Super Star Wars: Return of the Jedi
|Super Star Wars: Return of the Jedi|
North American SNES boxart
|Genre(s)||Run and gun|
Super Star Wars: Return of the Jedi is a run and gun released for the Super Nintendo Entertainment System in North America on June 22, 1994, Europe on March 30, 1995 and in Japan on June 23, 1995. It is the third and final game in the Super Star Wars trilogy and is based on the 1983 film Return of the Jedi. There is also a simplified version for the Game Boy and Game Gear portable systems. The game was re-released on the Wii Virtual Console in North America on September 7, 2009 and in PAL regions on October 16, 2009, alongside the other games in the Super Star Wars series.
Plot and gameplay
Super Star Wars: Return of the Jedi follows closely the standard set by the previous two Super Star Wars games, with the return of selectable characters (on specific levels), multiple playable characters and Mode 7 quasi-3D vehicle sequences. The controls are identical to the second game, and this installment also includes its predecessor's password save option. It loosely follows the plot of Return of the Jedi, with some added scenes, such as Luke Skywalker having to fight through the Death Star to get to Emperor Palpatine. In addition to the standard Luke Skywalker, Han Solo, and Chewbacca, Princess Leia and Wicket appear as playable characters.
Bosses include Jabba the Hutt, the Rancor beast, Darth Vader and Emperor Palpatine. Vehicle sequences include the Endor speeder bike chase, and a cruise in the Millennium Falcon. Luke Skywalker no longer has nine Force powers to work with but five and it is easier for him to "recharge" his abilities. He also cannot use any variation of the blaster in this game. Princess Leia is unique in that her appearance and playstyle changes in accordance with the plot. She uses a staff as the bounty hunter Boushh when approaching Jabba's palace, fights with a broken chain as Jabba's escaped slave on his sail barge, and wields a blaster when fighting on Endor as a Rebel leader.
On release, Scary Larry of GamePro gave the Super NES version a mostly negative review. Though he praised the musical score, he criticized the game for frustrating controls, overly easy bosses, and particularly the level designs, which he said are repetitious and mostly feel like retreads of level designs from the two previous games in the series. In contrast, Electronic Gaming Monthly gave it an 8 out of 10, praising it for the "excellent" graphics and the need to move carefully through the levels. Famicom Tsūshin scored it a 23 out of 40.
GamePro's Coach Kyle found some flaws in the Game Boy version, such as the rudimentary backgrounds, but rated it "one of the year's most fun and challenging handheld games", particularly due to the diverse gameplay offered by the five playable characters. Quick-Draw McGraw gave the Game Gear similar praise in the same magazine, and said the graphics are nearly as good as the SNES version's.
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