Super Sprint

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Super Sprint
Super Sprint arcade flyer.png
Arcade flyer
Developer(s)Atari Games
Publisher(s)Atari Games
Designer(s)Robert Weatherby
Kelly Turner
Composer(s)Hal Canon
Brad Fuller
Platform(s)
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer
CabinetUpright
Arcade systemAtari System 2
DisplayHorizontal, Raster, standard resolution (Used: 512 × 384)

Super Sprint is a racing video game released by Atari Games in 1986. Up to three players drive Formula One-like cars on a circuit that is viewed from above.[1] The game is a successor to Gran Trak 10 and the Sprint series, which were black-and-white games from the 1970s. A sequel, Championship Sprint, was released later in the same year.

Gameplay[edit]

Arcade screenshot

Up to three players drive simultaneously on a circuit against opponents controlled by the computer. The circuits are viewed from above and always fit on the screen, so the game never scrolls. After three laps the winner advances to the next circuit. There are 8 circuits in total, but the game only ends if gamers can get to race 85 where the bonus Super Speedway circuit is played. As the player goes to higher levels, more and more obstacles appear on the track, like oil puddles and tiny moving tornadoes. If the car touches them, the player loses control over the car for a short time while it is sliding and spinning. Driving into a wall with high speed or falling from one of the bridges destroys the car, but a helicopter will appear to replace it.

The car can be customized by collecting wrenches that lie on the track. The player can exchange three of them for improved traction, better acceleration or higher top speed.

Ports[edit]

Super Sprint
Review scores
PublicationScore
Crash6/10
Sinclair User7/10
Your Sinclair5/10[2]
Championship Sprint
Review scores
PublicationScore
Crash4/10
Sinclair User7/10
Your Sinclair6/10[3]

Super Sprint was ported to the Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.[4] A version was released for the Nintendo Entertainment System which was not licensed by Nintendo.

Reception[edit]

In 1996, Next Generation listed the arcade version as number 59 on their "Top 100 Games of All Time". They explained that while the massive understeer in the game is highly unrealistic, it adds a sense of urgency to the gameplay.[5]

Legacy[edit]

Championship Sprint[edit]

Championship Sprint

Later in 1986 Championship Sprint was released which is almost identical, but with different tracks, and with a standard-size two-player cabinet instead of Super Sprint's wide 3P cabinet. It was ported to the ZX Spectrum, Amstrad CPC, and Commodore 64.[6]

Re-releases[edit]

A Game Boy Advance version wad released along with Spy Hunter in a dual-game pack in 2005.

Super Sprint was included arcade collection game, Midway Arcade Treasures, for the GameCube, PlayStation 2, Xbox, and Microsoft Windows. Its sequel, Championship Sprint, was also released for the same systems on Midway Arcade Treasures 2, and as a downloadable game for the PlayStation 3 available from the PlayStation Store. The game was also included in the 2012 compilation Midway Arcade Origins for PlayStation 3 and Xbox 360.[7]

In 2016, Super Sprint was re-released in the Lego Dimensions Midway Arcade Level Pack.[8]

References[edit]

  1. ^ Super Sprint at the Killer List of Videogames
  2. ^ "Archived copy". Archived from the original on 2014-06-14. Retrieved 2014-06-11.CS1 maint: archived copy as title (link)
  3. ^ "Archived copy". Archived from the original on 2014-06-14. Retrieved 2014-06-11.CS1 maint: archived copy as title (link)
  4. ^ Ports to 8 bit home computers
  5. ^ "Top 100 Games of All Time". Next Generation. No. 21. Imagine Media. September 1996. p. 48.
  6. ^ "Championship Sprint for Amstrad CPC (1988)". MobyGames. 2007-05-31. Retrieved 2011-08-30.
  7. ^ http://www.ign.com/articles/2012/11/14/midway-arcade-origins-review
  8. ^ "Lego Dimensions: Midway Arcade Level Pack Review". Video Chums. Retrieved 2016-03-20.

External links[edit]