Supersonic Acrobatic Rocket-Powered Battle-Cars

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Supersonic Acrobatic Rocket-Powered Battle-Cars
Super Sonic Acrobatic Battle Cars.png
Developer(s) Psyonix
Publisher(s) Psyonix
Director(s) Dave Hagewood
  • Heather Chandler
  • Justin Washington
Designer(s) Dave Hagewood
  • Corey Davis
  • Dave Hagewood
  • Jared Cone
  • Jerad Heck
  • Jonathan Hagewood
  • Mitchell Davis
  • Thomas Silloway
  • Adam Beckwith
  • Ben Beckwith
  • Eric Majka
  • Rhys Harwell
  • Adam B. Metal
  • Tony Porter
Engine Unreal Engine 3
Platform(s) PlayStation 3
  • NA: October 9, 2008
  • EU: February 12, 2009
Genre(s) Sports
Mode(s) Single-player, multiplayer

Supersonic Acrobatic Rocket-Powered Battle-Cars, (colloquially known as SARPBC, officially abbreviated as SARP Battle-Cars) is a vehicular soccer video game for the PlayStation 3. The game was released in North America in October 2008, and in Europe in February 2009. The campaign mode of the game is made up of a series of varied mini-games, and tournaments against AI which can only be played in single player mode.

A sequel, titled Rocket League, was released in July 2015.


The game is played by one or more players, locally or online, using their car to hit a soccer ball, which is much larger than the cars themselves, into the opposing goal. Each goal is worth one point, and the team with the most points when 5 minutes have passed wins. If both teams are tied when the timer runs out, the game enters the sudden death overtime mode, which lasts indefinitely until either team scores.

There are also many various mini-games and tournaments only available in single player, consisting of situations such as the player being outnumbered by computer-controlled opponents, or objectives such as shooting balls at a goal in a certain amount of time or defending a goal from shots from a cannon. For each completed mini-game or tournament, the player can earn up to 5 stars, depending on how well it was completed, along with various criteria depending on the game in question.


Aggregate score
Aggregator Score
Metacritic 67/100[1]
Review scores
Publication Score
GameSpot 6.0/10[2]
IGN 6.5/10[3]

Supersonic Acrobatic Rocket-Powered Battle-Cars received mixed reviews by critics, with a Metacritic score of 67/100.[1] It was downloaded on the PlayStation Network over 2 million times.[4][5]


In March 2011, Psyonix confirmed that there was a sequel in development, but that it was far from completion, and even further from release, due to them having difficulty pitching it to publishers or acquiring the finances required to self-publish.

In September 2013, Psyonix announced their plans for the sequel in more detail, saying that there would be a free PC alpha version released for testing and improvement, and to allow buildup of a community, before being ported to consoles. They also confirmed that there was a playable version of the game, and announced what improvements are being made on the game, and new features, compared to the old one.

On February 19, 2014, Psyonix confirmed that the sequel would be called Rocket League. On July 7, 2015, it was released for the PlayStation 4 through the Instant Game Collection on PlayStation Plus, as well as on PC through Steam.


  1. ^ a b "Supersonic Acrobatic Rocket-Powered Battle-Cars for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved October 14, 2015. 
  2. ^ Anderson, Luke (September 24, 2009). "Supersonic Acrobatic Rocket-Powered Battle-Cars Review". GameSpot. CBS Interactive. Retrieved October 14, 2015. 
  3. ^ Bishop, Sam (October 10, 2008). "Supersonic Acrobatic Rocket-Powered Battle-Cars Review - Big name, small game.". IGN. IGN Entertainment. Retrieved October 14, 2015. 
  4. ^ Liebl, Matt (August 4, 2015). "Interview: Psyonix talks Rocket League and a future filled with lots of airhorns". GameZone. GameZone Next. Retrieved October 14, 2015. 
  5. ^ Klepek, Patrick (August 7, 2015). "Rocket League Is Actually A Sequel To A Game Almost No One Played". Kotaku. Gawker Media. Retrieved October 14, 2015. 

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