Strohmandeln

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Strohmandeln
"Rather fun and well worth learning"[1]
Taroky trul.JPG
OriginAustria
TypeTrick-taking
Players2
Cards54
DeckIndustrie & Glück
PlayAlternating
Card rank (highest first)Tarock: Sküs, XXI-I
SuitClubs.svgSuitSpades.svgK Q C V 10 – 7
SuitDiamonds.svg K Q C V 1 – 4
Playing time18 minutes/hand
Related games
Tapp-Tarock, Kosakeln

Strohmandeln, also called Strohmandel, Strohmanntarock, Strohmanntarok, Zweiertarock, Strawman Tarock or Straw Man Tarock,[1] is an old, two-hand card game from the Austrian branch of the Tarock family. It takes its name from the three-packet talon of four cards, the Strohmänner ("strawmen"), each player has at the start of the game. While the original game has been described as jejune, it was eventually superseded by an attractive successor which is both challenging and very exciting.[2][3]

History[edit]

The forerunner to Strohmandeln was a two-hand variant of the 78-card Tarock game recorded as early as early as 1800 in a Viennese games compendium, Neuestes Spielbuch, where it was called "Taroc en deux" in which a face-down dummy of 25 cards was dealt but never used during the game.[4] The the 54-card version first appeared in 1829, when it was described as "Tarok-Tappen between two players or the so-called Strohmandel".[5] However, in these rules the dummy or 'straw man' was actually used; the winner of a trick picking up the top card of the straw man pile and adding it to his trick cards. This game was easy to win if the straw man yields a lot of Kings and other court cards, leaving an opponent with just tarocks or Skartindels (low-counting cards). But, according to an 1839 Austrian games compendium, because the game depends more on luck than skill, it "would probably only be chosen by people who are completely unaware of the noble game of Piquet."[6] Fortunately by no later than 1890,[2] this "rather jejune game was ousted by a much better and quite different one"; a genuine two-player game in which the 'straw men' comprise three packets of four cards that form the initially unseen part of a player's hand.[7] This later variant has been described as a "very attractive" game for two which is both challenging and very exciting.[2][3]

The only other two-handed Tarock game is the more complex Kosakeln or Kosaken ("Cossack"), which was introduced in the 1950s, but was more based on Illustrated Tarock than Tapp Tarock.[8]

Cards[edit]

Modern pack of Tarock cards by Piatnik of the type used for Kosakeln. This is the well known Industrie und Glück design, Type 6 by Josef Neumayer, 1890

The game is played with the same Industrie und Glück card deck of 54 cards used for other Tarock games in Austria and other areas of the former Habsburg Empire, which is described in detail under Königrufen. This pack contains 22 tarocks as trumps and 32 suit cards in the four French suit colours.

The card ranking within the black suits is: K Q C V 10 9 8 7. Within the red suits it is: K Q C V 1 2 3 4.

Rules[edit]

The description of the rules largely follows that of Beck.[9]

Tricks[edit]

Higher-value plain cards beat lower value plain cards in their own suit, tarocks beat suit cards and lower tarocks. Players must follow suit (Farbzwang), but there is no pressure to win the trick (no Stichzwang). If the lead suit cannot be followed, a Tarock must be played (Tarockzwang).

Dealing[edit]

The deck is cut to decide which of the two players deals first, then dealing alternates with each hand of cards. After shuffling and cutting, the dealer deals three packets of five cards each, beginning with forehand. The players then assess their cards. After assessing her hand, forehand has the right to decide first whether to "play" (Ich nehme auf) or to "pass" (Weiter or Ich passe). If she passes, this right passes to the dealer. If he passes as well, the cards are thrown in and a new hand dealt by the player who was forehand. Alternatively, they can agree to play regardless, but at a lower game value. Once a player has elected to "play", he or she becomes the declarer. The dealer then deals three packets of four cards to each player as talons, beginning with forehand again. These form the 'strawmen' (Strohmänner).

Strawmen[edit]

When the game begins and the strawmen have been placed, the top card of the first (left-hand) one is flipped. Tarocks and kings are set aside, face up, for the player in question, other suit cards remain face up as the top card of the strawman. The process of uncovering and setting aside is repeated for the other strawmen, from left to right. The last card of each strawman packet, regardless of its value, is added to the player's hand without being revealed. Then the cards set aside are also added to the respective players' hands after the process of uncovering is over and the opponent has viewed these cards.

The now face-up top cards of the strawmen form an extension of the player's hand and may either be discarded, played or used to take tricks at their owner's discretion. Then the next card is flipped, tarocks and kings are revealed and added to the hand of the respective player; other suit cards remain on the packet and, finally, the bottom cards are added to the player's hand without being revealed.

Playing and declaring[edit]

Forehand always plays to the first trick. Subsequently the player who took the last trick leads, until all the cards are played.

If a player has the Trull in his hand (Tarock I, XXI, Sküs) or the Royal Trull (Königstrull, i.e. all four kings), under some rules (e.g. Beck) he can announce this when playing the first card of the Trull or Royal Trull and earn a bonus of one game point.

It is possible to use the Tarock I, the Pagat, and play it as the last card. This will (depending on whether it is tricked or not) win or lose one game point. Some rules allow other cards, such as the Tarock II, the Uhu, to score in a similar way (see "Scoring" below).

Card values and scoring[edit]

The usual values (e.g. as in Königrufen) apply:

  • 5 Points: Kings and Honours (I – Pagat, XXI – Mond, Sküs)
  • 4 Points: Queens
  • 3 Points: Knights or Cavaliers
  • 2 Points: Jacks or Valets
  • 1 Point: other tarocks and suit cards

Scores are counted in groups of three cards, deducting 2 points for each group, e.g. King + Knight + XIII = 9 points, minus 2 points equals 7 points. If there are fewer than three cards remaining, 2/3 points must be deducted from each card. 1/3 or 2/3 points are finally rounded up or down.

Deciding the winner[edit]

To win the game you need 36 points (out of 70). If both players have 35 points (if necessary after rounding up or down), the game is considered a draw, only announcements are recorded or paid out for such a game (there is also a variant whereby in such a case the recorded game is considered lost for the declarer). In this case the next game counts double.

Scoring[edit]

Scoring systems vary. Examples are given below. Note that it is normal for bonuses for playing the 'birds' to their respective tricks go to the opponent if they fail to win. For example, if the Pagat is played to the last trick and lost, the winner of the trick gets the Pagat ultimo bonus.

Beck scoring[edit]

Beck has a relatively austere scoring system:[9]

  • 1 game point: win after both players passed
  • 2 game points: win by declarer
  • 3 game points: win by defender
  • 1 game point: declaration of Trull or Royal Trull in the hand.
  • 1 game point: for Pagat ultimo i.e. winning last trick with the Pagat (Tarock I)

Mayr and Sedlaczek scoring[edit]

Mayr and Sedlaczek opt for a more extensive scoring system:[10]

  • 2 game points: win after both players passed
  • 3 game points: win by declarer
  • 4 game points: win by defender
  • 1 game point: declaration of Trull or Royal Trull in the tricks.
  • 1 game point: for Pagat ultimo i.e. winning last trick with the Pagat (Tarock I)
  • 1 game point: winning penultimate trick with the Uhu (Tarock II)
  • 1 game point: winning antepenultimate trick with the Kakadu (Tarock III)
  • 1 game point: winning pre-antepenultimate trick with the Quapil (Tarock IV)
  • 12 game points: Valat i.e. winning every trick

Further scoring options[edit]

  • 1 game point: for a Mondfang, i.e. for the player who captures the Mond with the Sküs
  • 3 game points: for a game won by the declarer with 45 or more points
  • 4 game points: for a game won by the defender with 45 or more points

Similar Skat variant[edit]

A two-hand, card game of the Skat series, Officers' Skat, also employs the method of playing from stacks of cards with the top one flipped. However, it uses a normal 32-card German- or French-suited card deck, and all the cards are placed on the table; there are no hand cards.

References[edit]

  1. ^ a b Furr 2009, p. 109.
  2. ^ a b c Ulmann 1890, pp. 244/245.
  3. ^ a b Mayr & Sedlaczek 2008, p. 380.
  4. ^ _ 1800, pp. 145/146.
  5. ^ 1829 & _, p. 94.
  6. ^ 1839 & _, p. 121.
  7. ^ Dummett 1980, pp. 457–459.
  8. ^ Löw 1956, pp. 102–110.
  9. ^ a b Beck 1972, pp. 40–45.
  10. ^ Wie sehen die idealen Regeln aus at www.wienerzeitung.at. Retrieved 11 Mar 2019.

Literature[edit]

  • _ (1800). Neuestes Spielbuch. Johann Georg Edlen von Mößler, Vienna.
  • _ (1829). Neuestes Allgemeines Spielbuch. C. Haas, Vienna.
  • _ (1839). Neuestes Spielbuch, 2nd revised and expanded edition. C. Haas, Vienna.
  • Beck, Fritz (1972). Tarock komplett. Alle Spiele, Perlen Series No. 640, Vienna.
  • Dummett, Michael (1980). The Game of Tarot. Duckworth, London. ISBN 0 7156 1014 7
  • Furr, Jerry Neill (2009). Tarocchi: An introduction to the many games played with tarot cards. Philebus.
  • Löw, Hans (1956). Tarock komplett, 2nd edn. Pechan; Vienna.
  • Mayr, Wolfgang and Robert Sedlaczek (2008). Die Strategie des Tarock Spiels, Atelier, Vienna. ISBN 978-3-902498-22-9
  • Ulmann, S. (1890). Das Buch der Familienspiele. A. Hartleben, Vienna, Munich and Pest.

External links[edit]