Swords of the Undercity

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Swords of the Undercity
CA Swords of the Undercity.jpg
TSR Product Code9150
Rules requiredAdvanced Dungeons and Dragons, 1st ED
Character levels8 - 12
Campaign settingCA
AuthorsCarl Smith, Bruce Nesmith, Douglas Niles
First published1985
Linked modules
CA1, CA2

Swords of the Undercity is a 1985 adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, for the Lankhmar setting.

Plot summary[edit]

Swords of the Undercity is the first AD&D module for use with their Lankhmar – City of Adventure supplement, designed for 4-5 characters of levels 8-12, and is a 32-page adventure with a Gamemaster's screen-style card stock cover.[1] The module Swords of the Undercity contains three connected Lankhmar scenarios.[2] "The Secret of Urgaan of Angarngi" describes the living tower of a mad sorcerer (and is based on a story by Fritz Leiber; "The Web of Mog" involves the player characters with minions of Lankhmar's Spider God; and "Claws of the Shree-kah" pits the characters against ancient horrors in the city's sewers.[2]

Publication history[edit]

Swords of the Undercity was written by Carl Smith, Bruce Nesmith, and Doug Niles, with a cover by Keith Parkinson, and was published by TSR in 1985 as a 32-page booklet with an outer folder.[2]


Stephen H. Dorneman reviewed the adventure in Space Gamer/Fantasy Gamer No. 80.[1] He commented that the adventure has "excellent production values throughout, and a plethora of useful data and errata for any Gamesmaster using the Lankhmar setting in their campaign. But more importantly, Swords of the Undercity is an adventure supplement that can help a gamemaster provide exciting, original AD&D adventure to his or her players without sacrificing the mysterious, magical feel of Fritz Leiber's creation."[1]

References and Footnotes[edit]

  1. ^ a b c Dorneman, Stephen H. (October–November 1987). "Swords of the Undercity". Space Gamer/Fantasy Gamer. Diverse Talents, Incorporated (80): 38.
  2. ^ a b c Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 88. ISBN 0-87975-653-5.