Super Mario War
|Super Mario War|
|Developer(s)||Michael Schaffer, Florian Hufsky|
|Release||December 16, 2006|
Super Mario War is an open source, cross-platform, platform-adventure video game and level editor released on December 16, 2006. It is unofficially based upon gameplay elements and audiovisual media that are cloned from Nintendo's Super Mario series. The game centers on players fighting each other by one player jumping on the other player's head, or by making use of items which can be picked up during gameplay.
The gameplay is somewhat simple. In various game modes, players may jump on each other's heads to defeat each other or they may use items found in the power-up boxes. The game has a variety of such configurable settings to determine when certain items spawn in the power-up boxes, the way players spawn onscreen, and more.
The game includes a campaign mode based upon an overworld similar to that of Super Mario Bros. 3. However, instead of levels, the player simply fights more of the characters featured in the game although controlled by the CPU player. The player moves onto the next level when the enemy is defeated.
Siliconera recommends PC users to play Super Mario War with friends. Justin Pot for MakeUseOf also advises the program is suitable for multi-player gaming, suggesting that its simplicity makes it suitable even for non-gamers. Florian Eckhardt for Kotaku called the game "pretty neat", also noting that many players have created extra maps for the game with the built-in level editor.
- Spencer Yip (2007-01-30). "Indie Game Intermission: Super Mario War – Mario meets deathmatch". Siliconera. Retrieved 2011-09-16.
- Justin Pot (2010-04-28). "Super Mario War: Multiplayer Chaos That's A Ton Of Fun". MakeUseOf. Retrieved 2011-09-16.
- Florian Eckhardt. "Super Mario War Brings Deathmatch To The Mushroom Kingdom". Kotaku. Retrieved 2011-09-19.