Strife (video game)

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For the multiplayer game announced in 2013, see Strife (MOBA).
Strife
Original Strife box cover.
Box Cover
Developer(s) Rogue Entertainment
Publisher(s) Velocity Incorporated

Night Dive Studios

Designer(s) Jim Molinets[1]
Composer(s) Morey Goldstein[1]
Engine Doom engine
Platform(s) AmigaOS (AGA), GNU/Linux, Microsoft Windows, DOS, OS X
Release date(s) May 31, 1996[citation needed]
Genre(s) First-person shooter, Role-playing
Mode(s) Single-player, Multiplayer (2–4-player deathmatch)

Strife: Quest for the Sigil, often shortened to Strife, is a first-person shooter video game developed by Rogue Entertainment and published by Velocity Incorporated in 1996. It is based on the Doom engine from id Software. The plot takes place in a world taken over by a religious organization know as "The Order"; the protagonist, a mercenary, becomes a member of the resistance movement which aims to topple the Order's rule.

Strife added some role-playing game elements to the classic first-person shooter formula, such as allowing players to talk to other characters in the game's world or improve the protagonist's abilities. Contemporary reviews praised these innovations and the story, but also criticized the quality of the graphics and the obsolete engine. Years after its release, the game was retrospectively considered to have been underappreciated in its day, and described as a precursor to games such as Deus Ex.

An enhanced version of the game, The Original Strife: Veteran Edition, was published by Night Dive Studios and released on Steam on December 12, 2014.[2]

Gameplay[edit]

A conversation with a non-player character in the town of Tarnhill.

Strife's gameplay is standard for the first-person shooter genre; the action is observed from the protagonist's viewpoint, and most of the game involves combat with the Order's infantry and war robots.[3] The main character begins with just a dagger, but more powerful weapons, such as a crossbow or a flamethrower can be found throughout the game.[4] The protagonist also has an inventory where he can keep items for later use, such as first aid kits for healing, protective armor, or gold coins.[5]

The game contains numerous friendly or neutral characters with whom the player can converse or trade. These characters often assign the player character missions, thus advancing the plot.[1][4] If the player fires a weapon while not in a combat situation, it usually sets off an alarm and makes the guards attack the protagonist; however, certain weapons – the dagger and poisonous crossbow bolts – allow attacking enemies stealthily without activating the alarm.[1][6][7]

Unlike most other first-person shooters of the time, Strife does not follow a linear series of levels. Instead, the town of Tarnhill acts as a central hub from which the player can travel back and forth between various areas, which stay the same as they were when the player left them.[7]

The player character has two numerical attributes, accuracy and stamina, which can be improved at certain points in the game. The first attribute increases the accuracy of ranged weapons, while the latter increases the maximum amount of health.[1][7]

Plot[edit]

The game is set some time after a catastrophic comet impact, which brought a deadly virus onto the planet. The resulting plague caused deaths of millions of people, while other victims were mutated and began hearing the voice of a malevolent deity. They formed an organization called "The Order" and enslaved the rest of the populace.[8] However, a rag-tag resistance movement, called "The Front", is trying to topple The Order's reign.[1]

The unnamed protagonist of the game is a wandering mercenary, captured by Order troops near the town of Tarnhill.[1] After killing the guards and escaping, he comes in contact with a man named Rowan, who makes him an offer to join the Front. The protagonist receives a communication device through which he can remain in contact with a female member of the Front, codenamed Blackbird.[9][10] From then on, Blackbird provides assistance and commentary throughout the game. The protagonist heads to the Front's base, where the rebel leader, Macil, sends him on a number of missions in order to weaken the Order. After several acts of sabotage, the Front proceeds to assault the Order's castle; the protagonist, accompanying them in the attack, finds and kills a major member of the Order called "The Programmer".[11] He loses consciousness upon touching the weapon that the Programmer had been using.

The mercenary wakes up in the castle, now taken over by the Front. Macil explains that the Programmer's weapon is one of the five fragments of the "Sigil", a powerful weapon worshipped by the Order. He orders the protagonist to find the remaining four.[12] To this end, the mercenary visits a knowledgeable being called "The Oracle", who reveals that the next fragment is being held by another of the Order's leaders, The Bishop.[13] After killing the Bishop and acquiring the second fragment, the protagonist returns to the Oracle only to be told that the third fragment is being held by Macil himself; the Oracle claims that Macil is a traitor who has been using the protagonist as a pawn in his scheme.[14] At this point, the player must make a decision: either disbelieve the Oracle and kill it, or trust the Oracle and kill Macil. The choice has bearing on the rest of the plot.

Assuming the player trusts Macil and kills the Oracle - acquiring the third fragment - he receives another task from Macil: to deactivate a factory, built on the comet's impact site,[15] where the Order is turning captured people into "bio-mechanical soldiers."[16] Upon completing his mission, the protagonist learns that Macil has gone insane; he returns to the base and attempts to speak to Macil, who declares in his madness that he wishes to free the "one god", then attacks the protagonist.[17] Upon killing Macil, the protagonist receives the fourth Sigil fragment. He then returns to the factory, where lies the laboratory of the Loremaster, another of the Order's leaders. After killing Loremaster and thus acquiring the final Sigil piece, he proceeds to use the weapon to unlock a door leading to the comet's impact site.[18] Inside, he finds an extraterrestrial spaceship. Within the ship waits an alien being known as "The Entity"; it is the one responsible for creating the Order and taking over the minds of mutated people.[19] The mercenary kills it with the Sigil; its death means the end of the Order. He then finally meets Blackbird face to face. She tells him that his victory allowed mankind to create a vaccine for the virus, then kisses him.[20]

The plot takes a different direction if the player decides to trust the Oracle and immediately kill Macil. Once he does so (claiming Macil's Sigil piece in the process), the Oracle dispatches him to the Loremaster's laboratory.[21] Having killed the Loremaster and obtained the fourth fragment of the Sigil, the protagonist returns to the Oracle, who then reveals that it was using him all along in a bid to acquire the complete Sigil, use it to free the "one god", and attain eternal life.[22] The mercenary kills the Oracle and, with all five fragments of the Sigil now in his possession, heads to the alien ship. There he encounters the Entity; however, the being speaks with Blackbird's voice, and implies that it was manipulating the protagonist throughout the game in order to regain freedom and take over the planet.[23] After killing the Entity, the ending sequence is shown, this time less optimistic: the cure for the virus has not been invented and mankind's future is uncertain.[24]

Development[edit]

Strife was originally being developed by Cygnus Studios, the creators of Raptor: Call of the Shadows, for id Software. However, Cygnus cancelled the game when their founder, Scott Host, decided to move back to Chicago where he grew up.

Since the original source code to the game was lost by Rogue Entertainment, game engine recreations of Strife were created by Doom source port developers through reverse engineering, notably by Jānis Legzdiņš (author of the Doom source port Vavoom), Randy Heit (author of ZDoom), Samuel Villarreal (author of SvStrife), and James Haley (author with Samuel Villareal of Chocolate Strife). Except for the last, these allow for high resolution graphics modes, better mouselook, and expanded modding capabilities.

Strife was ported to the Commodore Amiga in 2013.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 71.25%[25]
Review scores
Publication Score
CGW 3/5 stars[6]
GameSpot 7/10[4]
Next Generation 3/5 stars[26]

Strife received quite positive reviews upon its release. Reviewers took note of the novel gameplay: unlike most previous first-person shooters, such as Doom, the player must cooperate with friendly characters in Strife, while killing everyone in sight ends badly.[6][4][27][28] Some reviews praised the story,[6][4][29] but the reviewer in Next Generation criticized it for being too linear and the choices being illusionary.[26]

The voice-acting in the game was generally rated positively;[4] in particular, the voice and personality of Blackbird was praised by some reviewers,[6][29] with GameSpot's Tal Blevins describing her voice as "by far the sexiest thing to ever resonate from my computer speakers."[4]

Strife's graphics were overall rated poorly. The reviewers criticized the game for using the obsolete Doom engine, which they considered especially jarring when compared to more modern games such as Duke Nukem 3D or Quake.[6][4][5][30] However, the hand-drawn illustrations which appear during dialogues and cutscenes were generally considered to be of good quality.[4][28] Some reviewers doubted the innovativeness of the gameplay, pointing out that similar ideas were already used in e.g. CyberMage: Darklight Awakening.[30][5] Another aspect of the game which drew some ire was limiting the player to a single savegame slot, especially since making a wrong decision could make the game unwinnable.[26][6]

Years after its release, retrospective reviews of the game were more positive. The reviewer of jeuxvideo.com recommended Strife for first-person shooter fans.[3] Two articles about the game were published on the PC Gamer website. Richard Cobbett described the game in his "Saturday Crapshoot" series; he considered Strife to be an underappreciated game, but believed that it had not aged well.[31] Paul Dean likewise concluded that Strife did not receive the attention it deserved back in its day, and encouraged readers to play the game.[7] Both journalists compared Strife to the later Deus Ex, a more commercially successful attempt to combine the first-person shooter formula with role-playing elements.[31][7]

References[edit]

  1. ^ a b c d e f g Strife Manual. 1996. 
  2. ^ "Return to the Classic Days of Video Gaming with “The Original Strife: Veteran Edition” from Night Dive Studios". Gamasutra (Press release). 2014-12-12. Retrieved 2015-04-17. 
  3. ^ a b "Zizzlamazon" (2012-07-05). "Test : Strife". jeuxvideo.com (in French). Retrieved 2015-04-19. 
  4. ^ a b c d e f g h i Blevins, Tal (1996-06-27). "Strife Review". GameSpot. Retrieved 2015-04-17. 
  5. ^ a b c Przyjemski, Tomasz. "Strife". Reset (in Polish) (Warszawa: ZPR Express Sp. z o.o.) (nr 6/97 (2)): 29. ISSN 1428-2860. 
  6. ^ a b c d e f g Clarkson, Mark. "Talk First, Shoot Later: Strife Infuses A Doom Clone With Story And Characters". Computer Gaming World (Ziff-Davis Publishing Co.) (August 1996, No. 145): 146–147. 
  7. ^ a b c d e Dean, Paul (2013-08-04). "Reinstall: Strife, merging shooter and RPG elements years before Deus Ex". PC Gamer. Retrieved 2015-04-17. 
  8. ^ Rogue Entertainment (1996). "Strife". Scene: Introductory sequence. Narrator: "The comet struck our planet without warning. [...] The impact released a virus which swept through the land and killed millions [...] [T]hose that did not die, became mutations of humanity. Some became fanatics who heard the voice of a malignant god in their heads... and called themselves the Order. Those of us who were deaf to this voice suffer horribly and are forced to serve these ruthless psychotics [...]" 
  9. ^ Rogue Entertainment (1996). "Strife". Level/area: Town. Rowan: "I have a business relationship with the Front's leader, Macil. I know he needs an incisive fellow like yourself, and he pays well. Take this recovered com unit and you'll be led to, shall we say, opportunities." 
  10. ^ Rogue Entertainment (1996). "Strife". Level/area: Town. Blackbird: "Listen, if this com unit is working, that means you're one hundred percent human. I've been ordered to bring you in, we're talking trust here. [...] Oh, and by the way, you can call me Blackbird." 
  11. ^ Rogue Entertainment (1996). "Strife". Level/area: Front Base. Macil: "Because of your daring our troops are on the move. I want you two to join the assault, with a specific target. Take out the Programmer." 
  12. ^ Rogue Entertainment (1996). "Strife". Level/area: New Front Base. Macil: "Good, you're conscious again. When you grabbed that item the Programmer dropped you let loose some terrible secrets. [...] Fragments assembled from the Programmer's files tell us that the Order is worshipping an intelligent weapon. They call it "The Sigil". The piece you touched and recovered is one of five. [...] One piece constitutes awesome power. Possession of all five pieces would be devastating and would give the user total control of the planet. We have no idea where this weapon came from, but we must find out. You have wrested one from the Order, but we must have all five." 
  13. ^ Rogue Entertainment (1996). "Strife". Level/area: The Temple of the Oracle. Oracle: "I feel one fragment resonate within you. The second lies at the heart of the crimson and obsidian tower. There you must combat the Bishop, who is aware, and awaits you." 
  14. ^ Rogue Entertainment (1996). "Strife". Level/area: The Temple of the Oracle. Oracle: "Your next challenge will test your spirit. The third piece is held by your own leader. [...] Your blind faith has allowed him to advance to his goals with each piece you gain. Confront him and resolve your fate." 
  15. ^ Rogue Entertainment (1996). "Strife". Level/area: Order Commons. Barkeep: "The factory's built on the comet's impact site. I don't think it's by chance." 
  16. ^ Rogue Entertainment (1996). "Strife". Level/area: New Front Base. Macil: "We have found out that the Order is not killing our people, it is transforming them, into bio-mechanical soldiers. Find the facility where this is being done and close it, permanently." 
  17. ^ Rogue Entertainment (1996). "Strife". Level/area: New Front Base. Macil: "I am the One God... I need his spirit to be free so that I can leave my body, and join him in flight. [...] The One God must be free... and he will reward me... I will be one..." 
  18. ^ Rogue Entertainment (1996). "Strife". Level/area: The Lab. Blackbird: "From the looks of it we're gonna need the full Sigil to unlock this puppy. Something tells me this is the end of the rainbow." 
  19. ^ Rogue Entertainment (1996). "Strife". Level/area: Entity's Lair. Entity: "You... You have crushed my Order, torn through my ruses and threatened centuries of desire. But I will prevail. I will infect you and twist you to my will." 
  20. ^ Rogue Entertainment (1996). "Strife". Level/area: Entity's Lair. Blackbird: "I knew you would win, my gallant hero. All fighting has stopped. Your victory will allow us to create a vaccine to purge the virus from our bodies. You have saved our planet and set us free. Now, I'd like to thank you... personally." 
  21. ^ Rogue Entertainment (1996). "Strife". Level/area: The Temple of the Oracle. Oracle: "Next you must find the surgeon who butchers and controls your people, the Loremaster. Stop him, and the next piece will be yours." 
  22. ^ Rogue Entertainment (1996). "Strife". Level/area: The Temple of the Oracle. Oracle: "Pitiful man, you have done what thousands have failed to do... You bring me the power of the Sigil, the voice of the One God. [...] The Sigil will open the door and free the spirit which will cleanse this planet and let me live forever. I will strip this world of its energies and find new worlds to conquer." 
  23. ^ Rogue Entertainment (1996). "Strife". Level/area: Entity's Lair. Blackbird: "Ha ha! Welcome, I have waited for this moment. I have waited for a fool like you to bring me my freedom. Your tiny planet is mine, and you will wish you were never born." 
  24. ^ Rogue Entertainment (1996). "Strife". Level/area: Entity's Lair. Blackbird: "Yes. The evil was gone, but our future was uncertain and clouded with doubt. It would take generations to purge the virus from our people... if we survived that long. Whatever the evil wanted, it drained from us the one thing we needed. It left us without hope." 
  25. ^ "Strife: Trust no one for PC". GameRankings. Retrieved 2015-04-18. 
  26. ^ a b c "Strife". Next Generation (Brisbane: Imagine Publishing, Inc.) (August 1996): 99–101. ISSN 1078-9693. 
  27. ^ "Mr Jedi". "Przygoda z Doomem". CD-Action (in Polish) (Wrocław: Silver Shark) (5/97 (12)): 90. ISSN 1426-2916. 
  28. ^ a b "Alex". "Strife". Gambler (in Polish) (Warszawa: Wydawnictwo LUPUS) (7/1996): 80–81. ISSN 1230-8676. 
  29. ^ a b "Werner". "Rycerz z karabinem". Top Secret (in Polish) (Warszawa: Wydawnictwo Bajtek) (August 1996): 55. ISSN 0867-8480. 
  30. ^ a b "KaYteck". "Strife". Secret Service (in Polish) (Warszawa: ProScript sp. z o.o.) (11/96): 36. ISSN 1230-7726. 
  31. ^ a b Cobbett, Richard (2013-07-20). "Saturday Crapshoot: Strife". PC Gamer. Retrieved 2015-04-17. 

External links[edit]