Subwar 2050

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Subwar 2050
Subwar 2050 cover.jpg
Developer(s)Particle Systems
Publisher(s)Interplay Entertainment
Designer(s)Michael Powell
Platform(s)Amiga, MS-DOS, CD32, Windows XP/Vista/7
Release1993 (MS-DOS)
1995 (Amiga)
Genre(s)Submarine simulator
Mode(s)Single-player

Subwar 2050 is a futuristic 3D submarine simulator computer game developed by Particle Systems, Michael Powell acting as the lead designer, and published by MicroProse Software, Inc.

Publication history[edit]

The game was released in 1993 for DOS and 1994 for Amiga and Amiga CD32. In 1994 an expansion pack, Subwar 2050: The Plot Deepens was released for DOS. Subwar 2050 was sold to Interplay Entertainment on 27 March 2009.[1] In 2013 Subwar 2050 was released on Gog.com for XP/Vista/Windows 7 and is available for download.[2]

Reception[edit]

Computer Gaming World in April 1994 said that "SubWar 2050 is a product with an identity crisis. It wants to incorporate sophisticated physical models of the type you'd expect from a true simulation, and yet it wants to have an action game's visuals and pace", citing its including thermal layers, making them "largely irrelevant" with visual-oriented combat, then only providing unsophisticated short-range torpedoes.[4] In 1994, PC Gamer UK named SubWar 2050 the 18th best computer game of all time. The editors called it "a game that will appeal to almost everyone."[5]

References[edit]

  1. ^ http://www.interplay.com/about/article.php?id=25
  2. ^ http://www.gog.com/gamecard/subwar_2050_complete
  3. ^ "Captive II: Liberation". Edge. No. 5. February 1994. pp. 78–79.
  4. ^ Dille, H.E. (April 1994). "Wing Commander Under Water?". Computer Gaming World. pp. 80–81.
  5. ^ Staff (April 1994). "The PC Gamer Top 50 PC Games of All Time". PC Gamer UK (5): 43–56.

External links[edit]