From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Subroc 3d poster.jpg
Platform(s)Arcade (original)
Mode(s)Single Player
CabinetUpright and Cockpit
CPUZ80 (@ 5 MHz)
SoundSamples (@ 5 MHz)
DisplayRaster, 240 x 224 pixels (Horizontal), 512 colors

SubRoc-3D (サブ・口ック3D) is a first-person arcade game released in 1982 by Sega, and the first commercial game to provide a stereoscopic image to the player, using a display that delivers individual images to each eye.[1][2] The game has stereo sound, and also changes the backdrop to reflect day, night, dawn, and dusk.[3]

It was adapted for ColecoVision, as SubRoc, with simulated 3D effects, by Arnold Hendrick and Philip Taterczynski of the Coleco game design staff, with programming by David Wesely of 4D Interactive Systems.[citation needed]


The stereoscopic effect is achieved with a special eyepiece,[2] a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.[1] The pseudo-3D visuals in the game are created with scaled sprites using the Sega VCO Object hardware, previously used in the 1981 racing game Turbo.[4]


  1. ^ a b Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 158, Taylor & Francis, ISBN 0-415-96282-X
  2. ^ a b SubRoc-3D at the Killer List of Videogames
  3. ^ "SubRoc-3D Arcade Game Review". Computer & Video Games: 30. February 1983.
  4. ^ "VCO Object". Sega Retro.