it scores of 84% and 80%, with the former describing it as "definitely one of the best games in this genre for the Genesis" while the latter criticized the special moves for giving "too much strength" and making "the game too easy" but concluded it to be "a solid two player game".[35] In Japan, Famitsu gave it a score of 26 out of 40.[24]

Sega Force reviewers gave it scores of 95%, 93%, and 92%, with one reviewer describing it as the "first 16 Meg" (2 MB) "cartridge to grace the MD," possibly "the best MD game to date and definitely the best beat 'em up on any console," and "the best thing to happen to MD owners since the rise of a certain blue hedgehog," while another described it as "an awesome game" and another stated that it "deserves a place in any gamer's collection"; they gave it an overall score of 93%, concluding that it "Wipes the floor with Street Fighter II."[44] Mean Machines gave it a 92% score, describing it as "the ultimate cartridge beat 'em' up on the Megadrive," praising the graphics as "superb, with huge sprites and great animation" and "loads of enemies attacking at once," the sound and presentation as "of an equally high standard," and the gameplay as "superb, especially in two-player team mode."[35] Mean Machines Sega gave it a 90% score, with one reviewer describing it as "a truly arcade quality beat 'em up" that "beats the spots off any Neo Geo beat 'em up" and as "simply the best beat 'em up you can get for a console" while another reviewer recommended that, "if you don't like beat 'em ups, buy it anyway, because this game will convert you"; they conclude it to be "the greatest sequel we've seen for ages" and as "certainly the best scrolling beat 'em up ever to hit a home console!"[36]

The soundtrack also received a positive reception for its techno-based chiptune tracks which impressed many gamers and critics at the time, especially due to the audio limitations of the Mega Drive/Genesis console. In 1993, Electronic Games listed the first two Streets of Rage games as having some of the best video game music soundtracks they "ever heard" and described Yuzo Koshiro as "just about universally acknowledged as the most gifted composer currently working in the video game field."[61] Notably, the boss theme is considered one of the best boss themes in the 16-bit era and of all time. The reception for the soundtrack was so high that the game's music composer, Yuzo Koshiro, was invited to nightclubs to DJ the tracks.

Streets of Rage 2 has been considered by many to be one of the best games ever made. In 2004, readers of Retro Gamer magazine voted Streets of Rage 2 as the 64th best retro game of all time,[58] and the staff later included in their top ten lists of Mega Drive, Game Gear, and Nomad games.[62][63][64] It has also been listed as one of the best games ever made by publications such as Stuff[55][56] and GameFAQs,[57] and as one of the greatest retro games by sites such as NowGamer[60] and BuzzFeed.[59]


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  3. ^ Szczepaniak, John. "Retro Japanese Computers: Gaming's Final Frontier". Hardcore Gaming 101. Retrieved 2011-03-29.  Reprinted from Retro Gamer (67), 2009 
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