Atari UK (ST)
Majesco (Game Boy)
Atari 2600, Atari 5200, Atari 8-bit, Atari ST, Game Boy, Game Boy Color
|Release||1978: Arcade, Atari 2600|
1979: Atari 8-bit
1982: Atari 5200
1987: Atari ST
1998: Game Boy
|Mode(s)||Up to 2 players, alternating turns|
|CPU||6502 @ 375 KHz|
|Display||Vertical orientation, black & white raster|
Super Breakout was released in arcades in September 1978 as the sequel to Atari, Inc.'s Breakout from 1976. It was written by Ed Rotberg, who later designed Battlezone for Atari. The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet and introduced multiple, simultaneous balls to the series. Atari published home versions for most of its consoles and computers, including as the pack-in game for the Atari 5200 console.
Super Breakout contains three different game modes:
Double gives the player control of two paddles at the same time—one placed above the other—with two balls in-play simultaneously.
Cavity also has two paddles, but initially only one ball. Two others are contained in pockets inside the wall and can be freed.
Progressive advances the entire wall downward step by step, gaining in speed the longer the ball is in play.
While the original was constructed with discrete logic instead of a microprocessor, Super Breakout uses a MOS Technology 6502 CPU. Like Breakout, Super Breakout uses a black and white display with overlays to simulate color.
Super Breakout was released for the Atari VCS (later renamed the Atari 2600) the same year as the arcade game, 1978, but in full color instead of black and white with a color overlay. It includes two "Children's Version" games that require less skill to play. Super Breakout appeared as a cartridge for the Atari 8-bit family in 1979 and, four years after release, became the pack-in game for the then-new Atari 5200 console in 1982.
An Atari ST version developed by Pardox was published by Atari UK in 1987. Majesco released Super Breakout for the Game Boy in 1998 and Game Boy Color in 1999. Both the Atari ST and Game Boy versions have sculpted bricks similar to those of the Breakout-inspired Arkanoid.
All of the home ports also include a version of the original game simply as Breakout.
We thought this a somewhat curious choice since it hardly uses the higher resolution of the 5200 to great advantage. The screen, for example, has the same number of bricks as Super Breakout on the Atari VCS. However, users of the VCS will like the much better representation of alphanumerics on the 5200.
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