Talk:4X

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Featured article 4X is a featured article; it (or a previous version of it) has been identified as one of the best articles produced by the Wikipedia community. Even so, if you can update or improve it, please do so.

External links modified[edit]

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External links modified[edit]

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I have just modified 9 external links on 4X. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:

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Suggestions[edit]

Hi, while I was reading through this, it seemed like the opening to the article was probably a bit too long for the initial summary, and some things were repeated several times throughout the article. Additionally, it seems as though some games are mentioned a bit too frequently throughout the article (particularly Galactic Civilizations and Master of Orion), and the layout could really use some condensing and re-ordering overall. This doesn't seem even close to Featured Article status anymore.216.113.160.68 (talk) 05:27, 25 November 2016 (UTC)

First Person?[edit]

Is there such thing as a first person 4X game? *Dual Universe* — Preceding unsigned comment added by 2601:601:9200:1D0:8856:5208:B526:57C2 (talk) 19:33, 22 December 2016 (UTC)

Complexity[edit]

4X#Complexity Currently: "4X games are known for their complex gameplay[16][17] and strategic depth"

  1. I added ",though they can be played (and won) by complete and utter morons."
  2. What does "complex gameplay" and "strategic depth" actually mean? I'd consider them weasel words in this context.
  3. suggestion: The complexity of 4X games is created by the sheer number of possible decisions the players can take. As with chess the initial possible decisions are not that high, but they stack. As each player's task involves taking the best possible decision, the player must "see" all possible decisions and then choose the best one.
    1. In case the game contains a more complex technology tree the player must at least know each technology's effects, its costs and its prerequisites. E.g. some player's of Civilization IV claim the stratagem of "Civil Service sling shot" (sling shot as in gravity assist not the actual thing…) to be a good one for many starting situations. User:ScotXWt@lk 14:19, 19 February 2017 (UTC)
Chess can be considered a "complex game". Yet it lacks a technology tree, it lacks concealment, it lacks rock-paper-scissors-Spock-lizard-characteristic, etc. In case one would introduce concealment to chess, would this make this game more complex or less complex? How is "gameplay complexity" measured?

Assuming we measure "complexity" by "number of possible moves", a game like Civilization IV certainly contains more possible moves/decisions then chess does. So technically speaking it could be called more complex then chess. Then again, maybe it is so complex, that most players don't bother with the complexity, but simply take decisions based on the current phase of the moon. Especially the concealment takes a lot of complexity out of any game. User:ScotXWt@lk 14:43, 19 February 2017 (UTC)

External links modified[edit]

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Cheers.—InternetArchiveBot (Report bug) 10:09, 19 May 2017 (UTC)