Take-Two Interactive

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"Take 2" and "Take-Two" redirect here. For other uses, see Take Two (disambiguation).
Take-Two Interactive Software, Inc.
Industry Video games
Interactive entertainment
Founded 1993; 23 years ago (1993)
Founder Ryan Brant
Headquarters New York City, New York,
United States
Key people
Strauss Zelnick
(Chairman and CEO)
Karl Slatoff
Products BioShock series
Borderlands series
Civilization series
Grand Theft Auto series
Mafia series
Max Payne series
Midnight Club series
MLB 2K series
NBA 2K series
Red Dead series
WWE 2K series
XCOM series
Brands 2K Games
Rockstar Games
Revenue Increase US$ 2.351 billion (2013)[1]
Increase US$ 406.24 million (2013)[1]
Increase US$ 361.61 million (2013)[1]
Total assets Increase US$ 1.799 billion (2013)[1]
Total equity Increase US$ 801.81 million (2013)[1]
Number of employees
2,840 (September 2015)[2]
Subsidiaries 2K Games
Rockstar Games
Website www.take2games.com

Take-Two Interactive Software, Inc. (stylized as Take2), also known as Take-Two, is an American multinational publisher, developer, and distributor of video games and video game peripherals. Take-Two wholly owns Rockstar Games and 2K Games Publishing Labels. The company's headquarters are in New York City, with international headquarters in Windsor, United Kingdom. Development studio locations include San Diego, Vancouver, Toronto and Novato, California. Take-Two has published many notable games, including its most famous series Grand Theft Auto, the Midnight Club racing series, the Manhunt series and, more recently, BioShock. As owner of 2K Games, Take-Two publishes its popular 2K Sports titles. It also acted as the publisher of Bethesda Softworks's 2006 game, The Elder Scrolls IV: Oblivion.



Take-Two was founded in 1993 by Ryan Brant, the son of Peter Brant, newsprint heir and co-owner of Interview. In March 1998, Take-Two strengthened itself in a number of areas by acquiring the BMG Interactive unit from Bertelsmann AG for approximately $14.2 million.[3] Take 2 published a game called "Rats!" (Reservoir Rat) in 1998, developed by Tarantula Games. Later BMG Interactive was re-formed into Rockstar Games in late 1998.[4]

In February 1999, Take-Two published the game Biosys through the company Jumpstart Interactive. The game is a point-and-click adventure which follows protagonist Professor Alan Russell. It is set inside the fictional ecological facility, Biosphere Four. In July 1999, Take-Two published Hidden & Dangerous, one of the pioneering tactical first/third person shooters, and its follow-up Hidden & Dangerous 2 in 2003.

In 2004, Take-Two paid US$22.3 million to Infogrames for the rights to the Civilization series.[5][6]


In 2005, Take-Two began a host of acquisitions, spending more than US$80 million buying game developers.[7] It bought for US$32 million the development studios Visual Concepts and Kush Games, for US$11.4 million Gaia Capital Group and for around US$11.8 million the studio Irrational Games, which developed Freedom Force vs the 3rd Reich. Take-Two formed the publishing companies 2K Games and 2K Sports to manage a group of newly acquired development studios, and publishing deals with a variety of other well known studios. As part of the creation of 2K Sports, Take-Two acquired from Sega the rights to the ESPN 2K sports games created by Visual Concepts (football and basketball) and Kush Games (baseball and hockey); when announced, Take-Two renamed the franchise to omit "ESPN" from the titles. Then in November, Take-Two acquired Firaxis for US$27 million including possible performance bonuses.[8] At the annual meeting on March 29, 2007, Take-Two investors ousted five of six board members.[9]

In February 2007 Ryan Brant pleaded guilty to falsifying business records. He faced up to four years in prison and received a lighter sentence by agreeing to cooperate in a plea agreement to cooperate with prosecutors.[10] The charges stemmed from 2005 when the U.S. Securities and Exchange Commission alleged in a lawsuit that Brant, the company's head of sales Robert Blau, and its former chief financial officers Larry Mueller and James David Jr., inflated revenue in fiscal years 2000 and 2001. In March, 2007, ZelnickMedia staged a takeover of the company together with some of Take-Two Interactive's largest investors.[11]

On May 22, 2007, Oasys Mobile signed a deal to bring several of the Sid Meier licenses to the mobile market. The original Sid Meier games are developed by Take-Two's company Firaxis Games. Oasys was to bring these games to the mobile market some time in 2008.[12]

In March 2007, Take-Two filed a lawsuit against Jack Thompson, to prevent him from filing a public nuisance complaint in Florida court as he did with Bully.

In mid-February 2008, rival game company Electronic Arts (EA) made a US$25 per share all cash transaction offer worth around $2 billion[13] to the board of Take-Two, subsequently revising it to US$26 per share after being rejected and making the offer known to the public.[14] Rumors of a buyout had been floating around the internet several weeks prior.[15] Stocks went up by 54% on Monday, following the Sunday announcement, closing over the US$26 offer price, whilst EA's own stock prices went down by 5%, the largest loss in over a year.[16]

According to the April 2008 issue of Game Informer, EA CEO John Riccitiello said that EA considered a deal for Take-Two in the previous spring but axed it at the last minute. Take-Two's board of directors declined the cash deal. However, EA was still pursuing the acquisition of Take-Two, stating in a letter, "If you are unwilling to proceed on that basis, however, we may pursue other means, including the public disclosure of this letter, to bring our offer and the compelling value it represents to the attentions of Take-Two's shareholders." Later, Take-Two released a statement explaining why the company has rejected the offer, "In addition to undervaluing key elements of our business, EA's proposal fails to recognize the value we are building through our ongoing turnaround efforts, which will further revitalize Take-Two."

Take-Two offered to discuss the offer after Grand Theft Auto IV’s release on April 29, 2008. An acquisition would have ended EA's main competition in sports video games.[17] The bid expired May 15, 2008, however EA extended the offer until June 16, 2008, at the same price of US$25.74 per share. Take-Two's position did not change and on September 14, 2008, EA announced that they decided to let the US$2 billion offer to buy Take-Two expire.

On September 8, 2008, they entered into an outsourcing agreement with Ditan Distribution LLC. Ditan assumes the responsibility for the pick, pack, ship and warehousing functions for Take-Two's publishing and distribution businesses previously handled by Take-Two's Jack of All Games subsidiary. The agreement allows Jack of All Games to primarily sell third-party products, to focus on purchasing, sales and service for their customers.[18] In September 2009, following a lawsuit, Take-Two Interactive were forced to pay a US$20 million settlement for an inclusion of a sex mini-game that was included in Grand Theft Auto: San Andreas. On December 21, 2009, they sold Jack of All Games to SYNNEX Corporation.[19] In May 2007, the UFC filed a lawsuit against the company over the video game they created for the organization.[20] In 2010, Ben Feder stepped down as CEO, and was replaced by executive chairman Strauss Zelnick.[21]

In January 2013, while being dissolved, THQ sold the rights of the WWE wrestling games series to Take-Two.[22]

In March 2013, Karl Slatoff, chief operating officer of Take-Two Interactive, revealed that the company has an "extensive pipeline of unannounced titles in development," along with the announced Grand Theft Auto V and Agent games in development. While he did not share any further information regarding the game, he did mention that the Red Dead, Bioshock, Mafia, Borderlands, L.A. Noire and Max Payne franchises as being important to the company.[23]

On December 2013, former Marvel editor-in-chief Bill Jemas announced that he had joined Take-Two to start a "graphic fiction imprint".[24]







  1. ^ a b c d e "Financial Statements for Take-Two Interactive Software, Inc.". Google Finance. 
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  4. ^ Sinclair, Brendan. "The History of Rockstar Games". Rockstarbase. Retrieved March 30, 2013. 
  5. ^ Feldman, Curt (February 29, 1996). "Civilization sold off to mystery buyer – PC News at GameSpot". Gamespot.com. Retrieved March 24, 2009. 
  6. ^ Thorsen, Tor (October 25, 2005). "Take-Two takes over Civilization – PC News at GameSpot". Gamespot.com. Retrieved March 24, 2009. 
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  10. ^ "Former Take-Two CEO gets probation – Crain's New York Business". Newyorkbusiness.com. August 1, 2007. Retrieved March 24, 2009. 
  11. ^ "How Much to Hijack Grand Theft Auto?". frictionlessinsight.com. October 15, 2011. Retrieved October 17, 2011. 
  12. ^ "Markets – Financial Market Summaries at SFGate". Finance.sfgate.com. Retrieved March 24, 2009. [dead link]
  13. ^ "EA’s $2 billion bid for Take Two bad news for sports gaming". Ars Technica. 
  14. ^ Crecente, Brian (February 24, 2008). "Top: EA Makes Offer to Buy Take 2". Kotaku.com. Retrieved March 24, 2009. 
  15. ^ McWhertor, Michael (December 20, 2007). "Take-two Interactive: Analyst "Convinced" That Take-Two Will Be Swallowed". Kotaku.com. Retrieved March 24, 2009. 
  16. ^ "Electronic Arts plays risky game in bid for Take-Two". Financialpost.com. Archived from the original on May 8, 2008. Retrieved March 24, 2009. 
  17. ^ "EA Makes Play For Take-Two Interactive". Gameinformer.com. February 25, 2008. Archived from the original on April 30, 2008. Retrieved March 24, 2009. 
  18. ^ "Take-Two Interactive Software, Inc. Enters Distribution Services Agreement with Ditan Distribution LLC". September 8, 2008. 
  19. ^ "Take-Two Interactive Software, Inc. Enters into Agreement to Sell its Jack of All Games Distribution Business to SYNNEX Corporation". Business Wire. December 21, 2009. Retrieved December 14, 2010. 
  20. ^ Sinclair, Brendan (May 23, 2007). "UFC calls out Take-Two". GameSpot. Retrieved March 24, 2009. 
  21. ^ Fritz, Ben (October 29, 2010). "Take-Two chief executive exits, to be replaced by chairman Strauss Zelnick". Los Angeles Times. Retrieved October 31, 2010. 
  22. ^ Goldfarb, Andrew (February 14, 2013). "Take-Two Confirms WWE Publishing Deal". IGN. Retrieved February 16, 2013. We can confirm that we have entered into an agreement to publish the WWE video game series that is developed by Yukes. 
  23. ^ Makuch, Eddie (March 7, 2013). "Take-Two has 'extensive pipeline' of unannounced titles in development". GameSpot. Retrieved April 7, 2013. 
  24. ^ Johnston, Rich (December 16, 2013). "Bill Jemas Joins Take Two Interactive, To Start A "Graphic Fiction Imprint"". Bleeding Cool. Retrieved January 14, 2014. 
  25. ^ "About Us". Take-Two Interactive Software. Retrieved December 14, 2010. 
  26. ^ Annual report of Illusion Softworks, a.s. for 2007, auditor BDO Prima Audit s.r.o. (at the end of 2007 the sole owner of Illusion Softworks, a.s. was Kush Games, Inc.)
  27. ^ "Take-Two Interactive Software, Inc. to Relocate QA Testing Studio to Downtown Las Vegas". Take-Two Interactive Software. 2012-11-07. Retrieved 2014-02-08. 
  28. ^ "About 2K Vegas". Retrieved 2014-02-08. 
  29. ^ Sliwinski, Alexander (2014-12-04). "Blackman to head 2K's Hangar 13 studio". Joystiq. Retrieved 2014-12-04. 
  30. ^ "2K and Gearbox Software Announce Borderlands: The Pre-Sequel". Business Wire. 2014-04-09. Retrieved 2014-04-09. 
  31. ^ Wawro, Alex (November 6, 2015). "2K China shuttered after Take-Two cancels Borderlands Online". Gamasutra. Retrieved November 7, 2015. 
  32. ^ "Take-Two Licensing, Inc". MobyGames. September 11, 2000. Retrieved December 14, 2010. 

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