Superhero: 2044 is a role-playing game first published by its designer Donald Saxman in 1977 and republished by Lou Zocchi later that year.
Superhero: 2044 is a superhero science fiction system set in 2044, with background material on the future world and rules for character creation, combat, movement and scenario design. The second edition of the game includes rules for solo play.
The game takes place in the year 2044 after a global holocaust, on Inguria, an island off America's west coast, which has become an important center of civilization. The game includes maps of the island and its city. Due to radiation exposure, certain humans gained superhuman powers. The three basic types of ability are the "ubermensch", who specializes in physical abilities of combat; the "unique", who possess the extraordinary ability of a beneficial mutation; and the "toolmaster", who is an expert technologist.
Player characters are designed using 140 basic points divided between seven characteristics: vigor, stamina, charisma, endurance, mentality, ego and dexterity. These scores are adjusted according to character type and a personal bonus applied to the character's specialization.
Play involves two parts: face-to-face scenarios and the rest of the week's activities. The scenarios give scores for such areas as crime prevention, location, getting leads, convictions and avoiding unnecessary damage to people and buildings. In the other part of play, each character fills out a weekly planning sheet indicating when he is patrolling, resting, training or researching.
Superhero: 2044 was designed and published by Donald Saxman in 1977, with art by Mick Cagle, as a 32-page book with a black and white cover. A second edition was published the same year by Lou Zocchi as a ring-bound 50-page book, with a color cover.
Eamon Bloomfield reviewed Superhero: 2044 for White Dwarf #9 (Oct/Nov 1978), giving it an overall score of 6 out of 10. He concludes his review by stating, "The rules are well worked out and cover most eventualities with clear examples. On the other hand this is not a game for maths and table-shy GMs as everything is down to modified probabilities with the usual resultant working out to do. As with most such games setting up requires some time but at least here the world is already designed. Overall good fun and realistic and a welcome addition to any role playing fan's collection. Certainly as a postal game it has a great future. It might even convert quite readily to a computer based programme in a similar way to 'Starweb'."
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 56. ISBN 0-87975-653-5.
- Bloomfield, Eamon (October–November 1978). "Open Box". White Dwarf. Games Workshop (9): 18.
- Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.