|Cabinet||Upright and Cockpit|
|CPU||Z80 (@ 5 MHz)|
|Sound||Samples (@ 5 MHz)|
|Display||Raster, 240 x 224 pixels (Horizontal), 512 colors|
SubRoc-3D (サブ・口ック3D) is a first-person arcade game released in 1982 by Sega, and the first commercial game to provide a stereoscopic image to the player, using a display that delivers individual images to each eye. It was adapted for ColecoVision, with simulated 3D effects, by Arnold Hendrick and Philip Taterczynski of the Coleco game design staff, with programming by David Wesely of 4D Interactive Systems.
The stereoscopic effect is achieved with a special eyepiece, a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor. The pseudo-3D visuals in the game are created with scaled sprites using the Sega VCO Object hardware, previously used in the 1981 racing game Turbo.
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