Take On Helicopters
|Take On Helicopters|
Cover of Take On Helicopters
|Engine||Real Virtuality 3|
|Release||27 October 2011|
Take On Helicopters is a 2011 video game developed by Bohemia Interactive. It was released 27 October 2011 for Microsoft Windows, with its first official DLC, Take On Helicopters: Hinds being released 15 March 2012. The DLC features three different versions of the Mi-24 Hind (Mil Mi-24 V, Mi-24 P and SuperHind Mk.III). It is the first game in the Take On video game series, followed by Take on Mars.
The campaign takes place primarily in the then-future of 2013, on a 3,800 square kilometer section of Seattle, Washington and its surrounding metropolitan area. In the campaign mode, the player takes on the role of a civilian helicopter pilot, Tom Larkin, whose civil aviation business is struggling through hard times. The campaign involves different types of contracts which the player earns money, which can be used to buy, repair, and upgrade helicopters. The campaign also features flashback missions, where the player takes on the role of Larkin's older brother, Joe Larkin, during his military service as a U.S. Army helicopter pilot during a 2012 war in Takistan, the fictional country that was the setting of Bohemia Interactive's 2010 video game, ARMA 2: Operation Arrowhead.
In the summer of 2013, former U.S. Army helicopter pilot and war veteran, Joe Larkin, and his younger brother, Tom Larkin, take over their Seattle-based family business, civil aviation provider, Larkin Aviation, after the death of their father, who was also the owner. Only mere weeks away from closure, the Larkin brothers face an uncertain future in a struggling economy. Trying to save what their father has built, they decide to take on contracts, and competitors.
Take On Helicopters is primarily a civil aviation video game focused on rotary-wing aircraft, featuring three different classes of helicopters: light, medium, and heavy. In addition to the career, the game includes challenges, time trials, training, a mission editor, free flight, and multiplayer.
Take On Helicopters is set in two large open world terrains (North American and South Asia) based upon real-world terrain-data. The former features 60 km x 60 km terrain of detailed Seattle city, suburban, industrial, water and woodland bodies while the latter - South Asia - includes 120 km x 120 km of deserts, rivers and simple villages. The game also features a powerful mission editor and supports modding. Sample missions and sample helicopter models have been released to support mission editors and mod-makers. The flight model in Take On Helicopters is based on helicopter dynamics middleware by RTDynamics.
Take On Helicopters' career mode consists of a series of scenarios which take place within an overarching plot. The story is centred on the Seattle-based family business Larkin Aviation, which is struggling through hard times after the passing of Harry Larkin. The player takes the role of a civilian helicopter pilot named Tom Larkin, who together with his brother Joe is trying to save the business their father has built. Missions range from filming whales in Puget Sound, to flying in formation above Bremerton, Washington in a veteran's air show and assisting SWAT officers in fast-roping operations on the roof of the Columbia Tower. The campaign also features military flashback missions in South Asia.
The career mode includes the ‘Heliport’. Here players can pick different types of contracts which earn them money. Money can be used to buy, repair and improve helicopters. Contracts can be also be replayed to earn more money.
Free flight mode lets players fly around any of the available helicopters in the game.
Challenges in Take On Helicopters are procedural. This means that they are a little different each time they are played. Challenges include ‘Search and Rescue’, ‘Pursuit’, ‘Dropping’, ‘Fly to Landmark’, ‘Sling-loading’ and ‘Formation Flight’.
Time-trials challenge players to complete an aerial course within a set amount of time.
Take On Helicopters includes a number of tutorials to explain the basics behind flying helicopters. They are presented in order from the easiest to the most advanced. As such, players can familiarize themselves with the cockpit and instruments, start-up and shutdown procedures, basic manoeuvers, lift-off, landing, sling loads and emergency procedures. Furthermore, the game has three different difficulty settings: beginner, trainee and expert. These difficulty settings can be tweaked to create custom presets.
Take On Helicopters includes three distinct classes of helicopter: light (MD500 based), medium (Bell 412 based) and heavy (AW101 Merlin based). Each has a flight model suited to the characteristics of its class and within each class there are multiple variants. Equipment such as winches, sling-lines, fast rope hooks and external cameras generate a wide range of things to do across a number of different helicopters.
Take On Helicopters features two terrains for the player to utilize: Seattle (60x60km) and South Asia (120x120km).
The Seattle terrain offers a variety of urban and natural points of interest. The commercial downtown district of Seattle, Washington – with its numerous tall buildings and landmarks – gives way into more industrial and residential areas along Puget Sound. Several bridges span across this complex body of coastal water and its system of interconnected natural and man-made marine waterways and basins. Dense vegetation is found outside of the more populated urban areas with numerous air, rail and marine transport hubs providing state, national, and international communication links.
The South Asia terrain creates a mix of wild, open spaces cut with deep valleys, tall mountain ranges and dense green zones. Numerous urban settlements – of varying degrees of size and development – are dotted around the landscape. A town name is sumarkent
The 2D visual mission editor featured in Take On Helicopters enables players to create and import their own missions, time-trials, challenges, scenarios and campaigns. The technology is based on the editors found in Bohemia Interactive's ARMA and Operation Flashpoint series of video games.
On 24 June 2011 a community preview version of Take On Helicopters was released to the public. This version was available to anyone who owned ARMA 2: Operation Arrowhead. 4 October 2011 a beta version of the game was released for those who had pre-ordered the game. Bohemia Interactive regularly releases public beta patches for their games before they are officially released.
Take On Helicopters: Hinds
Take On Helicopters: Hinds is the first official DLC. Shifting focus to a more combat-oriented experience, Take On Helicopters: Hinds puts players in the seat of the iconic Russian gunship: the Hind.
- "Take On Helicopters Pre-Order Beta". 15 September 2011. Retrieved 20 September 2011.
- "Take On Helicopters: Hinds!". Retrieved 2012-02-15.
- "Larkin About: Take On Helicopters Test Flown". Retrieved 2011-09-28.
- "RipTen Review: Take On Helicopters". Retrieved 2012-02-22.
- Crowe, Jay (2011-06-06). "Take On Community FAQs". Bistudio.com. Retrieved 2013-08-12.
- "Take On Helicoptors – Review (PC)". Retrieved 2012-02-22.
- "Take On Samples & Templates!". Bistudio.com. 2012-01-26. Retrieved 2013-08-12.
- "Take On The Game" (PDF). Take On The Game. Retrieved 2013-08-12.
- "Welcome to the Take On Helicopters Community Preview!". Retrieved 2011-06-24.
- "Take On The Game". Take On The Game. Retrieved 2013-08-12.
- "Take On The Game". Take On The Game. Retrieved 2013-08-12.
- "Take On Helicopters review". PC Gamer. 2011-11-26. Retrieved 2013-08-12.
- "Take On Helicopters for PC Reviews". Metacritic. Retrieved 2013-08-12.
- "Take On Helicopters - recenze, hodnocení" (in Czech). Hodnoceniher.cz. Retrieved 2013-08-12.