Super Star Wars

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Super Star Wars
Super Star Wars box art.jpg
Cover art (Super NES)
Developer(s) Sculptured Software
Publisher(s) JVC/Nintendo (US Version 1.1)
Composer(s) Paul Webb[1]
Platform(s) Super NES, Wii (Virtual Console), PlayStation 4[2]
Release date(s) SNES
  • NA June 1, 1992
  • JP December 18, 1992
  • EU April 2, 1993
Virtual Console
  • NA August 10, 2009[3]
  • PAL September 18, 2009
PlayStation 4
  • WW 2015
Genre(s) Run and gun
Mode(s) Single player

Super Star Wars is a 1992 video game for the Super NES based on the 1977 film Star Wars and re-released on the Virtual Console in 2009. It is the SNES equivalent of the Star Wars NES game. Super Star Wars features mostly run and gun gameplay, although it has stages which feature other challenges, such as driving a landspeeder or piloting an X-wing. It also features multiple playable characters with different abilities.

The game was followed by two sequels based on the subsequent Star Wars films, Super Star Wars: The Empire Strikes Back and Super Star Wars: Return of the Jedi.



Super Star Wars generally follows the plot of Star Wars Episode IV: A New Hope, although some allowances were made to adapt the story to suit an action game. For example, instead of simply buying C-3PO and R2-D2 from the Jawas, Luke Skywalker must fight his way to the top of a Jawa sandcrawler while leaping from a series of moving conveyor belts. Brief cutscenes between levels tell an abbreviated version of the film's story. Later stages allow the player to control smuggler and pilot Han Solo or Chewbacca the Wookiee. The game also features several vehicle-based levels in which the player takes control of an X-Wing or a landspeeder.

Most of the stages consist of run and gun and platforming gameplay, with several different upgrades available to the standard blaster weapon. Luke can also wield a lightsaber after acquiring it from Obi Wan Kenobi. The end of the game has players reenacting Luke's Death Star trench run to destroy the Death Star, with Darth Vader confronting the player in his TIE Advanced x1.


Artist Jon Knoles did the visual designs for the characters, while Harrison Fong drew the backgrounds.[4] Fong recounted that he did very little concept drawing before rendering the characters on the computer "because everybody knew what the Star Wars characters looked like."[4] Originally, the game design was planned to give the characters a dark black outline around their bodies, similar to Ultima VIII: Pagan. However, this idea was abandoned, as it was thought to make the characters too cartoonish-looking.[citation needed]

The "Kalhar Boss Monster" is based on one of the chess pieces R2D2 plays with on the Millenium Falcon in the film.[4]

There was a trash compactor level that was deleted from the game due to lack of cartridge space.[4] An image was published in an issue of Electronic Gaming Monthly around the time of the game's release.[citation needed]

A PC port of Super Star Wars was in the works since 1994, by a Danish game company Brain Bug and produced by Softgold. The game was almost completed, and was well into the playtesting phase, but in 1995 LucasArts decided to halt the development and cancel the release. An unfinished version of this port was leaked onto the internet, but as of 2005 LucasArts has not yet released the game into public domain.[5]


Super Star Wars was awarded Best Action/Adventure Game of 1992 by Electronic Gaming Monthly, as well as Best Movie-to-Game.[6]


  1. ^ "Composer information for Super Star Wars". SNES Music. Retrieved 2012-07-05. 
  2. ^
  3. ^ "Big Names and Brilliant Games Make for a Must-See Downloadable Lineup". Nintendo of America. 2009-08-10. Retrieved 2009-08-10. 
  4. ^ a b c d "The GameMakers: The Artists". GamePro (IDG) (85): 36–38. October 1995. 
  5. ^ Nova, Samuel (January 2005). "Super Star Wars". PC Games That Weren't. Archived from the original on June 25, 2008. Retrieved 2010-03-28. 
  6. ^ "Electronic Gaming Monthly's Buyer's Guide". 1993. 

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