Super Castlevania IV

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Super Castlevania IV
Super Castlevania IV
North American SNES box art by Tom Dubois[1]
Developer(s)Konami
Publisher(s)Konami
Director(s)Masahiro Ueno
Producer(s)Kazumi Kitaue
Composer(s)Masanori Adachi
Taro Kudo
SeriesCastlevania
Platform(s)Super NES
Release
  • JP: October 31, 1991
  • NA: December 4, 1991
  • EU: November 23, 1992
Genre(s)Action, Platformer
Mode(s)Single-player

Super Castlevania IV[a] is a 1991 platform game developed and published by Konami. Released originally for the Super Nintendo Entertainment System, it has been re-released multiple times, including for the Super NES Classic Edition.

Super Castlevania IV features expanded play control, 16-bit graphics featuring SNES Mode 7, and a soundtrack featuring brand new pieces and arrangements based on previous Castlevania music. Following the same setting as Castlevania on the NES, the game takes place in 1691 Transylvania, where the vampire hunter Simon Belmont must defeat the vampire Dracula.[3][4] The game received critical acclaim with some calling it one of the greatest video games of all time.[5][6][7][8][9]

Gameplay[edit]

The player-character Simon Belmont can use the whip to latch onto rings and swing over areas.

Super Castlevania IV is a side-scrolling platform game where the player takes control of Simon through eleven levels.[10] Players begin the game with five lives, and it ends in a game over once they have lost them all. The player will lose a life if all of Simon's health gauge is depleted or if they do not finish the level within the time limit.[10] The health gauge can be restored through food items that can be dropped from candles and enemies, or with the Magic Crystal, which is received after defeating the boss at end of each level.[10][11] A password can also be entered to continue the game.[12]

With Simon's whip, players can attack enemies in eight directions with the use of the control pad.[12][13] By holding down the attack button, the whip will go limp and can be waved around with the control pad, which can be used to block projectiles.[13] The length and power of the whip can be increased up to two levels by collecting an item called the Morning Star.[11] The whip is not only used for fighting, but also for latching onto rings to swing over areas that are too wide or dangerous for the player to jump across.[13] In addition to jumping, the player can control Simon to move while crouching.[14]

Like its predecessors, players can use secondary weapons that consume Simon's "Hearts", which are dropped from candles and enemies.[11][15] The secondary weapons include but are not limited to an axe which can be thrown in an arc, a watch which stops all enemy motion and a dagger that can be thrown across the screen.[15] Collecting the items known as the Double and Triple Shots allows the player to throw secondary weapons up to three times in a row.[11]

Development and release[edit]

Super Castlevania IV was directed by Masahiro Ueno (credited in the game as Jun Furano since Konami did not allow the use of real names at the time), who was also the main programmer.[16] His first 16-bit game, Ueno's team possibly started development on it during 1989. Ueno liked the original Castlevania for the Nintendo Entertainment System the most and wanted to make a pure action game that was similar to it.[16] Ueno only considers Super Castlevania IV a remake of the original Castlevania to some extent. Many features in Super Castlevania IV were introduced to make it a less frustrating game for players, such as giving them more control over Simon when he walked up stairs.[16]

Due to the team being small, everyone was involved with the design and some ideas came from the creative artists and others by the programmers' experiments. The team drew maps on paper and a lot was changed as the game was worked on. Mitsuru Yaida (credited as Yaipon) programmed Simon and also implemented the game's whip system, which was to introduce some new gameplay that was not possible on the NES.[16] As the enemy and boss programmer, Ueno conceived some rough ideas and additional programmers would implement more detailed boss patterns. Earlier bosses were designed to be easier so that players could discover weak points and effective weapons without retrying.[16] Ueno also worked on both the Japanese and English versions of the game, with the latter featuring some instances of censorship.[17] He was asked to alter the color palette in the English version in order to remove some depictions of blood in stage eight.[16]

The packaging artwork for the North American and European versions was created by Tom Dubois, who also designed the packaging for many other Konami titles outside Japan.[1]

The game was first released in Japan on October 31, 1991 for the Super Famicom.[18] It was released in North America in December 1991.[19] The game sold a little over 500,000 copies worldwide.[14] Factor 5 created a short demo of the game running on the Mega Drive and presented it to Konami. Konami was impressed but ultimately chose to keep all Mega Drive development in-house, and did not pursue porting the game to the system.[20]

The game has been re-released on several platforms over the years. It was re-released on the Virtual Console in 2006 for the Wii,[3] in 2013 for the Wii U,[18] and in 2016 for the New Nintendo 3DS.[18][21] In September 2017, it was included on Nintendo's Super NES Classic Edition, a miniature replica of the SNES featuring many built-in games.[22][23]

Audio[edit]

The music for Super Castlevania IV was composed by Masanori Adachi and Taro Kudo (credited as Masanori Oodachi and Taro respectively). Ueno wanted to make the environment of Super Castlevania IV more interactive and was proud of how the game's sound effects and music contributed to the atmosphere.[16] It was released on Akumajō Dracula Best 2 in a compilation with Castlevania: The Adventure and Castlevania II: Belmont's Revenge's music. On June 21st, 2017, the game's music was released on vinyl by Mondo.[24]

Reception[edit]

Ratings
Aggregate score
AggregatorScore
GameRankings82.06%[25]
Review scores
PublicationScore
GamePro5/5[26]
GameSpot7.8/10[27]
IGN8/10[28]
Nintendo Life9/10[29]
Nintendo Power4.375/5[30]
Super Play91%[31]

Upon Super Castlevania IV's North American release, the game was acclaimed by critics. Nintendo Power gave the game four overall scores of 4.0, 4.0, 4.5 and 4.5 out of 5.[32] Among several items, the magazine cited the game's graphics, music, and action sequences as positives. In 1994 the game was reviewed by Sandy Petersen in Dragon #209's "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars.[33] In 1992, Entertainment Weekly gave the game an A+ and wrote that "Vampire noir: dark, earthy colors; ominous, almost subliminal sound effects — and when your hero swings from chandeliers or dispatches monsters with his iron flail, a spine-tingling sense of impending doom."[34] United Kingdom magazine Super Play gave it a 91% overall score.[31]

Super Castlevania IV has been praised in retrospective reviews as well. It was named by Nintendo Power in a 2006 issue as the 66th best game made on a Nintendo system. Now it has been ranked 27 according to the last issue.[35] Official Nintendo Magazine placed the game at 70 on their list of the 100 best Nintendo games ever.[36] Game Informer's review opined that it "perfect[ed] the classic formula" due to its whip and less stiff gameplay. It also praised its use of Mode 7.[37] In a review for the release on the Wii U's eShop, Nintendo Life wrote "Unlike many of the other 16-bit platformers of the era, the game has a mature and distinguished feel to it", and concluded it was the best of the original Castlevania installments.[38] Several publications have lauded it as one of the greatest video games of all time.[5][6][7][8][9]

Notes[edit]

  1. ^ Known in Japan as Akumajō Dorakyura (悪魔城ドラキュラ, lit. "Devil's Castle Dracula")[2]

References[edit]

  1. ^ a b Gidney, Adam. "Tom Dubois artist page". BOX=ART. Retrieved August 18, 2016.
  2. ^ Konami Digital Entertainment Co., Ltd. (23 October 2007). Castlevania: The Dracula X Chronicles. Konami Digital Entertainment, Inc. Japanese: 悪魔城の城主、邪心の神、ドラキュラ伯爵の復活であった。 Konami translation by Ken Ogasawara: Dracula, lord of darkness, master of the devil's castle, walks among us.
  3. ^ a b "Nintendo.com – Super Castlevania IV – Game Info". Nintendo. Retrieved 2013-05-05.
  4. ^ Super Castlevania IV instruction booklet. Konami. 1991. pp. 4–5. SNS-AD-USA.
  5. ^ a b The 23 Best Vintage Video Games You Can Play In Your Browser, BuzzFeed, 2014
  6. ^ a b "EGM Top 100 Best Games of All Time". Electronic Gaming Monthly. November 1997. Archived from the original on 2011-06-10. Retrieved 2011-06-01.
  7. ^ a b "100 Greatest Retro Games", NowGamer, Imagine Publishing, 2010 (part 1 Archived 2016-01-06 at the Wayback Machine., part 2 Archived 2014-12-13 at the Wayback Machine., part 3 Archived 2015-11-06 at the Wayback Machine., part 4 Archived 2014-12-13 at the Wayback Machine.)
  8. ^ a b Top 100 Games of All Time, Electronic Gaming Monthly, 2001
  9. ^ a b Game Informer's Top 200 Games of All Time Archived 2014-12-25 at the Wayback Machine., Game Informer, 2009
  10. ^ a b c Super Castlevania IV instruction booklet. Konami. 1991. pp. 6–7. SNS-AD-USA.
  11. ^ a b c d Super Castlevania IV instruction booklet. Konami. 1991. pp. 16–17. SNS-AD-USA.
  12. ^ a b Super Castlevania IV instruction booklet. Konami. 1991. pp. 8–9. SNS-AD-USA.
  13. ^ a b c Super Castlevania IV instruction booklet. Konami. 1991. pp. 10–11. SNS-AD-USA.
  14. ^ a b McFerran, Damien (20 July 2014). "Super Castlevania 4 proved the best Dracula games don't have to be scary". Eurogamer. Gamer Network. Retrieved 21 July 2014.
  15. ^ a b Super Castlevania IV instruction booklet. Konami. 1991. pp. 14–15. SNS-AD-USA.
  16. ^ a b c d e f g "The Making Of: Super Castlevania IV", Retro Gamer (119): 30–35, 2013-08-15.
  17. ^ "GDC 09: Confronting Censorship in Videogames". Retrieved 2009-03-25.
  18. ^ a b c "悪魔城ドラキュラ [スーパーファミコン] / ファミ通.com". www.famitsu.com. Retrieved 2018-09-18.
  19. ^ "Wayback Machine" (PDF). 2008-09-20. Retrieved 2018-09-18.
  20. ^ McFerran, Damien (2017-07-21). "Factor 5 Almost Ported Super Castlevania IV To The Sega Mega Drive". Nintendo Life. Retrieved 2018-09-18.
  21. ^ "Super Castlevania IV 3DS eShop listing" (http://www.nintendo.com/games/detail/super-castlevania-iv-3ds). Nintendo. Accessed 9 September 2016.
  22. ^ "Super NES Classic Edition announced, launches September 29". Retrieved 2017-06-27.
  23. ^ "Super NES Classic Edition". Nintendo of America, Inc. September 29, 2017.
  24. ^ "Super Castlevania IV - Original Video Game Soundtrack 2XLP – Mondo". Retrieved 2017-06-27.
  25. ^ "Super Castlevania IV for SNES – GameRankings". GameRankings. Retrieved 2013-05-05.
  26. ^ "Super Castlevania IV GamePro Review (Nov. 1991) Issue". GamePro Magazine. Retrieved 2014-02-24.
  27. ^ Brad Shoemaker. "Super Castlevania IV Review - GameSpot.com". Retrieved 2007-01-10.
  28. ^ Lucas M. Thomas. "Super Castlevania IV VC Review – IGN". Retrieved 2007-01-07.
  29. ^ Damien McFerran. "Super Castlevania IV (Wii Virtual Console / Super Nintendo) Review – Nintendo Life". NintendoLife. Retrieved 2006-12-26.
  30. ^ "Super Castlevania IV Reviews and Articles for SNES – GameRankings". Retrieved 2013-05-05.
  31. ^ a b "UK Review". Super Play. Future Publishing (1): 70. November 1992.
  32. ^ "Now Playing", Nintendo Power, 32, p. 100, January 1992.
  33. ^ Petersen, Sandy (September 1994), "Eye of the Monitor", Dragon (209): 61–62.
  34. ^ Strauss, Bob (1992-01-31). "The latest video games". Entertainment Weekly. Retrieved 2013-12-06.
  35. ^ "NP Top 200", Nintendo Power, 200, pp. 58–66, February 2006.
  36. ^ "ONM ranks the top 100 games for Nintendo systems". Nintendo Everything. 2012-03-19. Retrieved 2012-03-19.
  37. ^ Turi, Tim (2012-04-04). "Ranking The Castlevania Bloodline". Game Informer. Retrieved 2013-12-05.
  38. ^ McFerran, Damien (2013-10-31). "Review: Super Castlevania IV". Nintendo Life. Retrieved 2013-10-31.

External links[edit]