Sunstorm Interactive

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Sunstorm Interactive is an Indianapolis-based video game developer founded in 1995 by Anthony Campiti,[1] which specialized in hunting simulators and first-person shooters.[2] The majority of their titles were small-scale "value titles", priced between $20 and $30 as compared to the typical computer game that was priced at $50 at the time.

Overview[edit]

The company enjoyed their original moderate success by developing add-ons for build engine first-person shooters such as Duke Nukem 3D, Blood, and Redneck Rampage. At this point, the company had approximately 6 full-time employees. Sunstorm finally made an industry name for itself when it developed the first hunting simulation game Deer Hunter in 1997. Deer Hunter opened up an entirely new genre and spawned many sequels as well as copycats.

The company relocated to a new office and increased the staff size significantly. They followed up with many more hunting simulators and attempted to branch back into developing action games with titles such as the side scroller Duke Nukem: Manhattan Project. However, they were not able to achieve the same level of success again and finally shut down in early 2003 citing financial and staffing difficulties as the primary reasons.[3] Michael Root went on to found Gabriel Entertainment. Recently reborn, Sunstorm now focuses on developing games and applications for the iOS platforms, as well as providing general technical consulting.

Games[edit]

Hunting

Build Engine add-ons

Other

References[edit]

  1. ^ Parker, Sam (July 26, 2000). "WEB Corp. Signs Deer Hunter Developer". GameSpot. Retrieved October 11, 2018.
  2. ^ Lohr, Steve (March 29, 1999). "Computer Games Venture Into the World of Gun, Bow and Big Game". The New York Times. Retrieved October 11, 2018.
  3. ^ Colayco, Bob (May 22, 2003). "Sunstorm Interactive closes shop". GameSpot. Retrieved October 11, 2018.

External links[edit]