Super Monkey Ball: Step & Roll

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Super Monkey Ball: Step & Roll
Super Monkey Ball Step and Roll.jpg
Developer(s) Sega
Publisher(s) Sega
Director(s) Jun Tokuhara
Producer(s) Yasuhito Baba
Composer(s) Tomoya Ohtani
Mariko Nanba
Series Super Monkey Ball
Platform(s) Wii
Release
  • NA: February 9, 2010
  • AU: February 11, 2010
  • EU: February 12, 2010
  • JP: February 25, 2010
Genre(s) Platform
Mode(s) Single player, Multiplayer

Super Monkey Ball: Step & Roll is a platforming video game developed and published by Sega for the Wii. It was released in February 2010.[1]

Gameplay[edit]

Like the previous games in the Super Monkey Ball series, players must guide the ball using the Wii Remote to the goal in one minute without losing a life.[2][3] Along the way, players are given three lives to begin with.[3] There are six worlds, with the addition of one secret world which can be accessed by completing the other six worlds. Players can also use the Wii Balance Board and shift their bodies to control the monkey ball. The new control scheme was an effort by developer Yasuhito Baba "to find a new way for players to experience Super Monkey Ball in order to increase the 'party feel' of the title". The game features 21 minigames which provide different scenarios for players to overcome.[2] The minigames were developed for players to play with three Wii Remotes and one player with the Wii Balance Board; they were designed so that players battle against each other.[4]

Reception[edit]

The game received mixed to positive reviews from reviewers. Craig Harris from IGN praised the game for its tight and natural controls using the Wii Remote, saying that "you're really controlling the tilt of the environment, not the momentum of the ball".[3] He also praises the increased simplicity in the game with the lack of storyline or boss battles to slow it down. Laura Parker from GameSpot criticized the usage of the Wii Balance Board in the game, saying that the controls with the board are too sensitive. She notes that the usage of the board is more suited with the minigames than with the main game.[2] Martin Kitts from Computer and Video Games said that the game added nothing new from the previous games in the Super Monkey Ball series. He also notes that unlike in Super Monkey Ball: Banana Blitz, players can no longer use the analog stick on the Nunchuk to use the ball.[5] (You can not control the ball this way, only the camera.) Both he and Harris criticize the camera controlling; Kitts says that the camera doesn't switch angles when the player does or when it's necessary.[3][5] Wiiloveit.com enjoyed the "user-friendly" package, and commented that the Balance Board can be "very rewarding" if you stick with it. Praise was also given to the Achievement system, the "fantastic" music, and the new Marathon Mode. Negative comments were mostly attributed towards the stage design; despite what was stated on the back of the box for the game, the stages were "hardly mind-blowing" and showed "little ingenuity"[6]

References[edit]

  1. ^ "Super Monkey Ball: Step & Roll Release Information for Wii". GameFAQs. Retrieved 2010-02-14.
  2. ^ a b c Parker, Laura (2010-01-13). "Super Monkey Ball: Step and Roll Updated Hands-On Impressions". GameSpot. Retrieved 2010-02-14.
  3. ^ a b c d Harris, Craig (2010-02-11). "Super Monkey Ball: Step & Roll Review". IGN. Retrieved 2010-02-14.
  4. ^ Parker, Laura (2009-12-31). "Super Monkey Ball: Step and Roll Updated Impressions". GameSpot. Retrieved 2010-02-14.
  5. ^ a b Kitts, Martin (2010-02-12). "Super Monkey Ball Step and Roll Review". Computer and Video Games. Retrieved 2010-02-14.
  6. ^ Wiiloveit.com: SMB:S&R Review

External links[edit]