Take No Prisoners (video game)
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|Take No Prisoners|
|Publisher(s)||Red Orb Entertainment|
The whole game is set in San Antonio, Texas, in a post-apocalyptic near-future. The player takes the role of Slade, a mercenary soldier recruited by Martech Industries, Inc. to retrieve a crystal located in the Dome, in the center of the desolated city, which protects those within from the harmful radiation consuming the planet. He must make his way through a chaotic San Antonio and fight military, civilian and security forces combined with irradiated mutants to reach the Dome and retrieve the crystal. This is intended to create a new Dome, and how it is used results in one of two different endings. The end of the game also suggests a sequel, but it was never released.
The game is a top down shooter with a wide selection of weapons and gadgets to use to solve puzzles and kill enemies. Levels are typically large and sprawling and with multiple points of entry and exit. The city is divided in seven sectors, each one ruled by particular factions, all hostile, with a total of 18 individual levels. Each faction has a critical piece of technology that will allow Slade to infiltrate the dome and steal the crystal that powers it. Levels can be moved between by train, truck and boat and each form of transport begins the next level from a different entry point. Progress is non-linear with the player able to pursue the goal in any order they wish, returning to levels with new weapons and technology. Some areas of levels are only accessible from specific entrances and most levels are designed to be returned to once the player is better equipped. There are a variety of vehicles that the player can use including air boats, hover craft and buggies for traversing the large, sprawling levels.
The story is told in a non-linear style using dropped or downloaded logs that the player can discover in any order. As the story progresses it becomes clear that Slade is not the only person dispatched on his mission and the player encounters other heavily armed mercenaries sent by his employer. Many puzzles in the game are hinted at through the dropped logs. Some levels in the game contain destructible terrain that can be destroyed to allow access to secret areas or short cuts through the level.
Weapons in the game range from shotguns and assault rifles through to high-tech gauss guns and plasma rifles. Gadgets available include cloaking devices, hover boards and implosion grenades. Some weapons or gadgets are upgradeable throughout the game, allowing the player to become more powerful. Most notably the medkit can be upgraded several times, allowing the player to carry substantially more health and increasing their durability, allowing them to stand up to much more powerful enemies. The medkit automatically heals the player when they would take lethal damage so it forms a secondary health pool. At maximum level the player can carry over four thousand health points in their medkit, vastly improving their survivability.
While the overall goal is simply to kill each faction leader and take their respective gadget, getting to that leader is often a puzzle that requires visiting every location in their territory and finding clues for puzzles and equipment to overcome obstacles. Puzzles include activating a decommissioned nuclear reactor, reactivating decommissioned train lines, clearing flooded sewer tunnels and deactivating automated defenses. Finding the routes between levels is a large part of progressing, as many levels can only be accessed from specific locations and forms of transport. The game encourages players to keep their own notes as there is no direct map of transport routes available, so learning the route to specific locations is very important.
Once the player has explored the whole zone and acquired all the critical gadgets, they must infiltrate the dome, kill its guardian and steal the dome crystal, which requires use of all seven stolen technologies. The final guardian is a huge robot with a variety of lethal weapons that can only be destroyed with the Phased Tachyon Disruptor.