Super Boy Allan

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Super Boy Allan
Developer(s) Asmik Corporation
Publisher(s) Sunsoft
Series Chinou (Intelligence Game)
Platform(s) Family Computer Disk System
Release date(s)
  • JP: 27 March 1987 (1987-03-27)
Genre(s) Action-adventure game
Educational video game
Puzzle video game
Mode(s) One player

Super Boy Allan (スーパーボーイアラン Sūpā Bōi Aran?) is an educational video game developed by Asmik Corporation for the Family Computer Disk System, and published by Sunsoft in 1987.[1]

Super Boy Allan is the second installment in Sunsoft and Asmik's Intelligence Game trilogy. It is preceded by Adian no Tsue (1986), and followed by Chisoko Tairiku Orudora (1987).[2]

In the game, Allan Colada journeys from his home in the foothills into the mountains to retrieve a remedy for his sister Leela's fever.


To progress through most game screens, the player must push, kick, or pull logs to clear a path to the exit, as well as to solve arithmetic equations and inequality statements involving fractions.[3]

The mechanics of the log-pushing puzzles are comparable to those in the Eggerland video game franchise, which in turn derive from Sokoban (1982). However, by using a rope (which are in limited supply), Allan can also pull a log away. Kicking a log toward an enemy defeats the enemy.

The design of the game world is patterned on Nintendo's action-adventure game The Legend of Zelda (1986).

See also[edit]


  1. ^
  2. ^ "Super Boy Allan". Giant Bomb. CBS Interactive. Retrieved 15 May 2013. 
  3. ^ Cifaldi, Frank (22 January 2010). "Super Boy Allan Is Not So Super". Ziff Davis. Retrieved 15 May 2013. 

External links[edit]