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Greyhawk Realm
Kingdom of Sunndi
Motto Unknown
Region Splintered Suns
Ruler Olvenking Hazendel I
Government Feudal monarchy
Established CY 589
Capital Pitchfield
Major Towns Pitchfield, Newkeep
Provinces 18 counties, subdivided into numerous viscounties and baronies
Resources Platinum, electrum, gems
Coinage [Modified Aerdy] new plate (pp), new crown (gp), noble (ep), silver (sp), common (cp)
Population 125,000
Races human (Suel, Oeridian), elf, dwarf, gnome, halfling, half-elf
Languages Common, Elven, Old Oeridian, Dwarven, Gnoome, Halfling
Alignments NG, CG, N
Religions Pelor, Trithereon, Jascar, Ulaa, Fortubo, Lydia, Boccob, elf pantheon, dwarf pantheon
Allies Irongate, Onwaal (rebels), Nyrond
Enemies Scarlet Brotherhood, Lordship of the Isles, Ahlissa (distrusted), amphibious nonhumans of the Vast Swamp

In the fictional World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Sunndi is a political state situated in the region of the Flanaess. Sunndi was originally given a very brief description by Gary Gygax in the 1980 publication World of Greyhawk Fantasy Game Setting. In 1999, a much expanded description was included in a new "reboot" of the Greyhawk campaign setting published by Wizards of the Coast. This new edition describes Sunndi as a former province of the Great Kingdom with a history of interracial tolerance that has only recently declared itself to be an independent kingdom.[1] In the massively shared Living Greyhawk campaign (2000–2008), Sunndi was a region assigned to Belgium, Netherlands, and Luxembourg.

Developmental history[edit]

In 1980, a brief paragraph about the County of Sunndi was published by Gary Gygax in the The World of Greyhawk folio (TSR 9025). In the campaign's start date of 576 CY, Sunndi's population was listed as 50,000+, and its ruler was identified simply as the Count of Sunndi.[2]

An almost identical paragraph appeared in Gygax’s World of Greyhawk boxed set in 1983 (TSR 1015); however, the ruler was now identified by name as Count Hazendel, and the country’s population was more specifically given as 60,000.[3]

Gygax left TSR in 1985, and TSR took the Greyhawk storyline in a new direction via a boxed set called From the Ashes (TSR 1064). The storyline was advanced to 585 CY, the year after the end of a continent-wide war that had taken place 582-584 CY. Sunndi had been overrun by the armies of Ivid the Undying during the Wars, but had managed to regain its independence.[4] The overall departure of the Greyhawk campaign from Gygax's original setting to this darker vision of post-war Flanaess was not well received by the public, and TSR stopped publishing Greyhawk material in 1993.

In 1996, Wizards of the Coast took over TSR, and in 1998 revived the moribund Greyhawk setting for their new Third Edition of Dungeons and Dragons. The storyline was advanced to 590 CY, and now dealt with the new alliances and problems that had developed in the wake of the Greyhawk Wars. The description of Sunndi was expanded to include a short but comprehensive history; Sunndi had declared itself to be a fully independent kingdom, Count Hazendel was now Olvenking Hazendel,[5] and the population was doubled to 125,000.[1]

Using these resources, Sunndi in the most recent setting of Greyhawk can be described as follows.


Sunndi's population numbers about 125,000, of which 79% are human of Oeridi and Suolise extraction, 9% are gray elves, 5% are mountain and hill dwarves, 3% are gnomes, 2% are halflings, 1% are half-elves, and 1% are other races. These races live in harmony and mutual self-defence.[1]


No single religion dominates this region, but significant deities worshipped include Pelor, Trithereon, Lydia, the Oeridian agricultural gods, the elvish, dwarvish and gnomish pantheons, Ulaa, Fortubo, Jascar, Norebo and Boccob.[1]


Sunndi is a warm and fertile land in the southeast corner of the Flanaess, lying between the Rieuwood Forest and Glorioles Mountains to the north, the Hestmark Highlands to the east, the Pawluck River to the west and the Vast Swamp to the south.

Although this is an easily defended land, its defensive strength is also its weakness, since it has no easy trade outlet for its grain, gold, electrum and gems other than the narrow Highland Trail through the Hestmark Highlands to the port of Dullstrand.[6] And the Vast Swamp is both a blessing and a curse, for although it defends Sunndi's southern border, it is also home to disease, strange monsters and warlike bullywugs that emerge from the fens every 15–20 years.[1]

Given its subtropical location, Sunndi's climate is warm year-round, with plentiful rainfall in the autumn and winter, and humid heat during the spring and summer.[7] Snow is a sure sign of magical evil afoot.[5]


Sunndi is a feudal hereditary monarchy ruled by His Brilliant Majesty, Olvenking Hazendel I, Defender of Sunndi and Protector of the South. The country is divided into eighteen counties, each ruled by a count who sits on the advisory Congress of Lords. The capital city is Pitchfield.


A thousand years ago, Suloise refugees fleeing from the ruin of the Twin Cataclysms entered the fertile lands south of the Rieuwood and befriended the indigenous gray elves. Later invasions by Oeridian raiders conquered the Suloise/elven alliance, but time was on Sunnndi's side and gradually the Oeridians were integrated.[1]

An oppressed county of South Province[edit]

After Aerdy conquered all Oeridian lands following the Battle of a Fortnight's Length in -110 CY, Sunndi was made a part of the South Province of the Great Kingdom. One of the overkings subsequently made Sunndi a separate fief within the South Province, ruled by a Count who swore fealty to the Herzog (prince) of South Province. Since the Count was appointed by the Herzog, the post was usually granted to the Sunnd noble who promised to extract the most tribute from the county to send to the Herzog. The result was oppressive taxation and overfarming, as well as suppression of non-human races.[1]

Independence and membership in the Iron League[edit]

When the Iron League was formed by the Free City of Irongate, Idee, and Onnwal in 447 CY in opposition to the Great Kingdom, Sunndi rebelled against its masters, drove the herzog's soldiers out of Sunndi and joined the League in 455 CY. The gray elf Count Turentel Esparithen formed a government based on mutual respect for all peoples of Sunndi.[1]

South Province invades[edit]

The herzogs of South Provinces attempted to retake Sunndi several times over the next century without success. However, in 577 CY, South Province received the backing it needed from the mad overking Ivid the Undying, and successfully invaded.[1]

At the same time, bullywugs attacked from the Vast Swamp, pulling needed troops from the northern defences. Although the bullywug invasion was contained and the monsters driven back into the swamp, the South Province army took advantage of the divided Sunnd forces, and finally took the capital of Pitchfield in 583 CY. It seemed that the battle for Sunndi was over, for nothing now stood between the herzog and Sunndi's fertile lands. However, a newly re-dedicated Sunnd army under the hero Osson met the South Province army at the Battle of Rieuwood and was triumphant, although an attempt by Osson to follow the herzog's troops across the Thelly River into South Province failed and the Sunnd army was forced to retreat back to Sunndi.[1]

A new kingdom[edit]

Although Sunndi had regained its independence, the fall of Iron League members Idee and Onwaal to South Province in 586 CY reminded Sunndi how tenuous freedom could be. In 589 CY, Count Hazendel declared to be Sunndi a fully independent kingdom, and proclaimed that all old ties with the Great Kingdom were forever severed. Hazendel became Olvenking Hazendel the Defender. The few Aerdy-descended noble houses that remained in Sunndi were ordered to rename themselves and swear allegiance to the crown.[1]

In 590 CY (the year of the current campaign setting), eighteen scions from both human and nonhuman noble houses have been appointed to a Congress of Lords to advise the olvenking. Sunndi had been subdivided into eighteen counties,[8] and each lord of the Congress has been appointed count of one of these new regions.[1]

Increased raids by monsters from the Vast Swamp remind the Sunnd government of the historic cycle of bullywug invasions, and Hazendel has ordered the construction of new forts along the edge of the swamp against an expected invasion within the next few years. Investigation suggested that followers of Wastri, upset by the good relations between humans and nonhumans in Sunndi, and especially repelled by the thought of an elf on the throne, may be behind the new round of attacks.[1]

Sunndi as a region of the Living Greyhawk campaign[edit]

In the Living Greyhawk campaign that ran from 2001 to 2008, Sunndi was assigned to the countries of Belgium, Netherlands, and Luxembourg, and placed within the Splintered Suns metaregion.

As outlined above, the previously published history of Sunndi was complete up to 590 CY, but there was very little material about the social, geographical, political and religious fabric of Sunndi.

In the months before the official launch of the campaign in 2000, the first Sunndi Triad (three volunteer campaign administrators) and a volunteer design team worked to flesh out a proposed social background and geographical setting for Sunndi. This included a more complete description of deities worshipped in Sunndi, the legal system of the new kingdom, names and rulers of the eighteen counties, notable personalities of the kingdom, and other minutae of life in Sunndi.[8] In all, the Sunndi Triad published 41 adventures for their region.

Timeline of Sunndi during the Living Greyhawk Campaign[edit]

This is the history of Sunndi as outlined in the 41 adventures published during the Living Greyhawk campaign. (The Living Greyhawk campaign was considered unofficial by Wizards of the Coast and RPGA, so events that transpired during the campaign do not affect the official timeline of Greyhawk, and will vary substantially from the histories of other concurrent Greyhawk home campaigns):

592 CY

Olvenking Hazendel asserted his authority over the old Aerdy noble houses that were refusing to break their ties with the Great Kingdom.[9][10]

593 CY

Raids on Sunndi from denizens of the Vast Swamp rapidly increased, although the forts being built along the southern border were not yet completed. This threat seemed to be driven by followers of Wastri [11][12][13][14]

594 CY

A priest of Nerull had evil designs on the Silent Valley.[15]

The long-dreaded invasion of bullywugs from the Vast Swamp began, forcing war upon Sunndi.[16]

595 CY

Although the evil Priest of Nerull in the Silent Valley had been killed, his ghost continued to haunt the area until it was destroyed.[17]

The war against the Wastrian bullywugs did not go well, and gradually, the Sunnd army was pushed back.[18]

596 CY

Even as the Wastrians continued to press north,[19] evil attacked from several new directions: A madness of some sort destroyed several hitherto peaceful villages;[20] and Hextorites plot against both Wastrians and Sunndi.[21]

An old tale that the golden treasure of Pitchfield's temple of Pelor, taken by an orc raiding party centuries ago and allegedly hidden in the Vast Swamp, proved to be false.[22]

597 CY

While Wastrian forces pushed Sunnd troops back to their capital of Pitchfield, a strong raiding party of orcs and giants attacked from the north.[23]

598 CY

The force responsible for the villages mysteriously destroyed in 596 was discovered to be a demon hidden within a cursed staff.[24] In a final effort last-ditch effort, the Wastrians and their allies were finally driven back into the Vast Swamp, at least for another generation, but the formerly fertile country of Sunndi lay in ruins.[25]



  1. ^ a b c d e f g h i j k l m Holian, Gary; Mona, Erik; Reynolds, Sean K.; Weining, Frederick (2000), Living Greyhawk Gazetteer, Wizards of the Coast, p. 110, ISBN 978-0-7869-1743-3 
  2. ^ Gygax, Gary (1980), The World of Greyhawk, TSR, p. 16, ISBN 0-935696-23-7 
  3. ^ Gygax, Gary (1983), World of Greyhawk, TSR, p. 37 
  4. ^ From the Ashes: Atlas of the Flanaess, TSR, 1992, p. 39 
  5. ^ a b Moore, Roger E. (1998), Greyhawk: The Adventure Begins, TSR, p. 31, ISBN 0-7869-1249-9 
  6. ^ Moore, Roger E. "Dullstrand: The Coast, the Town, and the People". Archived from the original on October 4, 2008. Retrieved 2009-03-03. 
  7. ^ "Kingdom of Sunndi: Geography". Retrieved 2009-02-21. 
  8. ^ a b "Kingdom of Sunndi: Counties and Nobles". Retrieved 2009-02-21. 
  9. ^ van Rooden, Pierre (2002), SND2-01 United We Stand, Wizards of the Coast 
  10. ^ van Rooden, Pierre (2002), SND4-01 Arrows from the Sun, Wizards of the Coast 
  11. ^ Kniese, Maya Deva (2003), SND3-01 Harvest Time, Wizards of the Coast 
  12. ^ Sleijpen, Pieter (2003), SND3-02 Murky Waters, Wizards of the Coast 
  13. ^ Sleijpen, Pieter (2004), SND4-03 By a Moonlight Shadow, Wizards of the Coast 
  14. ^ van Rooden, Pierre (2004), SND4-06 Bren's Men, Wizards of the Coast 
  15. ^ Heukels, Sebastiaan (2004), SND4-02 Whispers in the Dark, Wizards of the Coast 
  16. ^ Sleijpen, Pieter (2004), SND4-08 Saving Dolkann, Wizards of the Coast 
  17. ^ Sleijpen, Pieter (2004), SND5-02 Cold Fury, Wizards of the Coast 
  18. ^ Hass, Dan (2004), SND5-04 Isle in the Wake, Wizards of the Coast 
  19. ^ Sleijpen, Pieter (2006), SND6-02 Behind Enemy Lines, Wizards of the Coast 
  20. ^ Sleijpen, Pieter; Knutsen, Derek (2006), SND6-01 Lesser Evils, Wizards of the Coast 
  21. ^ van Rooden, Pierre (2006), SND6-03 Collateral, Wizards of the Coast 
  22. ^ Johnson, Gary (2006), SND6-04 As Time Goes By, Wizards of the Coast 
  23. ^ Hass, Dan (2007), SND7-04 A New Threat, Wizards of the Coast 
  24. ^ Sleijpen, Pieter; Knutsen, Derek (2008), SND8-01 Acceptance, Wizards of the Coast 
  25. ^ van Rijn, Renout (2008), SND8-02 Crocodile Tears, Wizards of the Coast 

External links[edit]