Super Monkey Ball 2

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Super Monkey Ball 2
Super Monkey Ball 2 Coverart.png
North American cover art
Developer(s) Amusement Vision
Publisher(s) Sega
Designer(s) Toshihiro Nagoshi
Composer(s) Hidenori Shoji
Haruyoshi Tomita
Series Super Monkey Ball
Platform(s) Nintendo GameCube
Release date(s)
  • JP November 21, 2002
  • NA August 25, 2002
  • PAL March 14, 2003
Genre(s) Platforming, party
Mode(s) Single-player, multiplayer

Super Monkey Ball 2 (スーパーモンキーボール2 Sūpā Monkī Bōru Tsū?) is a platform/party video game developed by Amusement Vision and published by Sega in 2002 for the GameCube. It is the second installment in the Super Monkey Ball series, and the first installment to have a story-line and to be released exclusively on a home console.

Gameplay[edit]

The primary objective of the game is to roll across platforms and obstacles to reach an arch-shaped goal that marks the end of the level, therefore take the player to the next "stage". Each stage is uniquely designed to provide a challenge to players as the player progress through the game.

The stages contain platforms such as slopes, half-pipes, moving platforms, etc. The game introduces new gimmicks such as conveyor belts, teleportation doors, switches which control the speed of a stage, moving platforms, and more.

There are two ways to fail a level: losing your balance and falling off of the stage or running out of time. In most stages, there is a 60-second time limit. Super Monkey Ball 2 has three different gameplay modes: Story Mode (with a storyline and successive levels) and Challenge Mode (Story Mode's stages with progressive difficulty. Within Challenge mode up multiplayer is an option for up to four players at a time. A Practice Mode is available to stages that have been reached within Challenge or Story Mode.[citation needed]

Reception[edit]

Super Monkey Ball 2 was released to generally favorable reviews from critics. On release, Famitsu magazine scored the GameCube version of the game a 31 out of 40.[1] Metacritic gave the video game a Metascore of 87.

Medical applications[edit]

Super Monkey Ball 2 is one of three video games that are associated with improved performance in laparoscopic surgery.[2]

References[edit]

  1. ^ ニンテンドーゲームキューブ - スーパーモンキーボール2. Weekly Famitsu. No.915 Pt.2. Pg.102. 30 June 2006.
  2. ^ Rosser, James C., Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky, MD; Ronald Merrell, MD (February 2007). "The Impact of Video Games on Training Surgeons in the 21st Century". Archives of Surgery 142 (2): 181–186. doi:10.1001/archsurg.142.2.181. PMID 17309970.  Cite uses deprecated parameter |coauthors= (help)