Supersonic Acrobatic Rocket-Powered Battle-Cars

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Supersonic Acrobatic Rocket-Powered Battle-Cars
Super Sonic Acrobatic Battle Cars.png
Director(s)Dave Hagewood
  • Heather Chandler
  • Justin Washington
  • Adam B. Metal
  • Tony Porter
EngineUnreal Engine 3
Platform(s)PlayStation 3
  • NA: October 9, 2008
  • EU: February 12, 2009
Mode(s)Single-player, multiplayer

Supersonic Acrobatic Rocket-Powered Battle-Cars (colloquially known as SARPBC and officially abbreviated as SARP Battle-Cars) is a vehicular soccer video game for the PlayStation 3. The game was released in North America in October 2008, and in Europe in February 2009. The campaign mode of the game is made up of a series of varied mini-games, and tournaments against AI which can only be played in single-player mode. A sequel, titled Rocket League, was released in July 2015.


The game is played by one or more players, locally or online, using their car to hit a soccer ball that is much larger than the car to score a goal. Each goal is worth one point, and the team with the most points when 5 minutes have passed wins. If both teams are tied when the timer runs out, the game enters the sudden death overtime mode, which lasts indefinitely until either team scores.

There are also many various mini-games and tournaments only available in single player, consisting of situations such as the player being outnumbered by computer-controlled opponents, or objectives such as shooting balls at a goal in a certain amount of time or defending a goal from shots from a cannon. For each completed mini-game or tournament, the player can earn up to 5 stars, depending on how well it was completed, along with various criteria depending on the game in question.


Supersonic Acrobatic Rocket-Powered Battle-Cars received mixed reviews by critics, according to review aggregator Metacritic.[1] It was downloaded on the PlayStation Network over two million times.[when?][4][5]


In March 2011, Psyonix confirmed that there was a sequel in development, but that it was far from completion due to them having difficulty pitching it to publishers or acquiring the finances required to self-publish.[6] In September 2013, Psyonix announced more details, saying that there would be a free alpha version released for testing and improvement on the PC, before being ported to consoles. The game, Rocket League, was released for the PlayStation 4 and Microsoft Windows on July 7, 2015, and for other platforms at later dates.


  1. ^ a b "Supersonic Acrobatic Rocket-Powered Battle-Cars for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved October 14, 2015.
  2. ^ Anderson, Luke (September 24, 2009). "Supersonic Acrobatic Rocket-Powered Battle-Cars Review". GameSpot. CBS Interactive. Retrieved October 14, 2015.
  3. ^ Bishop, Sam (October 10, 2008). "Supersonic Acrobatic Rocket-Powered Battle-Cars Review - Big name, small game". IGN. IGN Entertainment. Retrieved October 14, 2015.
  4. ^ Liebl, Matt (August 4, 2015). "Interview: Psyonix talks Rocket League and a future filled with lots of airhorns". GameZone. GameZone Next. Retrieved October 14, 2015.
  5. ^ Klepek, Patrick (August 7, 2015). "Rocket League Is Actually A Sequel To A Game Almost No One Played". Kotaku. Gawker Media. Retrieved October 14, 2015.
  6. ^ "Rocket League Is Actually A Sequel To A Game Almost No One Played". August 7, 2015.

External links[edit]