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Run and gun
Vehicular combat game
|Mode(s)||Up to 2 players, alternating turns|
|Cabinet||Standard and cocktail|
|Arcade system||Sega Z80|
The objective of the game is to guide a train from one station to next. Along the route, the player must avoid obstacles such as other trains, planes, red signals, trucks crossing intersections, and guide the train along multiple routes by changing tracks en route. The player is armed with a steam fire bullet for destroying airborne targets, and a temporary force field which protects the train for a limited period of time. The use of the bullets and shields rapidly deplete an energy bar which must be maintained between levels by picking up oil items en route. Upon completion of a level, a bonus stage is played which involves the train attempting to shoot as many airborne enemies within a finite time limited. The bonus awarded is dependent upon the number of enemies destroyed. The game then resumes on more challenging levels.
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The same tune later appeared in several personal computer games, including Rabbit Software's Trooper Truck (1983) and Superior Software's Stryker's Run (1986), and as the Ocean Software loader theme for Daley Thompson's Decathlon (1984).
Computer and Video Games magazine reviewed the game in its September 1983 issue. They said it is an "enjoyable romp" with "a good setting" and "a marvelous rousing tune that adds immediately to the action."
The game was reported to have a very limited production run with only 35 PCB boards printed. Of those, most remained in Japan, with the remainder exported to Sega Europe and all sold to UK customers. This means that the game was not natively present in either mainland Europe or the US.
This makes the game one of the most sought after boards, and prices reflect this scarcity.
Photo of the PCB can be found here