Talk:16:9

From Wikipedia, the free encyclopedia
Jump to: navigation, search
WikiProject Film (Rated Start-class)
WikiProject icon This article is within the scope of WikiProject Film. If you would like to participate, please visit the project page, where you can join the discussion and see lists of open tasks and regional and topical task forces. To use this banner, please refer to the documentation. To improve this article, please refer to the guidelines.
Start-Class article Start  This article has been rated as Start-Class on the project's quality scale.
Taskforce icon
This article is supported by the Filmmaking task force.
 

Various issues[edit]

I think it would be nice to have a section on how the customers and experts rate viewing movies on 16:9 vs 4:3 screens. And, the article is mainly focused on implementation of this ratio on computer displays, yet supported by film taskforce. Dmatteng (talk) 12:03, 9 June 2014 (UTC)

3D video game tests[edit]

I've been doing tests, according to Perspective_projection_distortion a 30 degree vertical field of view angle is ideal for minimizing severe distortion while still having a 3D video game that is able to be played (people don't really grasp just how distorted these games are on a flat screen) whereas at 16:9 the vertical horizontal angle is 88.888... which pushes as far as possible against what is acceptable before things begin to grow visibly rotund at the sides. It's probably merely a coincidence, but it seems like a happy accident nonetheless--184.63.132.236 (talk) 00:56, 20 September 2015 (UTC)