Super Monkey Ball 2

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Super Monkey Ball 2
Super Monkey Ball 2 Coverart.png
North American cover art
Developer(s) Amusement Vision
Publisher(s) Sega
Designer(s) Toshihiro Nagoshi
Composer(s) Hidenori Shoji
Haruyoshi Tomita
Series Super Monkey Ball
Platform(s) Nintendo GameCube
Release date(s)
  • NA August 25, 2002
  • JP November 21, 2002
  • PAL March 14, 2003
Genre(s) Platforming
Mode(s) Single-player, multiplayer

Super Monkey Ball 2 is the second installment in the Super Monkey Ball series developed by Amusement Vision which was released on the Nintendo GameCube. It is the first installment to have a story-line and to be released solely on a home console.


Each level, called "stages", is made up of a large starting platform, checkered platforms, and at least one arch-shaped goal that marks the end of the level. Many levels also have moving platforms, buttons that control the speed and direction of moving parts, and other various obstacles. Each stage is designed uniquely and has a title. The stages contain platforms such as slopes, half-pipes, moving platforms, etc. The game introduced new gimmicks that didn't exist in the original game such as conveyor belts and teleportation doors. There are two ways to fail a level: falling off of the stage or running out of time. In most stages, there is a 60-second time limit. Super Monkey Ball 2 has three different gameplay modes: Story Mode (with a storyline and successive levels), Challenge Mode (Story Mode's levels with varying difficulty and multiplayer), and a Practice Mode.[citation needed]


On release, Famitsu magazine scored the GameCube version of the game a 31 out of 40.[1] Metacritic gave the video game a Metascore of 87

Medical applications[edit]

Super Monkey Ball 2 is one of three video games that are associated with improved performance in laparoscopic surgery.[2]


  1. ^ ニンテンドーゲームキューブ - スーパーモンキーボール2. Weekly Famitsu. No.915 Pt.2. Pg.102. 30 June 2006.
  2. ^ Rosser, James C., Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky, MD; Ronald Merrell, MD (February 2007). "The Impact of Video Games on Training Surgeons in the 21st Century". Archives of Surgery 142 (2): 181–186. doi:10.1001/archsurg.142.2.181. PMID 17309970.