Takashi Tokita (時田 貴司 Tokita Takashi?) (born 24 January 1965) is a Japanese video game developer working for Square Enix. He has worked there since 1985, and has worked as the lead designer for Final Fantasy IV as well as the director of Parasite Eve and Chrono Trigger. He is the corporate executive/head of Square Enix's Business Division 9 (Mobile Department No.1).
Beginning at Square
Tokita joined Square in 1985 as a part-time employee, not becoming full-time until the development of Final Fantasy IV. For the first three Final Fantasy games, he worked on graphic design, testing, and sound effects, respectively, before becoming lead designer of Final Fantasy IV in 1991.
Tokita wanted to make a career as a theater actor, but working on Final Fantasy IV made him decide to become a "great creator" of video games. He was one of only 14 people working on the game. Tokita feels that Final Fantasy IV is the first game in the series to really pick up on drama, and the first Japanese RPG to feature "such deep characters and plot". He also felt that Final Fantasy IV was so good because it was the culmination of the best parts of the first three games.
Chrono Trigger is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System in 1995. Director credits were attributed to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Tetsuya Takahashi had the role of graphic director. Additionally, Takashi Tokita, along with Yoshinori Kitase wrote the various subplots to the game.
Director Takashi Tokita mentioned "Chrono Trigger 2" in a 2003 interview which has not been translated to English.
When Tokita began making games, he felt that game design was about "what can you create? What kind of software can you provide for a specific platform?" Now, however, he feels that game development is about "infrastructure and content". His greatest inspiration was Dragon Quest 2, since it emotionally engaged him like no game he had played before.
Between 2003 and 2007, Tokita was the head of Square's Product Development Division 7.
- Nakayama Miho no Tokimeki High School (1987) — Graphic Design
- Square's Tom Sawyer (1989) — Graphic Design
- Final Fantasy Legend (1989) — Sprite Graphics, Character Design
- Rad Racer II (1990) — Sound Effects
- Final Fantasy III (1990) — Sound Effects
- Final Fantasy IV (1991) — Lead Game Designer
- Final Fantasy V (1992) — Special Thanks
- Live A Live (1994) — Director, Scenario Writer, Event Designer
- Chrono Trigger (1995) — Director
- DynamiTracer (1996) — Producer
- Final Fantasy VII (1997) — Event Planner
- Parasite Eve (1998) — Director, Scenario Writer
- Parasite Eve II (1999) — Special Advisor
- Chocobo Racing (1999) — Director
- The Bouncer (2000) — Director, Dramatisation
- Hanjuku Eiyuu Tai 3D (2003) Director, Producer
- Egg Monster Hero (2004) — Director, Producer
- Hanjuku Eiyuu 4 (2005) — Director, Producer
- Final Fantasy I & II: Dawn of Souls (2005) — Game Designer, Producer
- Final Fantasy IV Advance (2005) — Supervisor
- Musashi: Samurai Legend (2005) — Producer
- Final Fantasy IV DS (2007) — Director, Executive Producer
- Final Fantasy IV: The After Years (2008) — Producer
- Nanashi no Game (2008) — Producer
- Final Fantasy: The 4 Heroes of Light (2009) — Director
- Dissidia 012: Final Fantasy (2011) — Special Thanks
- Final Fantasy III for smartphones (2011) — Executive Producer
- Ikenie no Yoru (2011) — Co-Director
- Final Fantasy IV: The Complete Collection (2011) — Supervisor
- Theatrhythm Final Fantasy (2012) — Special Thanks
- Final Fantasy Dimensions (2012) — Producer
- Demons' Score (2012) — Producer
- Final Fantasy IV for smartphones (2012) — Executive Producer
- Final Fantasy V for smartphones (2013) — Executive Producer
- Final Fantasy IV: The After Years 3D remake (2013) — Producer
- Final Fantasy VI for smartphones (2014) — Executive Producer
- Theatrhythm Final Fantasy Curtain Call (2014) — Special Thanks
- Final Fantasy Legends: Toki no Suishō (2015) — Director/Designer/Writer
- Holy Dungeon (2015) — Writer
- Nutt, Christian (2011-04-19). "Years After: The Final Fantasy IV Interview". Gamasutra. Retrieved 2011-04-19.
- Hayashi, Koichiro (2004-10-17). "Square Enix Discusses DS". 1UP.com. Retrieved 2009-12-11.
- Xcomp (2007-05-31). "Final Fantasy IV DS Interview". GameBrink. Archived from the original on 2008-04-15. Retrieved 2009-12-11.
- "Final Fantasy IV Fan-Powered Q&A Part 3". Square Enix. 2008-09-19. Retrieved 2009-12-11.
- Square Co (1995-08-22). Chrono Trigger. Super Nintendo Entertainment System. Square Soft. Level/area: Credits.
- "Procyon Studio: Interview with Masato Kato". Cocoebiz.com. November 1999. Archived from the original on 2009-08-10. Retrieved June 3, 2007.
- 【ゲームな人々】第11回 長きに渡って活躍する凄腕プロデューサー 時田貴司氏(後編) (in Japanese). game.goo.ne.jp. 2003-07-16. Archived from the original on 2006-03-07. Retrieved 2008-01-15.
- Spencer (2011-04-01). "Takashi Tokita Interview On Creating New IP & Focusing Less On Focus Groups". Siliconera. Retrieved 2013-02-28.
- Torres, Tim (2010-09-14). "Interview: Takashi Tokita on 4 Heroes of Light". 2d-x.com. Retrieved 2009-12-11.
- Cameron Teague (2011-03-08). "PSLS Presents – Takashi Tokita, Lead Designer for Final Fantasy IV: Complete Collection". PlayStation Lifestyle. Retrieved 2013-02-28.
- Winkler, Chris (2003-09-20). "Square Enix Talks Current Status". RPGFan. Retrieved 2013-12-07.