Super Monkey Ball Jr.

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Super Monkey Ball Jr.
Super Monkey Ball Jr. Coverart.png
PAL box art
Developer(s) Realism
Publisher(s) THQ (GBA, NA)
Infogrames (GBA, EU)
Producer(s) Andy Onions
Marc Bowden
Programmer(s) Dave Reed
Artist(s) Dave Worton
Composer(s) Martin Goodall
Series Super Monkey Ball
Platform(s) Game Boy Advance
  • NA: November 19, 2002
  • PAL: April 4, 2003
Genre(s) Platform
Mode(s) Single player, multiplayer

Super Monkey Ball Jr. is a platform game, part of the Super Monkey Ball series, developed by Realism and published by THQ for the Game Boy Advance. It is one of the few games on the system to make use of its 3D graphics capabilities.


The goal of the game is to maneuver a monkey trapped in a ball by tilting the labyrinth and reaching the goal at the end of the maze.


Like many other games of Super Monkey Ball series, the player has the option to choose Aiai, Meemee, Baby, or Gongon. In multiplayer, two to four people can pick the same character.


The game has received mostly positive reviews. IGN gave the game a 9/10,[1] GameSpot gave the game a 8/10,[2] and review aggregator Metacritic gave the game a 82/100, indicating "Generally favorable reviews."[3]