Super Cobra

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For the helicopter, see Bell AH-1 SuperCobra.
Super Cobra
Super Cobra
MSX Cover art
Developer(s) Konami
Entex
Parker Brothers
Publisher(s)
Platform(s) Arcade, Adventurevision, Atari 2600, Atari 5200, Atari 8-bit, Colecovision, Intellivision, MSX, Sord M5
Release date(s)
Genre(s) Scrolling shooter
Mode(s) Up to 2 players, alternating turns
Cabinet Upright
Arcade system Konami Scramble
CPU 2x Zilog Z80
Sound 2x AY-3-8910
Display Vertical orientation, Raster, 224 x 256 resolution

Super Cobra (スーパーコブラ Sūpā Kobura?) is a 1981 arcade game, the sequel to popular horizontally scrolling shooter Scramble, Super Cobra was developed by Konami and manufactured and distributed by Stern in North America. It is similar in concept to its predecessor, but much more difficult.

The game was a success, selling 12,337 video game arcade cabinets in the United States in four months, by October 2, 1981, becoming Stern's third best-selling arcade classic after Berzerk and Scramble. Scramble sold 15,136 cabinets in the US in five months earlier that year, adding up to 27,473 US cabinet sales for both.[1]

Super Cobra was widely ported by Parker Brothers, and there was a handheld version from Entex.

Gameplay[edit]

The player controls a helicopter through tight caverns, and the slightest misstep will result in the loss of a life. However, unlike Scramble the game can be continued where the player left off by adding more credits.

The joystick accelerates, decelerates, moves up, and moves down. The helicopter uses a laser and bomb to destroy defenders, tanks, and UFO's while infiltrating 10 Super Cobra defense systems.[2]

The ship has a limited fuel supply, which is depleted over time. More fuel can be acquired by destroying fuel tanks in the game.[2]

The game is divided into ten sections, plus a finale, each with a different style of terrain and different obstacles. Players navigate through ten levels and a base, where they must safely make it through the level and remove the booty. The levels are described as follows,[2]

  1. Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets.
  2. Chopper faces Arcing missiles over a mountain terrain.
  3. Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire.
  4. Single Smart Bombs over mountainous terrain. Again, Rockets appear, but do not fire.
  5. Chopper flies through a cavern-like terrain against falling mines.
  6. Rapidly firing, roving tanks over mountainous terrain. Rockets appear, but do not fire.
  7. Maneuver through a field of meteors which explode when hit with bombs or 3 times with laser, plus a single, green, shadow meteor directly in front of chopper which explodes when hit five times with laser. Rockets appear but do not fire.
  8. Chopper flies over mountainous terrain against rapidly firing UFOs. Tanks and rockets appear, but do not fire.
  9. Chopper faces arcing missiles over tall buildings.
  10. Firing rockets in a building maze.
  11. Base: Player must maneuver the chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away.

There is no intermission between each section; the game simply scrolls into the new terrain. If the player destroys the booty on the final level, they must start back at the beginning of the level.

Development[edit]

Ports[edit]

The game was ported to the Atari 2600, Atari 5200, ColecoVision, Intellivision, Odyssey², Entex Adventure Vision, and Atari 8-bit by Parker Brothers. It was also released for the MSX in 1983.

The Entex version was reviewed in 1982 and well received. Arcade Express gave the game a score of 9 out of 10.[3]

Super Cobra appeared alongside Scramble on the retro compilation Konami Arcade Classics, released for the Sony PlayStation in 1999. It was made available on Microsoft's Game Room service for its Xbox 360 console and for Windows-based PCs on March 24, 2010.

Reception[edit]

Super Cobra was well received, gaining a Certificate of Merit in the category of "1984 Best Action Videogame" at the 5th annual Arkie Awards.[4]:42 Arcade Express reviewed the game in November 1982 and scored it 9 out of 10.[5]

See also[edit]

References[edit]

  1. ^ a b "Stern Production Numbers and More CCI Photos". 1 May 2012. Retrieved 21 July 2013. 
  2. ^ a b c Stern Electronics. Stern Super Cobra Manual (PDF). p. 3. Retrieved 7 November 2012. 
  3. ^ "The Hotseat: Reviews of New Products" (PDF). Arcade Express. November 7, 1982. pp. 6–8 [6]. Retrieved 2 February 2012. 
  4. ^ Kunkel, Bill; Katz, Arnie (January 1984). "Arcade Alley: The Arcade Awards, Part 1". Video (Reese Communications) 7 (10): 40–42. ISSN 0147-8907. 
  5. ^ http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n7.pdf#page=6

External links[edit]