Super Monkey Ball 2

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Super Monkey Ball 2
Super Monkey Ball 2 Coverart.png
North American cover art
Developer(s) Amusement Vision
Publisher(s) Sega
Designer(s) Toshihiro Nagoshi
Composer(s) Hidenori Shoji
Haruyoshi Tomita
Series Super Monkey Ball
Platform(s) Nintendo GameCube
Release
  • NA: August 25, 2002
  • JP: November 21, 2002
  • PAL: March 14, 2003
Genre(s) Platforming, party
Mode(s) Single-player, multiplayer

Super Monkey Ball 2 (スーパーモンキーボール2, Sūpā Monkī Bōru Tsū) is a platform/party video game developed by Amusement Vision and published by Sega in 2002 for the GameCube. It is the second installment in the Super Monkey Ball series, and the first installment to have a story-line and to be released exclusively on a home console.

Gameplay[edit]

The primary objective of the central game mode is to navigate a monkey trapped inside a ball from one end of a stage to the other. Players control the floors by tilting it with the control stick, thus making the monkey in the ball roll and can fail a level by falling off or by running out of time.[1]

The stages contain platforms such as slopes, half-pipes, moving platforms, etc. The game introduces new gimmicks such as teleportation doors, switches which control the speed of a stage, massive obstacles, and more.

Story Mode[edit]

Story Mode is single-player only, and introduces Dr. Bad-boon; an evil scientist who steals all of the bananas from Monkey Island. The four protagonists, Ai Ai, Mee Mee, Gon Gon, and Baby give chase and must navigate booby-trapped stages to reclaim the bananas. The story takes place over 100 levels split between 10 worlds with animated cutscenes that play in between each.[1] The player is given an infinite number of lives and can complete each world’s ten stages in any order.[2]

Challenge Mode[edit]

Challenge mode allows up to 4 players and plays like the main mode of the original Super Monkey Ball. There are three sets of stages split up by difficult: a 10-stage Beginner set, a 30-stage Advanced set, and a 50-stage Expert set. Players navigate each set in order with a limited number of lives and continues.[2] If a player completes all 10, 30, or 50 stages without using a continue, then that player will go to the Extra Stages, a series of 10 bonus stages.[3] If a player completes all 50 Expert stages and all 10 extra stages without using a continue, then they will go to the 10-stage Master set. If a player completes all 10 Master-stages without using a continue, they will go to the Master Extra stages.[4]

Party games[edit]

Twelve party games are accessible from a separate menu and feature 1-4 player co-op and competitive multiplayer modes. Six games return from the original game with updates, including Monkey Race, Monkey fight, Monkey Target, Monkey Billiards, Monkey Bowling, and Monkey Golf. The remaining six games are new and must be unlocked with 2500 Play Points apiece. These include Monkey Tennis, Monkey Baseball, Monkey Soccer, Monkey Boat Race, Monkey Shot, and Monkey Dog Fight.[2] [5][citation needed]

Reception[edit]

Pre-release

The game won the E3 2002 Game Critics Awards for Best Puzzle/Trivia/Parlor Game.[6]

Post-release

Super Monkey Ball 2 was released to generally favorable reviews from critics. Metacritic gave the video game a Metascore of 87, based on 34 reviews.[7] IGN praised the game for its core gameplay concepts, stating that it was "just as simple as the original, and also just as addictive...But where it's an entertaining single-player experience, it's a superb multiplayer one. All of the revamped mini-games are fantastic...this is one of the best multiplayer games for GCN, without a doubt and hands down.[5] Famitsu magazine scored the GameCube version of the game a 31 out of 40.[8]

By July 2006, Super Monkey Ball 2 had sold 760,000 copies and earned $22 million in the United States. Next Generation ranked it as the 80th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of games in the Super Monkey Ball series released between those dates reached 1.1 million units in the United States by July 2006.[9] The game sold well enough to warrant a GameCube Player's Choice budget re-release game.[10]

Legacy and impact[edit]

A 2002 study recognized Super Monkey Ball 2 as one of several video games associated with improved performance in laparoscopic surgery.[11] An extended study, performed over three years with 300 participants, found that surgeons who played Super Monkey Ball 2 and other video games for at least six minutes prior to operating performed better in a virtual surgery simulation than surgeons that did not play. Results include a significant drop in errors and an increase in speed and overall score. In response to these findings, Dr. James Rosser created a gaming area in the physician’s lounge at Florida Hospital Celebration Health,[12] saying “I want all the surgeons to warm-up and make sure they give Super Monkey Ball a chance.”[13]

References[edit]

  1. ^ a b Davis, Ryan (26 August 2002). "Super Monkey Ball 2 Review". Retrieved 21 June 2017. 
  2. ^ a b c Bramwell, Tom (14 March 2003). "Super Monkey Ball 2". Retrieved 21 June 2017. 
  3. ^ "Super Monkey Ball 2 (P2: Challenge Mode)". YouTube. 26 April 2015. Retrieved 19 March 2018.  |first2= missing |last2= in Authors list (help)
  4. ^ "Super Monkey Ball 2 - Expert-Master Extra [Deathless/Warpless]". YouTube.  |first1= missing |last1= in Authors list (help)
  5. ^ a b "Super Monkey Ball 2". ign.com. 24 August 2002. Retrieved 17 February 2017. 
  6. ^ GameZone. "Sega Games Win Game Critics Awards Best of E3 2002". gamezone.com. Retrieved 17 February 2017. 
  7. ^ "Super Monkey Ball 2". metacritic.com. Retrieved 17 February 2017. 
  8. ^ ニンテンドーゲームキューブ - スーパーモンキーボール2. Weekly Famitsu. No.915 Pt.2. Pg.102. 30 June 2006.
  9. ^ Campbell, Colin; Keiser, Joe (July 29, 2006). "The Top 100 Games of the 21st Century". Next Generation. Archived from the original on October 29, 2007. 
  10. ^ "Super Monkey Ball 2 (Player's Choice) - Nintendo GameCube - Best Buy". bestbuy.com. Retrieved 17 February 2017. 
  11. ^ Rosser, James C., Jr, MD; Lynch, MD, Paul J.; Cuddihy, MD, Laurie; Gentile, PhD, Douglas A.; Klonsky, MD, Jonathan; Merrell, MD, Ronald (February 2007). "The Impact of Video Games on Training Surgeons in the 21st Century". Archives of Surgery. 142 (2): 181–186. doi:10.1001/archsurg.142.2.181. PMID 17309970. 
  12. ^ Zoeker, Bill (19 October 2013). "Super Monkey Ball proves effective warm-up for surgeons". Destructoid. Retrieved 20 June 2017. 
  13. ^ Lien, Tracey (14 October 2013). "Doctors play Super Monkey Ball 2 to warm-up before surgery". Polygon. Retrieved 20 June 2017.