Super Monkey Ball 2
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|Super Monkey Ball 2|
North American cover art
|Series||Super Monkey Ball|
Super Monkey Ball 2 is the second installment in the Super Monkey Ball series developed by Amusement Vision which was released on the Nintendo GameCube. It is the first installment to have a story-line and to be released solely on a home console.
Each level, called "stages", is made up of a large starting platform, checkered platforms, and at least one arch-shaped goal that marks the end of the level. Many levels also have moving platforms, buttons that control the speed and direction of moving parts, and other various obstacles. Each stage is designed uniquely and has a title. The stages contain platforms such as slopes, half-pipes, moving platforms, etc. The game introduced new gimmicks that didn't exist in the original game such as conveyor belts and teleportation doors. There are two ways to fail a level: falling off of the stage or running out of time. In most stages, there is a 60-second time limit. Super Monkey Ball 2 has three different gameplay modes: Story Mode (with a storyline and successive levels), Challenge Mode (Story Mode's levels with varying difficulty and multiplayer), and a Practice Mode.
- E3 2002 Game Critics Awards: Best Puzzle/Trivia/Parlor Game
- This game is a GameCube Player's Choice game.
- ニンテンドーゲームキューブ - スーパーモンキーボール2. Weekly Famitsu. No.915 Pt.2. Pg.102. 30 June 2006.
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